monixion's profile
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Member Since : 2008-01-11
150 Posts (0.08 per day)
Most active in : General Discussion
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 July 23, 2012, 16:13:22 |
#1
Finally, Osa's might actually be playable =D No loss of stats from Fire spells, no death from using savage anger! Looking good =D
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 June 01, 2012, 20:30:52 |
#2
The +harvesting% items are related to harvesting speed. Making it quicker to harvest, apparently.
And if you're more skilful you'll be able to extract more ore without destroying too much of it. If you don't have much skill you might chip/break the ore as you're mining it, meaning you'll receive less ore. You don't have to be a god, like with anything, the more you do it the better you'll get.
And as people won't obtain any exp for planting in your bag, people will still have to plant and harvest a lot of resources to level up. The only time I plant resources in my bag is when I have only a few of something and don't want some Stasis fiend harvesting them before I can get more seeds!
I can't see how these changes would be a bad thing, I mean we already have a pretty bad ecosystem (most people just uproot anything they can find) so what difference would it make?
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 May 31, 2012, 18:31:00 |
#3
Quote (3MAJ @ 31 May 2012 10:54)  1. why all compare this game with Dofus ? this is not Dofus so if you dont like it go play Dofus and not Wakfu...
2. haven bag should be fixed, but it should not give exp on garden gems. Craft gems in HB should give higher lvl for crafting but exp on crafting...
3. .....
I have not read all your posts but dont understand why ppl always complain about all in game , whatever comes new , or old , always somebody complain... game will never satisfy all gamers needs but we cant just sit in our havenbag and lvling all profs to lvl 100 and then all player will be max crafting lvls and dont have what to do...Government should do their job and look more whats hapening with eco sistem and fix it.... what with the players who plays a lot and get high prof lvls hard ? They deserve it, and then come some new low lvl char and get lvl 100 in few days because he got 10 garden gems... Ppl are to lazy and wants all to get easy way... and who is lazy shouldnt do profs....
Well think about it like this, currently if I want to make some kamas I have to mine Copper and Manganese, but my level is too high to gain any experience from mining Copper. Yet I still only get 1-3 Copper per resource, and it still takes 10 seconds. You'd imagine that if my character is too high a level to gain any experience from Copper they should have enough skill to mine more Copper and quicker than they do Manganese. It's logical.
And while I do not mind that Haven Bags don't give any Exp, I do mind that it's a minute 60% chance to plant. We don't get any exp so why should there be more risk to plant than out in a field?
The reason people 'complain' is that if we didn't the game would just stay as it is and never get better, isn't it better to try and improve something than leave it as it is? And I'm sure a company like Ankama can take a little bit of constructive criticism.
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 May 30, 2012, 10:58:16 |
#4
The new system sounds interesting, looking forward to trying it out! Liking the Hybrid advantage!
Let's hope it was worth the wait
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'Q' - One question though, you say that the new system will give you more exp for using multiple branches, from 20 up to 30% battle exp. Now, with the reset coming how will this effect people.
For instance, if I decide to put all my spell exp into multiple branches will I get the same amount of spell exp to distribute as those who put it all into one branch, or will I get more?
Will we all get the same amount of exp to distribute, is what I'm trying to say?
This post has been edited by monixion - May 30, 2012, 11:08:57.
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 May 24, 2012, 23:00:28 |
#5
Guild Bank =/= Personal Storage
Not everyone has access to it, if you create your own guild just for that you have to get it to level 6, not easy on your own. And if you're in a big Guild, the bank is shared, anyone can take their pick!
They have a bank on Dofus that works great, it's not like they couldn't make one in Wakfu and it's not like they don't know how. Everyone wants one, it's pretty much the one thing I really want right now!
Come on Ankama just make it!
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 May 24, 2012, 21:13:20 |
#6
Everyone feels the same, it's been discussed for aaaages, since Beta times. And yet we still don't have it.
Ankama just love multi accounting too much I guess.
This post has been edited by monixion - May 24, 2012, 21:14:10.
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 May 19, 2012, 15:22:17 |
#7
It says from 3 days to a permanent ban, in other words, depending on the seriousness of their actions they'll be banned anywhere from 3 days to totally being banned.
So it's not as light a ban for some!
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 May 17, 2012, 15:11:56 |
#8
Quote (Takhizis @ 17 May 2012 12:52)  I have a questions:
What is the Kapow set (didnt find it in wakfu.wiki)?
What is the set that offers 86% earth dmg (coz all pictures lost)?
The Kapow set is called the Buk set.
To get the high  damage you have to wear bits and pieces from all 3 sets (I think).
