February 10, 2014, 16:51:45 |
Quote (Hudski @ 08 February 2014 05:13)
What will solve everything is the developers making this game p2p-speed, not f2p-speed.
What do you mean with f2p and p2p speed?
Aren't p2p games usually grindy so people stick around longer and keep paying the subscription? Feels to me that Wakfu is following that exact logic.
Then look at for example Guild Wars 2, yes it requires a one time purchase, but after that it's no different from a f2p game. What they do there is regular (1-2 times a month) content with temporary shop items that are a part of this content. That new content can usually be completed quite quickly and they get a good amount of money from the temporary shop items they add every time. It's not much of a grindy game at all (except for getting a legendary weapon or the best type of armor, but you don't need either to complete the content in the game).
Of course there are also f2p games out there that are very grindy (Warframe is one, though it's not really an mmo) and p2p games that aren't grindy at all. which is why I wonder what these f2p and p2p speeds are that you mention.
With the amount of classes in game, it suprises me that Ankama hasn't tried to follow the LoL model, f2p and unlock extra classes at a cost. Then do what guild wars 2 and other f2p games do and sell (temporary) cosmetic content in the shop. Especially temporary content can work well since collectors will want to get it while they can.
I'm enjoying the asia server with my friends at the moment, we actually run into people there which we just didn't the last time we played on the eu servers (which I must admit is like a year ago).