Zeitzbach's profile
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Member Since : 2011-12-09
593 Posts (1.13 per day)
Most active in : General Discussion
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 March 27, 2013, 15:54:41 |
#1
Oh yay~ A section for a player to give feedback that will be sent. Here are mine.
Here are mine.
1) Craft system is BORING. Take a look at Guild wars for example. Their "DISCOVER" system actually works. Here? Rarely used for a recipe or two when an events hit. Then, you're stuck crafting the same thing over and over just to get your Craft level up by one.
Improve the "Make recipe" function. Remove some craft from the list and make so that you have to "discover' them and when you do, you gain additional Craft EXP on discover.
2) There's nothing earned from really becoming better at a certain profession except unlocking more mats choice. I would actually love it if Profession progress like Guild level does. When reaching a certain level, you become better at that certain profession and earn additional bonuses.
Example :
LV 30 Mining : Improved mining : +10% Mining speed.
Lv 50 Mining : Master Digger : +10% Harvest earned. +10% additional Mining speed.
Lv 100 Mining : Divine Drill Storm : Unlocked "lucky mining chance" since you are now a legendary miner. Have a 5% chance to gain twice the amount of ore gained.
You get the idea.
3) Interface : I really don't like how turning off the profession windows turns off the craft table. There's no real need to add that "you can only see up to stuffs you can harvest within the next 30 levels.". Make it so that you can view everything and add another window purely for crafting so you can easily search what you are planning on crafting. It would even be more awesome if you make it show how much of a certain piece of mat you already have next the amount required like
"Banana x1 (50)" -item name - -required amount- -(currently in possession)-
-self rant-
) Legendaries need to become legendary. The recent changes on set items removed ALL my motivation to craft a piece of armor. Why craft a legendary when normal sets are just as good as them, require much less time and in set, give AP?
-end self rant-
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 February 26, 2013, 09:37:04 |
#2
The game got abit harder for the Eni players.
I don't get it. Before the UB, people were complaining that the game was too easy with Eni outhealing everything and being a pain in the butt in PVP. This is even worse with the 3x health and makabrakfire ring for PVP. WE even got people suggesting for the heal reduction system the more they heal.
And tada, here it is. Heal resistance to balance one of the strongest class and we have all the Eni players complaining that Eni will be took weak.
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 February 05, 2013, 21:24:33 |
#3
White loots usually have no PP lock anyway.
Kros box is white
Prestige though. After 50 runs at Gob, I got none. Then I finally resubbed my alt Enu and got it in 5 fights.
And PP does effect drop rate. I have to bring an Enu with me to not only start dropping Royal Leather, but to also boost the amount of Royal Wool I can farm. I like running out of the dungeons with 1 or 2 wools instead of getting none for 5-6 runs in a row.
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 February 05, 2013, 11:22:42 |
#4
WTB herbalist mats
Thistle : 1 Kama per 10
Flax : 2 Kama per 10
-No longer need more Reed-
Orchid : 4 Kama per 10
Or name your price.
Contact : Maitrezeitzbach (Darn the auto cap to small)
This post has been edited by Zeitzbach - February 13, 2013, 07:08:11.
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 February 03, 2013, 20:06:42 |
#5
There's a chance they will change it.
They have 2-3 months ahead of time and if we do give them enough feedback (they do care), they will probably listen and do it if it can be done. Changing block back to dodge probably won't take much anyway. We just have to provide enough support and valid reasoning for why it should be changed back.
And I do agree that Block sucks since they run randomly and get locked anyway. I'm not even bothering with summons anymore since I prefer being able to deal 1k damage by myself without having to rely on that AI that might deal none or just decent damage ever since the whip nerf.
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 February 01, 2013, 13:13:00 |
#6
I don't even bother with dodge/lock since most people have an escape move anyway.
It's only useful when you're fighting something like... Enu.
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 February 01, 2013, 13:01:23 |
#7
Quote (Rokugatsu @ 01 February 2013 11:34)  Right, because water= fish flopping around. You must have a really bad imagination if this is all you can think of.
And if you care about the lore and design so much, then why air dragons doesn't bother you, while fire is for supporting and healing summons?
Air doesn't bother me because Osa dragon are not as strong as normal dragon so instead, they just rely on their higher mobility (Wing) which of course, goes along with Air. What does Air represent in most MMO? Agility, swiftness, mobility, range, stuffs.
Nothing wrong with Fire. They even made it one of Osa most damaging branch to go with it.
Quote
Considering the amount of Osas actually playing.. and the remainder who don't actually bother with the forums or came from a Dofus background (= a lot of players), I'm willing to bet against it.. I mean do you see any Earth Osas around? I have yet to see one personally... and no, your random hybrids don't count.
