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[Rushus' Terror] Yet another character class concept !
Overweighted Chafer * Member Since 2006-06-20
posté September 09, 2012, 17:25:06 | #1
[Rushus' Terror] Yet another character class concept ! Character class: Rushus' Terror
Main role: Tank/Damage dealer
Growth (HP per level): Very high
Character info: From the "Twelvecopedia Of Splendor", Page 6666, by Gobbalus Anonymous - "Rushus' Terrors are brave citizens who decided to leave the world of twelve and ventured into the world of Rushu. Not much is known about them because only a handful of them managed to return from another dimension. Rushus' Terrors spent years away from our world, many of them still remember the old days, and the old world. Those who survived came back different. They seem to have no emotions or mercy, justice and honour is all that matters. (...) Many of them enslaved Rushu demons, and use them as puppets in battles. There are also some who are said to be able to talk with the dead. (...) Rushus' Terrors wield the powers of Fire, Earth and Air. (...) Only recently lots of them began returning to the islands. It is said that a mysterious portal stands open on a new uncharted island. It is now up to the citizens to investigate this phenomenon, and reveal all of its secrets."

FIRE branch spells :


* Fiery Rushu-Blade
Damage: - // The spell can only be used if character is not equipped with a weapon and/or shield // The created two-handed sword stays in the equipment of the character until the end of the fight
Range: Yourself
AP cost: 2
MP cost: 0
WP cost: 1
Area of effect: -
Special effect chance: 100%
Lasting time: Until end of battle or when another weapon is summoned
Special effect: Creates a FIRE-Type two-handed sword, its level is equal to the level of the spell. The sword is automatically equipped in the weapon and shield tab. The spell gains XP from using the sword.
Sword's stats are as follows :
Damage: 6(lvl.0) - 64 (lvl.100) FIRE-Type damage
Range: 1-1
AP cost: 4
MP cost: 0
WP cost: 0
Area of effect: -
Special effect chance: 10%(lvl0.) - 30%(lvl.100)
Lasting time: 1t
Special effect: Burn 3 damage (lvl.0) - 30 damage (lvl.100)
Bonuses: +1%Fire-Type damage (lvl.0) - +44%Fire-Type damage (lvl.100)
+1%Fire-Type resistance (lvl.0) - +30%Fire-Type resistance (lvl.100)
+1% CH (lvl.0), +10% CH (lvl.100)
+1 Range (lvl.75)
+1AP (lvl.100)
Description: Rushus' Terror summons a two-handed sword, from another dimension, imbued with a Rushu!


* Fateful Slash!
Damage: 5(lvl.0) - 55(lvl.100) +Fire-Type Damage Bonus/10=Additional base damage
Range: 1-1
AP cost: 5
MP cost: 0
WP cost: 0
Area of effect: -
Special effect chance: -
Lasting time: -
Special effect: -
Description: Rushus' Terror concentrates all of his power unleashing one final hit!

* Ritual Of Blood
Damage: -
Range: Yourself
AP cost: 2
MP cost: 0
WP cost: 0
Area of effect: -
Special effect chance: 100%
Lasting time: Upto 1 attack (lvl.0) - Upto next 3 attacks (lvl.100)
Special effect: Takes 5% of your current HP and changes it into a FIRE-Type damage bonus.
5%FIRE-Type damage bonus (lvl.0) - 55%FIRE-Type damage bonus (lvl.100)
Description: Rushus' Terror draws his own blood in order to gain more power.

* Hell's Gate
Damage: 2(lvl.0) - 20(lvl.100) FIRE-Type damage // Doesn't affect the caster // All enemies and allies around the caster take damage
Range: Yourself
AP cost: 3
MP cost: 1
WP cost: 0
Area of effect: 4x4 (Circular)
Special effect chance: 10% (lvl.0) - 30% (lvl.100)
Lasting time: 1t
Special effect: Life drain - Damage done to enemies is transferred as HP to Rushus' Terror and all group members equally.
Description: Rushus' terror stabs his sword into the ground and creates a circle of raging fire that damages all characters in its range.