From what I can gather its;
The Ring, Helmet, Boots, Breastplate and Belt from Buk set. 42%
Amulet from Moogrr Set. 9%
Epaulettes and Cloak from Scaraleaf Set. 18%  + the ring for Int and more HP.
Here's the link to all 3 sets.
[Buk Set]
[Moogrr]
[Scaraleaf]
This post has been edited by monixion - May 17, 2012, 15:21:16.
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 May 16, 2012, 23:38:52 |
#9
I never really used the Gobgob before so decided to try it out, and it's pretty lame.
Not only does it take a turn to set it up, it's attacks are useless.
So I feed it a level 40 stalag, it unlocks it's level 40 spell, but it's spells are just level 20, and well, pathetic, it was hitting for 18 damage...with whip.
I know it's mainly to set it up for Dragonform, or if you run out of wakfu, but damn. And it's last spell requires it to be level 200. Why even give it spells if they're utterly useless?
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 May 16, 2012, 19:00:16 |
#10
Quote (osmium2 @ 16 May 2012 15:37)  no coz they gonna add a system similar to that of dofus . so u can just add points in the skill u leveled before they changed it.
They came out and said that's definitely not what they're doing.
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 May 16, 2012, 18:54:56 |
#11
We really need summons to scale with our level (HP, damage/resist and spell damage) and have a reduced HP/damage the more summons you have out. It'd mean we could use pretty much any summon at any level (would still need to be the same level as the wild creature to capture one).
Then we'd always have at least something to use!
This post has been edited by monixion - May 16, 2012, 18:56:14.
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 May 15, 2012, 21:27:01 |
#12
Quote (basjejaspers @ 15 May 2012 21:22)  oke its nice but where do you get this gem
You can get one for completing the field dungeon achievement, and they're random drops as well (more so from bosses).
I just bought mine off the market place for 550 Kamas.
This post has been edited by monixion - May 15, 2012, 21:30:34.
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 May 15, 2012, 20:34:31 |
#13
I can't be the only one annoyed with the 60% planting rate, I mean come on, I used 13 seeds just to plant in one spot!
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 May 15, 2012, 18:48:49 |
#14
Quote (Jurambalco @ 15 May 2012 18:23)  The mea culpa is fixed for crafting, but NOT for harvesting.
Planting resource still not double exp.
Great job.
Really, so glad I haven't used mine, I only want it for harvesting (so at a much higher level I can use it to make levelling professions a little easier).
Well I won't be using it for ages so hopefully they'll actually fix this thing by then.......
Also the drago-express icons on the map, when you want to ride one, appear as Zapps.
This post has been edited by monixion - May 15, 2012, 22:44:42.
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 May 15, 2012, 18:45:22 |
#15
Planting Service
Seeing as the ecosystem can flux a little in Wakfu, with some resources being nearly impossible to find, I though I'd make a topic where people can ask for certain Resources to be planted.
Ask for a resource and a location (Nation and Region), then if someone reading has extra they can plant some, or give them directly to you.
I have at least 100 of nearly every resource at my level so I have enough to spare, except Beans (growing and harvesting them now to get more).
I can give anything from this range;
Lumberjack LV 40 and below.
Herbalist Lv 30 and below.
Farmer Lv 45 and below.
I know most people have much higher levels but we do what we can
This post has been edited by monixion - May 15, 2012, 20:26:43.
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 May 15, 2012, 14:02:57 |
#16
Found some Reeds in Amakna, got a few growing in my haven garden now.
And finally got high enough to gather Beans, found like 2 of them and now have some growing in my haven garden.
Hopefully I'll get a nice amount then I'll go around and plan some.
This post has been edited by monixion - May 15, 2012, 18:35:37.
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 May 14, 2012, 23:37:38 |
#17
It's region locked, so if you're in the US you can only play on the US server. Same with the UK one.
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 May 14, 2012, 20:30:16 |
#18
I'm just a little annoyed because unless this new system some how resets spells or re-distributes them then every Year of Wisdom scroll makes you weaker, because that's lost exp that you'll never be able to convert to spell exp, so these scrolls make you considerably weaker.
For instance if you use 1,000,000 exp worth of scrolls you'll be loosing 100,000 spell exp. Which is quite a few levels.
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 May 14, 2012, 19:23:07 |
#19
It seems logical if it only grows whilst in game, and it sure seems more like it does! Thanks.
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 May 14, 2012, 18:51:37 |
#20
Haven Sack Garden
How does the garden in the haven sack work, when you plant something, does it grow in real time, or does it only grow whilst you're in game. Because sometimes it takes ages for something to grow, even if I leave the game for hours?
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