Remember the time after Beta where almost every Osa was hoping around to play Earth for the AoE or Air for the whip and disregarded fire until it finally got buffed hard and they nerfed whip?
The reason nobody even bother with Earth anymore because
1. AI still suck even when ordered around
2. Fire got buffed so Earth is no longer the damage dealer.
And that's why they're trying to fix it by making it that you CONTROL THE GOBGOB so it still falls under the "order" branch as in order to buff one of your playstyle, you have to build around it first.
The thing is, they did not design Osa to be a class capable of support by himself. They want the Osa to use his SUMMONS for supporting. The problem is not because of the spells he uses, but the fact that the amount of support summons that we can capture is almost non-existant. As we move out gobbette, we just get more and more damage dealer instead or maybe a tanker like the bat.
There was a post stated by Kwoac where I was asking him about Osa being too good of a fighter at dealing damage and he even stated that Osa was rated as a damager dealer class with 8 or 9 points out of 10 on the DD scale. (Which was why Fire got a huge buff in the last big buff).
This was what he replied to me to my question about where the Osa will be on the damage dealing scale.
Quote If i remember correctly Osa will be 8-9/10 on the 10 points scale.
You can't really have a huge point on DD on a support class which is why Eni is constantly being bombared with nerf on their damage portion if they go support.
Instead of telling them to suddenly change one of his branches to water, Ankama should just release more support summons instead.
This post has been edited by Zeitzbach - February 01, 2013, 13:03:10.
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 February 01, 2013, 11:29:00 |
#8
Quote (Zadistforlife @ 01 February 2013 10:41) 
Quote (Zeitzbach @ 01 February 2013 08:51)  Dragon already breathe fire so unless they want to make Osa a hipster and breathes water/freezing breath, they really can't change that.
The only water move in Dofus was reworked and intregated into the Fire kit. Also, their main element in Dofus was fire.
Ecaflip air was reworked to fire due to redundancy in design. Also, Air Eca has nothing to do with luck which goes against the concept of the class. Going Air on Ecaflip is just the same as playing Air Iop. They do not want that. They want kits to be unique, not just a mix of this and that or just a copy paste. Water Osa will just be a mix of Sadida and Eni. That's why they are trying to avoid adding direct heal to other classes except for Eni.
Also, the amount of water creature in the game is very low. What should the Osa use?
Ratatata bite?
Starfish bubble?
Crab pincer strike?
The amount of water creatures you see the Osa taking care of in the animation for 2 seasons is as low as their appearances. They only show up to become food. If I have to choose between a badass giant fist or a fish splashing around to wreck havoc, I'm going with the badass giant fist. Shark is probably thier most badass looking for a water summon. The rest are just wimpy.
Also, GobGob is water anyway. Why would the Osa want to go Water spell if his pet is already doing it for him.
If you READ, I'm INCLUDING the Fire tree and making it the focus of symbiosa, which is exactly what YOU'RE trying to say.. not sure where your pulling your information from really.
No, lashing claw has been buffed and is still very much water, thank you very much. Once again with the fire, talking about replacing Earth, not Fire.. learn2read.
Oh yes, because a Water osa can summon dolls and will be able to heal like an Eni, you're not really thinking. Support =/= heal bot, support = heals, yes, but buffs. Much like the new Earth tree without the Gobgob nonsense.
You do realise not every single spell is named after an element specific monster right? Crackler's Punch in Dofus is fire, yet named after an Earth monster. Croak is something a frog does, typically water, yet is placed in the Fire tree, likewise boowolves are Earth yet boohowl is in the Fire tree.. your logic has no grounds.
Oh so for you it's about cosmetic value over actual gameplay? Nice to know. So all of this is because you don't want Crackler's Punch.. to be what, a fish? Quite laughable really.
Oh yes, we have a mediocre summon which can deal shit all water damage, lets completely drop the idea, you've swayed me with you flawless logic and enticing argument..  .
Please, don't bother responding until you come up with a solid argument.
@ Kikuihimonji Thank you for your constructive response. Whilst I disagree on the heal aspect, I tend to agree with all your points. I suppose I miss Dofus Osas were fire is healing and I could actually be more than just a filler in groups.
You do know that post was directed at Kiku as well right an he's suggesting making Osa Air Water Earth. (He has been spending months trying to get classes Fire element removed because HE wanted more water around)
While there may be a small amount of group wanting Osa to be water (for whatever reason), there's also a rather large group ALREADY HAPPY with the way Osa currently is. Unlike Eca, Osa kits are functioning PERFECTLY FINE and does not contradict the way character concept.
