January 10, 2014, 19:08:24 |
Quote (Noobility @ 10 January 2014 16:14)
Quote (Intrade @ 10 January 2014 05:35)
Quote (Noobility @ 10 January 2014 05:23)
Quote (Intrade @ 10 January 2014 03:02)
Quote (Noobility @ 10 January 2014 02:43)
In fact, it is possible that someone's high-damaging attacks are set to 0 and only their low-damaging attacks are registered which would be worth more than 20% of the Panda's HP in a PvP fight.
And it can just as easily only activate on small attacks and be worth 1% of the panda's HP. So how about you cut out the dishonesty, your weak malicious arguments are pathetic.
Your assertion that MI is equivalent to 20% of the Panda's HP is incorrect. It would be more correct to say that the Panda applies a 0.8 coefficient to the opponent's average base damage per turn cycle.
Ever heard of the law of great numbers? It will be worth 20% health over time. Anyway no point in arguing with you, you're clearly a panda hater. By all means continue believing that it only cancels out big attacks and never small ones, it just makes you look stupid.
I dislike the current cumbersome gameplay of Pandas. I don't dislike the original intent or mechanics of Pandas. If I did hate them so much I wouldn't have bothered making 3 of them (1 on Nox, 2 on Dathura).
If I hated Pandas so much, why would I propose the buffs/tweaks I proposed earlier? I only want to delete the one on my 2nd Dathura account and remake it on my 3rd because there's no option to account-transfer a character from one to another and I need a slot open on my 2nd account for a different class.
Last but not least, I've probably used a Panda(s) about as often as I've used Cra. The chance MI has to proc does indeed scale with your HP (because the more HP you have, the more chances it has to proc) but the value of damage it reduces does not scale with your HP, it scales against the dizzied targets average damage per turn cycle. That is worth more than 20% of your HP if the target's average damage is high which is likely the case in both high level PvP and end-game PvE, especially the latter.
This post has been edited by Intrade - January 10, 2014, 19:32:55.