Earth Ecaflip: What pvp? I just 1 turn KO you if i am lucky, else i kill you in 2 turns.
Water Masqueraider: PvP? You have only 1 turn on leftover HP to do anything to me after i make my double in the frist turn.
Earth Rogue: I will just pierce you twice and if you survive i will KO you on the next turn. Note i will start my turn first so you better have high earth ressit if you think about even attacking me. Oh you can't hide behind anything because i can use Roguery to get to you anyway.
Fire Sacriers: I will toy with you if your dmg is low but seriously i can just 1 turn KO you with punishent and with 6MP and attraction you have no place to hide.
Water/Air Xelor: If i start first i reap your AP and teleport away. On next turn you are dead and you couldn't do anything to me.
Earth Iop: Stuns are nice but i don't even need them to kill you with my burst of dmg. They just ensure i will win with no HP lost from your puny skills.
As for sadida: Go away from me! Dolls keep them there! Gosh why everybody has a way to ignore dolls and aim for me? And i can't burst the dmg like masqueraider or ecaflip! ...Great i died, guess i will stick to low level pvp where people have max 4mp and forget about it in high level.
Waiting for revamp.