And why should Osa gets Water? Can you provide the exact reason to begin with? "Because I think it will be interesting and nice" is NOT a proper and solid reasoning. You came up with just "Err I don't know why the Dev are doing this. Just delete Earth and implement water" while I try to use the animation and the lore behind the class instead. Before you bash people for not making a "Solid" arguement according to your PoV, make a solid one first from my PoV instead as well.
And I hope you do know that visual sells. Design a female plain female char wearing a robe and compare her to a teenage blonde in a bikini. Which sells more? The same goes here. If a fish flopping around appeals to you then sure, good for you but not for the majority of the gamer population who's in there for the "flashiness".
Design 101.
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 February 01, 2013, 08:51:21 |
#9
Dragon already breathe fire so unless they want to make Osa a hipster and breathes water/freezing breath, they really can't change that.
The only water move in Dofus was reworked and intregated into the Fire kit. Also, their main element in Dofus was fire.
Ecaflip air was reworked to fire due to redundancy in design. Also, Air Eca has nothing to do with luck which goes against the concept of the class. Going Air on Ecaflip is just the same as playing Air Iop. They do not want that. They want kits to be unique, not just a mix of this and that or just a copy paste. Water Osa will just be a mix of Sadida and Eni. That's why they are trying to avoid adding direct heal to other classes except for Eni.
Also, the amount of water creature in the game is very low. What should the Osa use?
Ratatata bite?
Starfish bubble?
Crab pincer strike?
The amount of water creatures you see the Osa taking care of in the animation for 2 seasons is as low as their appearances. They only show up to become food. If I have to choose between a badass giant fist or a fish splashing around to wreck havoc, I'm going with the badass giant fist. Shark is probably thier most badass looking for a water summon. The rest are just wimpy.
Also, GobGob is water anyway. Why would the Osa want to go Water spell if his pet is already doing it for him.
This post has been edited by Zeitzbach - February 01, 2013, 08:52:27.
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 January 31, 2013, 20:12:37 |
#10
And how exactly are we going to make Osa water then. There's absolutely nothing water related to their background.
Fire : Dragon breath. Nuff said. fire will stay.
Air : Scaraleaf Wind uses the power of wind. Crobak = air element. Air will stay
Earth : Crackler are earth. Osa freaking summon a fist out of thin air.
Every char has something related to their background with the world of Twelves. Sadida = nature so she cannot gets fire. The char that can actually receive water treatment is Cra as Evangeline shot a freezing arrow in S2.
Water? Osas will probably be summoning pretty bubble and starfish then and Sadida is already doing that. Having two classes do exactly the same thing is a bad design.
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 January 31, 2013, 12:30:13 |
#11
It has been around since the Fog I think.
Everytime they do a major update, the forum is messed up since I can't even bold or stuffs without clicking the link and losing what I wanted to post.
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 January 31, 2013, 11:42:52 |
#12
To people confused about crit damage.
It addes to THE BASE damage. Imagine having your bonus at 300%. When you crit, the bonus becomes 340%, not 420%. It's like +all damage gears that is only applied when you crit something.
So Air is officially the worst branch. Also, the highest non UB gears atm give EARTH and WATER and you can wear most of the whisperer set along with it for MORE EARTH.
So now, imagine yourself fighting a 300% Earth Osa with 300% water Gobgob and both of them have 30% crit or something. Range problem? Grab +1 range stat and a maka wand and you won't really have any range problem from using Earth anymore.
Quote Presence of the gobgob does not mean the Osa cannot be targeted. While other summons have their own HP (making your "teamHP" higher), the gobgob "drains" it from the Osa so it is not so evidently better. Since it will be an essential part of the strategy, making it indestructible is a good choice (yes, I'm looking at you, Boombot  ). Also, Prespic Hair's damage is halved too.
PvE will force the enemy to target GobGob so that means you get one of the most reliable healer tank in the game for just picking an Osa. (You can apply huge amount of SAc coag, you can heal, you can reflect)
PvP the GobGob shares the Osa lock and it will block LoS. Also, you have to fight 2 players at the same time (the GobGob and the Osa) and that's a huge advantage.
Prespic hair damage is halved because the damage received is halved. A halved damage is much much easier to outheal compared to a full damage. If you're hitting someone that is constantly outhealing you, you can NEVER kill it and only you will die. If you're hiting someone that is cannot outheal you, you will end up nearly dying. There's a reason why Ankama consider Makaring to be a bad decision. The Brakfire is OP and since people already bought it, they can't fix it. (They tried and they had to revert it)
Quote How is that the abuse of backstab? To get 3/4, you have to be behind the enemy with the Osa and getting backstab from that is normal. So it comes to 1/2 for the gobgob. No problem here.
