October 19, 2011, 15:25:01 |
#1
A story of a demon, a clown and an alien
Let us tell a story, a story of how everything began, a story of how everything ended.
Once upon a time there were three people who began playing a game called Wakfu.
Interested in the relatively rare combat system for a MMORPG, they quickly became very interested in the game. Naturally as with any other game they played in the past, they killed things and became stronger while conquering dungeons on the way.
However their interests were not limited to conquering dungeons, they were always interested in PVP aspects of games and that did not change in Wakfu either.
Unfortunately, unlike other games, there is nothing like a PVP arena and other people with the same interests were scarce in numbers. Therefore they began researching ways to fight other players in this game without drawing penalties onto themselves.
As a natural result, this led to them participating in wars and killing players from other nations. During this period they noticed something odd, people were for some reason surprised by their actions and often threw insults.
Realizing that this community has an odd mentality towards fighting, they decided that instead of being nice and friendly players as they usually are, they would take a step towards infamy instead. This was interesting in its own way to them as it was trying out something they had never done before.
These players were always the kind of people who exploited any loopholes, gray zones or imbalances in the system. So with their direction decided, they began plotting exactly how they would cause an influence within the community. It would naturally be a difficult feat if it were a very large community, though from the size that they observed, they judged that even if they are few in numbers it should be possible to cause an influence.
Believing that, they began looking into how it is possible to cause the most chaos possible with the least effort just like the principle of least action.
They slaughtered as much as they could when online, they created the guild Bandits to spread their name, they came up with tricks and bugs to gain an edge within battles and they observed how people and their guilds usually reacted to our actions.
As a product of one of the tricks, the character “Sabotage” was born. Originally as a full lock character to combine lock, k'mir and tree together to “sabotage” enemies.
Eventually from their efforts, ripples began appearing within the community and they met people who shared the same interests as them. Some may have not wanted to dirty their hands, but they did offer them their support.
After hearing about how certain governors decided to set taxes at 70% before they left their seat, they eventually realized the destructive potential of a governor gone wrong. When it was judged that they had the potential to properly set up the stage, they began work on a plan.
Overcoming troubles here and there, the name of Sabotage began spreading as a combination of Sadida's being buffed and boredom of the person himself. It was eventually decided that we would use Sabotage as our “face” since it had a fair amount of popularity already.
Eventually Sabotage became the governor and the plan went into action. Everything more or less went successfully and the mandate ended peacefully. After it was over however, Sabotage was put up for another mandate just on a whim since it looked as if the efforts of cooperation would fall flat on its face (and it did).
Overall it was a fairly interesting ride, although it was fairly questionable how perfectly the actions of the players and community in general fell into expectations. The issues that came up were mostly unrelated to the expected movements of the community and everything went almost too predictably that it felt odd.
Therefore although unintentional, for us it served as a nice experience of seeing how a community reacts when you make certain changes to their environment. At the end it felt like we were conducting a social experiment really.
To draw an analogy, we set up the stage and came up with predictions of the future movements from the community. While the community served as the actors for our theater. The audience was of course, ourselves and whoever else that could see what our intentions were.
Admittedly, it was a fairly cliché story but it can't be helped, although we had predictions, a script did not exist for the community to follow. We could only leave it to the flow.
Overall we ended up with a generic story of an evil, cruel and sadistic dictator appearing to suppress the citizens. Making unreasonable laws on a whim and causing great hatred from the citizens. The citizens eventually stood up to go against the dictator, just like a hero being sent to slay the demon lord. The hero will eventually slay the demon lord and the world becomes peaceful again and they all will live happily ever after.
As a byproduct of our entertainment, the Bonta government may end up far stronger than previous governors which were basically a mess of people either wanting governor positions for the sake of the hat/icon and people promising the same things every single time but not doing much in the end. You might as well have no governor in that case.
On the off-chance that the Bonta government becomes disorganized again with our weakened presence, the demon lord could always rise once again and the story could be weaved from the beginning. Well that would be purely be on our whim however.
You don't often get a chance to troll an entire game without breaking rules and the chance was offered to us, so why not take it? It even came with the byproducts of being an entertaining observation; seeing how the community changes and potentially could reinforce the government so everything turns out well in the end.
We thank you all from the bottom of our hearts for tagging along with our whimsical play for an entire month, it was entertaining for us and we hope that everyone else enjoyed it as much as we did.
