October 30, 2008, 04:06:56 |
#1
Create-A-Class
This was a very popular thread in the old forum but now I am restoring it!
Create-A-Class
Easier now.(In my rules)
Name the class.
Picture.(Optional, but highly recommended)
Medium sized story about their life and life within Wakfu.
Spells.(Spell art is optional but is still recommended)
5-20 Different spells. (Include---Name-AP-WP-MP-Damage-Element-Conditions-Range)
WP-MP-Range are optional.
This is for fun only!!!
Be kind, and remember, the normal forum rules count to! (How sad.)
And be reasonable, no 700000 fire damage. REALISTIC!!
EXAMPLE!
Seert's Roots
A long time ago when the Earth just opened up for life to thrive, an oak tree was sprouted. It was taller than anything you could amagine!
Seert's live in pods of 4-8. Most either adopt children or...become a type of parent called Seert Seers.
Almost every Seert is a Seer, but few are chosen among the counsel of Seert, to be a warrior.
Every Seert starts out with basic Ops training. As they progress, they have the option of continuing on, or dropout and inlist then and there.
Others where born under the stars on the Causmonought Festival, which celebrates the new year with a meteor shower and a lot of other heavenly bodies. Those are trained to become Nebulosi (Plural for Nebulon)
Spells
Nebulosi
Nebulos Ray--3AP-1WP-5-12 Fire-Requires daggers.
Nebulos Impact--5AP-5-7 Earth
Nebulos Charge--4AP-1WP-Heals 10-15-2% chance of 10 turn regeneration of 5 HP-cooldown of 7 turns.
Nebulos Hole--6AP--10-13 Fire-Cooldown of 3 turns.
Nebulos Wave--2AP--3-7 Water-5% chance of a heal of 10 HP.
Ops
Regroup--4AP-Gathers team-mates and enemies next to you-cooldown of 2 turns.
Invisibility--6AP-Turns invisible gaining 1 MP for 5 turns-cooldown of 10 turns
Charge--4AP-4-9 Air-charge 3 cells, hit enemy, and retreat 2 cells-requires staff
Crawl--2AP-1WP-Goes into "crawl" mode-"crawl"=dodge rate +15%-cooldown of 5 turns
Bandage--3AP-Heals 10-12-cooldown of 1 turn (after 2 uses)
HAVE FUN!!
Create-A-Class
Easier now.(In my rules)
Name the class.
Picture.(Optional, but highly recommended)
Medium sized story about their life and life within Wakfu.
Spells.(Spell art is optional but is still recommended)
5-20 Different spells. (Include---Name-AP-WP-MP-Damage-Element-Conditions-Range)
WP-MP-Range are optional.
This is for fun only!!!
Be kind, and remember, the normal forum rules count to! (How sad.)
And be reasonable, no 700000 fire damage. REALISTIC!!
EXAMPLE!
Seert's Roots
A long time ago when the Earth just opened up for life to thrive, an oak tree was sprouted. It was taller than anything you could amagine!
Seert's live in pods of 4-8. Most either adopt children or...become a type of parent called Seert Seers.
Almost every Seert is a Seer, but few are chosen among the counsel of Seert, to be a warrior.
Every Seert starts out with basic Ops training. As they progress, they have the option of continuing on, or dropout and inlist then and there.
Others where born under the stars on the Causmonought Festival, which celebrates the new year with a meteor shower and a lot of other heavenly bodies. Those are trained to become Nebulosi (Plural for Nebulon)
Spells
Nebulosi
Nebulos Ray--3AP-1WP-5-12 Fire-Requires daggers.
Nebulos Impact--5AP-5-7 Earth
Nebulos Charge--4AP-1WP-Heals 10-15-2% chance of 10 turn regeneration of 5 HP-cooldown of 7 turns.
Nebulos Hole--6AP--10-13 Fire-Cooldown of 3 turns.
Nebulos Wave--2AP--3-7 Water-5% chance of a heal of 10 HP.
Ops
Regroup--4AP-Gathers team-mates and enemies next to you-cooldown of 2 turns.
Invisibility--6AP-Turns invisible gaining 1 MP for 5 turns-cooldown of 10 turns
Charge--4AP-4-9 Air-charge 3 cells, hit enemy, and retreat 2 cells-requires staff
Crawl--2AP-1WP-Goes into "crawl" mode-"crawl"=dodge rate +15%-cooldown of 5 turns
Bandage--3AP-Heals 10-12-cooldown of 1 turn (after 2 uses)
HAVE FUN!!