I'm talking about the Osa + Gobgob combo here. Osa can collision twice from the front then give the Swap wish to the Gobgob. On Gobgob turn, start with the swap wish so you're behind then Blackhole Blackhole Swapwish and bam, same position as before but the last 3 spells on Gobgob gets the backstab bonus.
I played Dragon Osa to abuse the backstab bonus with my spells but now, I have a freaking pet that does a better job at it than me. Unless they make it work like Sac's swap (the one that got nerfed because people were also abusing it for backstab punishment) then it's just adding more and more to something that already has everything.
Also, none of the Eni's spells stated it will heal Eni but it does. Only one spell doesn't and it is Revit word because it is stated right there in the tool tip. The spells just distinguise between ALLIES and ENEMIES. Seriously, imagine a heal that can deal damage without zombification. How the heck is that balanced?
This post has been edited by Zeitzbach - January 31, 2013, 12:09:10.
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 January 31, 2013, 05:50:07 |
#13
Quote (VatesKz @ 30 January 2013 22:59)  Well, I need to see this all in game before I make conclusions. In theory, all characters are overpowered, until you play with them. Calm down and see before criticize.
At moment, it seems a really new gameplay and I'm anxious.
Sometime, you can just judge something just by the number.
Imagine a small fight where everyone uses their fists and they decided to give one of them a gun.
Of course the gun user is going to be OP.
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 January 30, 2013, 19:46:51 |
#14
Leadership : Finally made useful again. There's a reason to get it now so the Osa can summon something like a double rat and Dragons will actually benefit from it as well so I can't just ignore this passive anymore. There're 2 problems with this though,
1. The amount of good high level leadership gears is VERY LACKING. You're going to lose lots of stat if you don't have the legendary armor from wearing lv 70 ish gear something to summon double rats that will die in an instant in a fight against lv 100+. Another problem will be covered later.
Air : Not 100% sure but it seems like Scaraleaf got a buff. However, this branch is still very weak outside of dragon form since it is all utilities. Throw Crobak CF got a nerf so going crit build crobak doesn't work anymore. There's no real reason to level up anything other than Whip and Scaraleaf.
This problem still needs to be fixed because of the same problem I will mention later.
Fire : Good as usual. Great AoE damage, decent single target damage (Dragon whip is the best) and the pet buffs are nice.
Earth : I love how you changed the entire concept but I don't like how this branch got overbuffed hard that it is officially the best branch for Osa because Gobgob got a huge buff here.
For going Earth, not only do you deal a decent amount of damage with a reliable AoE, you also get a pet that can tank, support and deal damage. The pet also scales along with you, making it just as strong as you.
Tanking : When receiving damage, GobGob only takes 50% of the usual damage. A 400 damage received will become 200. It's very easy to avoid getting caught in an AoE hitting both the gob and the osa. It's very easy to outheal a damage that got halved. Not to mention they will have to deal with Prespic hair passive.
Deal damage : Gobgob has a base damage of 50 at lv 100 from using blackhole twice. That's not low and also, it's water damage! This mean you can build pure earth and you get to deal both earth and water at the same time! Collision has a target cap? Doesn't matter, use it twice on the enemy then use it twice on Gobgob. 8 AP 4 MP combo. Also, since it swap on first cast, you get to abuse backstab bonus on 3 out of 4 attacks unless they make it work like Sac swap.
Support : You get a heal, a plus resist and stuffs based on what the Osa uses on the Gobgob. AoE heal? You can easily perform an Osa+GobGob heal there and since it uses a charge, you get to heal twice the normal amount AND deal 50 base damage per turn! A cheap heal with + resist? A cheap heal with armor? A cheap heal with AP?
Really, GobGob is a tank support damage dealer with a reflect. You can just make it a completely new char now since you gave it a decent amount of everything while having the same stat as the osa. THIS IS SERIOUSLY WRONG.
Another wrong is that we are completely forced to play Earth as well because the mastery only convert Osa's Earth mastery. GobGob is only good if you go Earth and as you know, GobGob is going to be THE BEST summon in the game. (So going leadership build is weaker as well since double rat got nothing on GobGob and you can go full best earth gear for maximum benefit)
As a person who fell in love with the tri Dragon Osa build, this changes will make me go 65% earth, 35% fire (gotta have something to use when I go dragon as a last resort) and just disregard air until you move a part of Earth to Air to balance it out.
Tl;DR : Earth is broken now because GobGob is going to be OP borderline Broken.
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