The reign of the demon lord now draws itself to an end. To be continued?
Once upon a time there were three people who began playing a game called Wakfu.
Interested in the relatively rare combat system for a MMORPG, they quickly became very interested in the game. Naturally as with any other game they played in the past, they killed things and became stronger while conquering dungeons on the way.
However their interests were not limited to conquering dungeons, they were always interested in PVP aspects of games and that did not change in Wakfu either.
Unfortunately, unlike other games, there is nothing like a PVP arena and other people with the same interests were scarce in numbers. Therefore they began researching ways to fight other players in this game without drawing penalties onto themselves.
As a natural result, this led to them participating in wars and killing players from other nations. During this period they noticed something odd, people were for some reason surprised by their actions and often threw insults.
Realizing that this community has an odd mentality towards fighting, they decided that instead of being nice and friendly players as they usually are, they would take a step towards infamy instead. This was interesting in its own way to them as it was trying out something they had never done before.
These players were always the kind of people who exploited any loopholes, gray zones or imbalances in the system. So with their direction decided, they began plotting exactly how they would cause an influence within the community. It would naturally be a difficult feat if it were a very large community, though from the size that they observed, they judged that even if they are few in numbers it should be possible to cause an influence.
Believing that, they began looking into how it is possible to cause the most chaos possible with the least effort just like the principle of least action.
They slaughtered as much as they could when online, they created the guild Bandits to spread their name, they came up with tricks and bugs to gain an edge within battles and they observed how people and their guilds usually reacted to our actions.
As a product of one of the tricks, the character “Sabotage” was born. Originally as a full lock character to combine lock, k'mir and tree together to “sabotage” enemies.
Eventually from their efforts, ripples began appearing within the community and they met people who shared the same interests as them. Some may have not wanted to dirty their hands, but they did offer them their support.
After hearing about how certain governors decided to set taxes at 70% before they left their seat, they eventually realized the destructive potential of a governor gone wrong. When it was judged that they had the potential to properly set up the stage, they began work on a plan.
Overcoming troubles here and there, the name of Sabotage began spreading as a combination of Sadida's being buffed and boredom of the person himself. It was eventually decided that we would use Sabotage as our “face” since it had a fair amount of popularity already.
Eventually Sabotage became the governor and the plan went into action. Everything more or less went successfully and the mandate ended peacefully. After it was over however, Sabotage was put up for another mandate just on a whim since it looked as if the efforts of cooperation would fall flat on its face (and it did).
Overall it was a fairly interesting ride, although it was fairly questionable how perfectly the actions of the players and community in general fell into expectations. The issues that came up were mostly unrelated to the expected movements of the community and everything went almost too predictably that it felt odd.
Therefore although unintentional, for us it served as a nice experience of seeing how a community reacts when you make certain changes to their environment. At the end it felt like we were conducting a social experiment really.
To draw an analogy, we set up the stage and came up with predictions of the future movements from the community. While the community served as the actors for our theater. The audience was of course, ourselves and whoever else that could see what our intentions were.
Admittedly, it was a fairly cliché story but it can't be helped, although we had predictions, a script did not exist for the community to follow. We could only leave it to the flow.
Overall we ended up with a generic story of an evil, cruel and sadistic dictator appearing to suppress the citizens. Making unreasonable laws on a whim and causing great hatred from the citizens. The citizens eventually stood up to go against the dictator, just like a hero being sent to slay the demon lord. The hero will eventually slay the demon lord and the world becomes peaceful again and they all will live happily ever after.
As a byproduct of our entertainment, the Bonta government may end up far stronger than previous governors which were basically a mess of people either wanting governor positions for the sake of the hat/icon and people promising the same things every single time but not doing much in the end. You might as well have no governor in that case.
On the off-chance that the Bonta government becomes disorganized again with our weakened presence, the demon lord could always rise once again and the story could be weaved from the beginning. Well that would be purely be on our whim however.
You don't often get a chance to troll an entire game without breaking rules and the chance was offered to us, so why not take it? It even came with the byproducts of being an entertaining observation; seeing how the community changes and potentially could reinforce the government so everything turns out well in the end.
We thank you all from the bottom of our hearts for tagging along with our whimsical play for an entire month, it was entertaining for us and we hope that everyone else enjoyed it as much as we did.
The reign of the demon lord now draws itself to an end. To be continued?