* Infernal Explosion
Damage: 8(lvl.0) - 94(lvl.100) FIRE-Type damage // This damage is taken only by the target // Once per target each turn
Range: 1 - 4
AP cost: 6
MP cost: 0
WP cost: 1
Area of effect: Target and 2x2 around the target (Explosion damage if occurs)
Special effect chance: 7%(lvl.0) - 40%(lvl.100)
Lasting time: -
Special effect: Explosion - Target's current HP/25=Additional damage done in the AoE (lvl.0)
Explosion - Target's current HP/10=Additional damage done in the AoE (lvl.100)
Description: Rushus' Terror uses his dark magic to boil his enemy's blood that may lead to an explosion.

EARTH branch spells :


* Pebbly Rushu-Hammer
Damage: - // The spell can only be used if character is not equipped with a weapon and/or shield // The created hammer stays in the equipment of the character until the end of the fight
Range: Yourself
AP cost: 2
MP cost: 0
WP cost: 1
Area of effect: -
Special effect chance: 100%
Lasting time: Until end of battle or when another weapon is summoned
Special effect: Creates an EARTH-Type hammer, its level is equal to the level of the spell. The hammer is automatically equipped in the weapon and shield tab. The spell gains XP from using the hammer.
Hammer's stats are as follows :
Damage: 4(lvl.0) - 48 (lvl.100) EARTH-Type damage // Special effect occurs when a target is a summoned Rushu // summoned Rushu doesn't take damage
Range: 1-1
AP cost: 6
MP cost: 0
WP cost: 0
Area of effect: Like regular hammer-type weapon
Special effect chance: 100% (When Rushu is a target)
Lasting time: 1t
Special effect: Rushu gains bonus AP. +1AP (lvl.0) - +3AP (lvl.100)
Bonuses: +1%EARTH-Type damage (lvl.0) - +50%EARTH-Type damage (lvl.100)
+1%EARTH-Type resistance (lvl.0) - +50%EARTH-Type resistance (lvl.100)
+0HP (lvl.0) - +150HP (lvl.100)
+1 Leadership (lvl.50)
+1 Range (lvl.75)
+1 MP (lvl.75)
+1AP (lvl.100)
Description: Rushus' Terror summons a Hammer, from another dimension, imbued with a Rushu!

* Rushu summoning
Damage: -
Range: 1-4
AP cost: 3
MP cost: 1
WP cost: 1
Area of effect: -
Special effect chance: -
Lasting time: Until summoned rushu is killed.
Special effect: Summons a random Rushu. Type and strength of the summoned Rushu depends on the level of the spell.
Description: Rushus' Terror tears the ground apart and opens a portal to another dimension from which a Rushu comes out.

* Furious Stomp!
Damage: 3(lvl.0) - 38(lvl.100) EARTH-Type Damage // The summoned Rushu doesn't take damage, special effect applies
Range: Yourself
AP cost: 3
MP cost: 1
WP cost: 0
Area of effect: 4x4 (Circular)
Special effect chance: 100% // When summoned Rushu is in range
Lasting time: 1t
Special effect: Summoned Rushu gets bonus to all types of elemental damage.
+10% Damage-Bonus (lvl.0) - +200% Damage-Bonus (lvl.100)
Description: Rushus' Terror stomps the ground furiously making the ground around him to tremble.


* Rocky Spikes!
Damage: 2 - 22 EARTH-Type damage // The summoned Rushu doesn't take damage, special effect applies
Range: 1 - 5 (straight line)
AP cost: 2
MP cost: 0
WP cost: 0
Area of effect: 1 - 5 (All characters in the line are hit)
Special effect chance: 100%
Lasting time: 1t
Special effect: Summoned rushu acquires bonus MP and WP. +1MP, +1WP.
Description: Rushus' Terror raises his hand and attack his enemies with sharp spikes that come out from the ground.


