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Discussion on pp lock
Winged Eradicator * Member Since 2010-02-27
posté August 05, 2013, 10:22:04 | #1
Discussion on pp lock There has to be something slipping my mind why is there a pp lock? there is 1 class that can break most of the 200 and 300 pp drop rates and then there is a microscopic drop rate after words.

The closest I can come up with is that they are trying to encourage group play or the solo people to get mining or harvesting raw mats(with many of them requiring a pp lock).

Any one have a better guess?


Lord Madgobb * Member Since 2011-03-01
posté August 05, 2013, 11:06:04 | #2
To encourage the use of enutrofs


Winged Eradicator * Member Since 2010-02-27
posté August 05, 2013, 11:09:05 | #3

Quote (MiniMikeh @ 05 August 2013 11:06) *
To encourage the use of enutrofs
as every ones alt... Yah that sounds like ankama.


Lord Madgobb * Member Since 2011-03-01
posté August 05, 2013, 11:17:56 | #4

Quote (Manyfaces @ 05 August 2013 11:09) *

Quote (MiniMikeh @ 05 August 2013 11:06) *
To encourage the use of enutrofs
as every ones alt... Yah that sounds like ankama.
As annoying as it is it's kinda true  


Winged Eradicator * Member Since 2010-02-27
posté August 05, 2013, 11:25:25 | #5
You do have a point, I'm hoping if I can make some noise though involving it that they might re-look at how drops are handled. As it stands the duel boxers and enus are the ones having fun killing stuff and getting teh drops I have a level 51 and hes still wearing gobbal cause he can't drop fire gear alone cause all the fire gear up to that point requires at least 200pp I feel bad for those just entering the game and don't have the connections or mains to handle the farming end of things. A pp lock on some nice gear wouldn't be un called for but every piece a gear is a little much.

So lets make some noise and see where it goes XD.


Ecstatic Whisperer * Member Since 2012-02-29
posté August 05, 2013, 11:28:59 | #6

Quote (Manyfaces @ 05 August 2013 11:25) *
I'm hoping if I can make some noise though involving it that they might re-look at how drops are handled.
You poor, poor misguided soul.

On a side note its probably to encourage group play, which you could definitely try ^^


Winged Eradicator * Member Since 2010-02-27
posté August 05, 2013, 11:34:06 | #7

Quote (IYesWayI @ 05 August 2013 11:28) *

Quote (Manyfaces @ 05 August 2013 11:25) *
I'm hoping if I can make some noise though involving it that they might re-look at how drops are handled.
You poor, poor misguided soul.

On a side note its probably to encourage group play, which you could definitely try ^^
Its false hope i know but as sabi is back hopefully it could be something that would be brought up.There i go lie-ing to my self again.Why do i keep on doing this trying to make the game better with the knowing that it wont change anything.

O....o thats fine grouping with people to break the pp lock is fine but now kill 1000 of that mob, people have a short attention span.


This post has been edited by Manyfaces - August 05, 2013, 11:36:24.
Teethless Sharkie * Member Since 2012-03-05
posté August 05, 2013, 11:58:35 | #8
That is a double-edge problem for NON-UB fights

On one hand - yes you need more people to unlock the pp lock
On the other hand - the more people you have, the less chance you will get the loot even when all group members are your friends

Why so?

if pp lock is 600, and drop chance is 1%, and 2 chars are farming with 200 pp gear
combined pp = 200(gear)+100(hidden)+200(gear)+100(hidden) = 600
after the battle certain loot (like gear) is assigned once to random player, if he fails the check, the loot is gone - no second checks.
So in this situation we have 3% drop chance for first player and 3% for the second
on average that is ~3%

now, if we fight: pp lock is 600, and drop chance is 1%, and 1 chars is with 200 pp gear, other three are with 0 pp gear
combined pp = 200(gear)+100(hidden)+100(hidden)+100(hidden)+100(hidden) = 600
In this situation we have 3% drop chance for first player, 1% for the 2nd, 3rd and 4th player
on average that is ~1.5%

What dofus has is if the player does not pass the check, others might loot it, so every pp counts, every noob is welcome to fill in the spot for loot. Two situations described above are similar and equal ~6% drop chance

In wakfu, low-pp players basically bring you down. But wait! you need people in battle gear for hi-end content to win fights! And the higher pp-lock the more people you will need, not necessary they will be with high pp. And that is the problem in loot system IMHO.