* Quicksand
Damage: 2 (lvl.0) - 22 (lvl.100) EARTH-Type damage // Max 8 quicksands can be placed (Can be increased by a passive skill) // Damage taken at the beginning of the turn and when moving onto the quicksand cell // Only an empty cell can be targetted // Rushus are immune to quicksand's damage; however, they will still lose 1MP
Range: 1 - 8
AP cost: 2
MP cost: 1
WP cost: 0
Area of effect: 1 cell
Special effect chance: 25% (lvl.0) - 50% (lvl.100)
Lasting time: 3t or 3 moves onto the quicksand cell (Can be increased by a passive skill)
Special effect: -1Mp
Description: Rushus' Terror creates quicksands on the battliefield. Every single step damages and slows down his enemies.

AIR branch spells (Maximum souls a soul bar can show is 100):

* Spiritual Rushu-Dagger
Damage: - // The spell can only be used if character is not equipped with a weapon and/or shield // The created dagger stays in the equipment of the character until the end of the fight // Two daggers can be summoned and used
Range: Yourself
AP cost: 2
MP cost: 0
WP cost: 1
Area of effect: -
Special effect chance: 100%
Lasting time: Until end of battle or when FIre or Earth weapon is summoned.
Special effect: Creates an AIR-Type dagger, its level is equal to the level of the spell. The dagger is automatically equipped in the weapon tab. If the second dagger is summoned, it is equipped into the shield tab. The spell gains XP from using the sword.
Dagger's stats are as follows :
Damage: 2(lvl.0) - 38 (lvl.100) AIR-Type damage
Range: 1-1
AP cost: 3
MP cost: 0
WP cost: 0
Area of effect: -
Special effect chance: 0%(lvl.0) - 100%(lvl.100)
Lasting time: Current hit
Special effect: Critical hit + Applies bonus AIR-Type damage based on the number of captured souls.
1 captured soul increases the base damage by 2.5%
Bonuses: +0%AIR-Type damage (lvl.0) - +25%AIR-Type damage (lvl.100)
+0%AIR-Type resistance (lvl.0) - +20%AIR-Type resistance (lvl.100)
+0HP (lvl.0) - +70Hp (lvl.100)
+0% CH (lvl.0), +5% CH (lvl.100)
+0Ini (lvl.0) - +20Ini (lvl.100)
+0Dodge (lvl.0) - +20Dodge (lvl.100)
+1 MP (lvl.75)
Description: Rushus' Terror summons a dagger, from another dimension, imbued with a Rushu!

* Soul collect
Damage: 2(lvl.0) - 22(lvl.100) AIR-Type Damage
Range: 1-6
AP cost: 2
MP cost: 0
WP cost: 0
Area of effect: -
Special effect chance: 100%
Special effect2 chance: 20%(lvl.0) - 50%(lvl.100)
Lasting time: -
Special effect: Increases soul bar by 1. (Can be improved by a passive spell)
Special effect2: Life drain. Done damage is transferred to Rushus' Terror as HP. (Heals him)
Description: Rushus' Terror swallows life out of his enemies.

* Horrifying Unition
Damage: 1HP heal per collected soul // Uses up all souls // Final number is affected by the AIR-Type damage bonus
Range: 1-6
AP cost: 4
MP cost: 0
WP cost: 0
Area of effect: 1x1 (Cross) around the target
Special effect chance: 10%(lvl.0) - 30%(lvl.100)
Lasting time: 1t
Special effect: +0% CH (lvl.0) - +33% CH (lvl.100)
Description: Rushus' Terror releases all captured souls and commands them to heal himself or desired target.


* Banshee's Wail
Damage: 1(lvl.0) - 5(lvl.100) damage per collected soul // Uses up all souls // Final damage is affected by the AIR-Type damage bonus
Range: Yourself
AP cost: 5
MP cost: 2
WP cost: 1
Area of effect: 5x5 (Circular)
Special effect chance: 10%(lvl.0) - 40%(lvl.100)
Lasting time: 1t
Special effect: Critical failure 10%(lvl.0) - 30%(lvl.100)
Description: Rushus' Terror let loose a terrifying cry that affects all enemies and allies in range.

* Dreadful Touch
Damage: 2(lvl.0) - 20(lvl.100) AIR-Type damage // Each 1 soul captured increases AIR-Type damage bonus by 5% (only for this spell) // Souls are not used up when the spell is casted
Range: 1 - 10 (Straight line only, cross like)
AP cost: 3
MP cost: 0
WP cost: 0
Area of effect: -
Special effect chance: 5%(lvl.0) - 20%(lvl.100)
Lasting time: 1t
Special effect: -1mp (lvl.0) - -2Mp(lvl.50)
Description: Rushus' Terror surrounds himself with captured souls and strike the ground with his palm. Ghostly, skeletal hands come out under the feet of the target and draw him in.

SPECIALIZED spells :

* Rushu Mastery (Passive)
Damage: -
Max level: 20
Range: -
AP cost: -
MP cost: -
WP cost: -
Area of effect: -
Special effect chance: 100%
Lasting time: -
Special effect:
Level 1: Rushu's HP +5%, Rushu's Elemental damage +5%, Rushu's Elemental resistance +2%
Level 2: Rushu's HP +10%, Rushu's Elemental damage +10%, Rushu's Elemental resistance +4%
Level 3: Rushu's HP +15%, Rushu's Elemental damage +15%, Rushu's Elemental resistance +6%
Level 4: Rushu's HP +20%, Rushu's Elemental damage +20%, Rushu's Elemental resistance +8%
Level 5: Rushu's HP +25%, Rushu's Elemental damage +25%, Rushu's Elemental resistance +10%, +1MP for Rushu, +1 Leadership
Level 6: Rushu's HP +30%, Rushu's Elemental damage +30%, Rushu's Elemental resistance +12%, +1MP for Rushu, +1 Leadership
Level 7: Rushu's HP +35%, Rushu's Elemental damage +35%, Rushu's Elemental resistance +14%, +1MP for Rushu, +1 Leadership
Level 8: Rushu's HP +40%, Rushu's Elemental damage +40%, Rushu's Elemental resistance +16%, +1MP for Rushu, +1 Leadership
Level 9: Rushu's HP +45%, Rushu's Elemental damage +45%, Rushu's Elemental resistance +18%, +1MP for Rushu, +1 Leadership
Level 10: Rushu's HP +50%, Rushu's Elemental damage +50%, Rushu's Elemental resistance +20%, +2MP for Rushu, +2 Leadership, +1AP for Rushu
Level 11: Rushu's HP +55%, Rushu's Elemental damage +55%, Rushu's Elemental resistance +22%, +2MP for Rushu, +2 Leadership, +1AP for Rushu
Level 12: Rushu's HP +60%, Rushu's Elemental damage +60%, Rushu's Elemental resistance +24%, +2MP for Rushu, +2 Leadership, +1AP for Rushu
Level 13: Rushu's HP +65%, Rushu's Elemental damage +65%, Rushu's Elemental resistance +26%, +2MP for Rushu, +2 Leadership, +1AP for Rushu
Level 14: Rushu's HP +70%, Rushu's Elemental damage +70%, Rushu's Elemental resistance +28%, +2MP for Rushu, +2 Leadership, +1AP for Rushu
Level 15: Rushu's HP +75%, Rushu's Elemental damage +75%, Rushu's Elemental resistance +30%, +3MP for Rushu, +2 Leadership, +2AP for Rushu
Level 16: Rushu's HP +80%, Rushu's Elemental damage +80%, Rushu's Elemental resistance +32%, +3MP for Rushu, +2 Leadership, +2AP for Rushu
Level 17: Rushu's HP +85%, Rushu's Elemental damage +85%, Rushu's Elemental resistance +34%, +3MP for Rushu, +2 Leadership, +2AP for Rushu
Level 18: Rushu's HP +90%, Rushu's Elemental damage +90%, Rushu's Elemental resistance +36%, +3MP for Rushu, +2 Leadership, +2AP for Rushu
Level 19: Rushu's HP +95%, Rushu's Elemental damage +95%, Rushu's Elemental resistance +38%, +3MP for Rushu, +2 Leadership, +2AP for Rushu
Level 20: Rushu's HP +100%, Rushu's Elemental damage +100%, Rushu's Elemental resistance +40%, +4MP for Rushu, +3 Leadership, +3AP for Rushu
Description: Rushus' Terror masters his leadership skills in order to improve Rushu's effectiveness.