Dokushuuuuu * Member Since 2012-02-19
posté August 05, 2013, 12:04:58 | #9
I dont think pp locks are the problem with the system. The issue in my humble opinion is how loot from mobs get distributed. What i mean is lets say me and 3 people are at mekas and we are fighting zerkers for a cape. We have the pp to unlock it but the real issue is if someone fails to drop the cloak its lost to everyone else to get a chance. I think everyone should get a chance for loot and if they fail it moves on to the next person and so on and so forth and if noone passes then thats fine. It would at least make items easier to drop and not discourage group play.

What i mean by that is the more people there are the less chance you are to get an item because someone can just fail to drop that one item and it locks it out of the whole group. *i hope im making my point across clearly btw* I'll give a personal example. i was trying to drop chafer legs and we ran that dungeon for 3 days and none dropped. i ran it alone in pp gear and dropped it rather quickly. Now this could just be lucky but i think the issue is that people kept rolling for it and lost it so none of us could drop it. In general i get more drops when i do things alone then when im with people this is just what ive noticed.

Ankama actually has the system i propose for bosses. i simply want it for all mobs. I truely think this will solve alot of the problems with the pp system and would be the easiest way to change it. Sorry for the rant just thought id put my 3 cents in. If you dislike my idea then please tell me where you find offense with it i may not be seeing any issues with it.

Edit: saw liovamps above me and thats what im talking about and that needs to be changed.


This post has been edited by Nox16 - August 05, 2013, 12:06:30.
Reason for edit : someone got to it before me :D
Ecstatic Whisperer * Member Since 2012-02-29
posté August 05, 2013, 12:13:53 | #10
I actually agree, the PP system is pretty rigged. I dont understand why there isnt a rolling system like every other MMO in existance.


Vamp'emo * Member Since 2006-10-23
posté August 05, 2013, 12:44:59 | #11
PP lock sucks and drop distribution is totally unfair.


This post has been edited by Asthis - August 05, 2013, 12:49:32.
Lazy Bow Meow * Member Since 2013-07-19
posté August 05, 2013, 12:59:57 | #12

Quote (IYesWayI @ 05 August 2013 12:13) *
I actually agree, the PP system is pretty rigged. I dont understand why there isnt a rolling system like every other MMO in existance.

Because things aren't BoP.


Teethless Sharkie * Member Since 2012-11-01
posté August 05, 2013, 15:39:24 | #13
Get rid of PP!


Soft Crackler * Member Since 2012-04-09
posté August 05, 2013, 15:59:33 | #14

Quote (Nox16 @ 05 August 2013 12:04) *
think everyone should get a chance for loot and if they fail it moves on to the next person and so on and so forth and if noone passes then thats fine.

Well, i used to think thats how it worked... is the logical thing... but then i got to know ankama more.


Speechless Crobak * Member Since 2012-04-04
posté August 05, 2013, 16:52:49 | #15

Quote (LioVamp @ 05 August 2013 11:58) *
In wakfu, low-pp players basically bring you down. But wait! you need people in battle gear for hi-end content to win fights! And the higher pp-lock the more people you will need, not necessary they will be with high pp. And that is the problem in loot system IMHO.
So much this.
You finally stated the most painful problem,
I'm okay with being forced to play in a group of 4-6 members (people are fun, y'know, playing solo sucks after you've been invited to a nice team once), okay with extremely low droprates. BUT the thing that pisses me off is relative "uselessness" of people in battle gear. Yes they help enus/pp geared players to win a fight, but in the end of fight, they "waste" the chances to get a nice loot. It has been tested for many times.

If Ankama tends to copy stuff from Dofus, I'd highly recommend to copy its drop system, I mean if the highest pp/luckiest member fails the check, the loot shouldn't be gone forever, it should come to the next player and so on.
Still don't know much about this, btw. Can anyone confirm how that "roulette" works actually? Maybe what I've said is already here? o_o I'm so lost..
PP is the most hard thing for iops to understand. xD


Happy Miliboowolf * Member Since 2011-04-29
posté August 05, 2013, 17:42:34 | #16

Quote (Seguchi-sama @ 05 August 2013 16:52) *
I'd highly recommend to copy its drop system, I mean if the highest pp/luckiest member fails the check, the loot shouldn't be gone forever, it should come to the next player and so on.
^-- This.


Ecstatic Whisperer * Member Since 2011-08-07
posté August 05, 2013, 18:25:51 | #17
I actually would like to see the dungeon loot system apply in the outside world as well. I think that's a great idea. Fortunately for us the gelano will at least be that way from the dungeon, which is where I intend to try to farm as it I also get some of those other nice items like that crown and the jelt.


This post has been edited by cyndiloo - August 05, 2013, 18:26:42.