* Quagmire (Passive)
Damage: -
Max level: 20
Range: -
AP cost: -
MP cost: -
WP cost: -
Area of effect: -
Special effect chance: 100%
Lasting time: -
Special effect:
Level 1: Quicksand lasting time + 1, Max quicksands placed +1, Quicksand Base Damage +2.5%
Level 2: Quicksand lasting time + 1, Max quicksands placed +1, Quicksand Base Damage +5%
Level 3: Quicksand lasting time + 1, Max quicksands placed +2, Quicksand Base Damage +7.5%
Level 4: Quicksand lasting time + 2, Max quicksands placed +2, Quicksand Base Damage +10%
Level 5: Quicksand lasting time + 2, Max quicksands placed +2, Quicksand Base Damage +12.5%
Level 6: Quicksand lasting time + 2, Max quicksands placed +3, Quicksand Base Damage +15%
Level 7: Quicksand lasting time + 2, Max quicksands placed +3, Quicksand Base Damage +17.5%
Level 8: Quicksand lasting time + 3, Max quicksands placed +3, Quicksand Base Damage +20%
Level 9: Quicksand lasting time + 3, Max quicksands placed +4, Quicksand Base Damage +22.5%
Level 10: Quicksand lasting time + 3, Max quicksands placed +4, Quicksand Base Damage +25%
Level 11: Quicksand lasting time + 3, Max quicksands placed +4, Quicksand Base Damage +27.5%
Level 12: Quicksand lasting time + 4, Max quicksands placed +5, Quicksand Base Damage +30%
Level 13: Quicksand lasting time + 4, Max quicksands placed +5, Quicksand Base Damage +32.5%
Level 14: Quicksand lasting time + 4, Max quicksands placed +5, Quicksand Base Damage +35%
Level 15: Quicksand lasting time + 4, Max quicksands placed +6, Quicksand Base Damage +37.5%
Level 16: Quicksand lasting time + 5, Max quicksands placed +6, Quicksand Base Damage +40%
Level 17: Quicksand lasting time + 5, Max quicksands placed +7, Quicksand Base Damage +42.5%
Level 18: Quicksand lasting time + 5, Max quicksands placed +7, Quicksand Base Damage +45%
Level 19: Quicksand lasting time + 5, Max quicksands placed +7, Quicksand Base Damage +47.5%
Level 20: Quicksand lasting time + 6, Max quicksands placed +7, Quicksand Base Damage +50%
Description: Rushu's Terror dwells on the secrets of the quicksands.

* Sacrament (Passive)
Damage: -
Max level: 20
Range: -
AP cost: -
MP cost: -
WP cost: -
Area of effect: -
Special effect chance: 0%(lvl.0) - 30%(lvl.20)
Lasting time: -
Special effect: Spell doesn't release the captured souls.
Description: Rushus' Terror chants mysterious words in order to keep all the souls he captured.

* Soulful calling (Passive)
Damage: -
Max level: 20
Range: -
AP cost: -
MP cost: -
WP cost: -
Area of effect: -
Special effect chance: 100%
Lasting time: -
Special effect: Soul collect spell collects 1 soul (lvl.0) - Soul collect spell collects 10 souls (lvl.20)
Description: Rushus' Terror masters his soul controlling skill and is able to attract more souls.

* Empowerment (Passive)
Damage: -
Max level: 20
Range: -
AP cost: -
MP cost: -
WP cost: -
Area of effect: -
Special effect chance: 0%(lvl.0) - 20%(lvl.20)
Lasting time: 1t
Special effect: Steals 1ap from the target when using spells and/or weapon.
Description: Rushus' Terror tries to suck Action Points with each attack.

* Sacrifice (Active)
Damage: - // Only Rushu can be targetted
Max level: 9
Range: 1-4(lvl.0) - 1-10(lvl.9)
AP cost: 6(lvl.0) - 2(lvl.9)
MP cost: 0
WP cost: 1
Area of effect: -
Special effect chance: 100%
Lasting time: -
Special effect: Kills targetted rushu and teleports Rushus' Terror on the Rushu's place.
Heals Rushus' Terror for the 2% Rushu's HP(lvl.0) - Heals Rushus' Terror for the 20% Rushu's HP(lvl.9)
Description: Rushus' Terror sacrifices a chosen Rushu for his own sake.

* Manipulation (Active)
Damage: - // Ends Rushus' Terror turn immediately
Max level: 9
Range: 1-8(lvl0) - 1-12(lvl.9(
AP cost: 6(lvl.0) - 2(lvl.9)
MP cost: 0
WP cost: 0
Area of effect: -
Special effect chance: 100%
Lasting time: 1t
Special effect: Take control over the chosen Rushu.
Description: Rushus's Terror manipulates with the body of the chosen Rushu.

* Soul Consumption (Active)
Damage: -
Max level: 9
Range: Yourself
AP cost: 0
MP cost: 0
WP cost: 1
Area of effect: -
Special effect chance: 100%
Lasting time: 1t
Special effect: Converts captured souls into AP.
Level 1: Converts 100 souls into 1AP
Level 2: Converts 90 souls into 1AP
Level 3: Converts 75 souls into 1Ap
Level 4: Converts 75 souls into 2Ap
Level 5: Converts 60 souls into 2AP
Level 6: Converts 45 souls into 2Ap
Level 7: Converts 45 souls into 3AP
Level 8: Converts 30 souls into 3AP
Level 9: Converts 15 souls into 3AP
Description: Rushus' Terror sucks energy from captured souls in order to gain more power.

* Power up! (Active)
Damage: -
Max level: 9
Range: Yourself
AP cost: 6(lvl.0) - 3(lvl.9)
MP cost: 0
WP cost: 0
Area of effect: -
Special effect chance: 100%
Lasting time: 1t
Special effect: Transforms left MP into elemental damage bonus.
Level 0: +5% Bonus Elemental damage for each 1MP left
Level 1: +10% Bonus Elemental damage for each 1MP left
Level 2: +15% Bonus Elemental damage for each 1MP left
Level 3: +20% Bonus Elemental damage for each 1MP left
Level 4: +25% Bonus Elemental damage for each 1MP left
Level 5: +30% Bonus Elemental damage for each 1MP left
Level 6: +35% Bonus Elemental damage for each 1MP left
Level 7: +40% Bonus Elemental damage for each 1MP left
Level 8: +45% Bonus Elemental damage for each 1MP left
Level 9: +50% Bonus Elemental damage for each 1MP left
Description: Rushus' Terror transforms his agility into power!

* Devilish Protector (Active)
Damage: -
Max level: 20
Range: Yourself
AP cost: 6(lvl.0) - 2(lvl.9)
MP cost: 0
WP cost: 1
Area of effect: 2x2(lvl.0) - 6x6(lvl.20)
Special effect chance: 100%
Lasting time: 2t(lvl.0) - 6t(lvl.20), Using the spell second time stops it
Special effect: All damage taken by the allies/rushus in range of the spell is transferred to Rushu's Terror
Level 0: Rushus' Terror gets 100% of transferred damage
Level 1: Damage transferred to Rushus' Terror is lowered by 2%
Level 2: Damage transferred to Rushus' Terror is lowered by 4%
Level 3: Damage transferred to Rushus' Terror is lowered by 6%
Level 4: Damage transferred to Rushus' Terror is lowered by 8%
Level 5: Damage transferred to Rushus' Terror is lowered by 10%
Level 6: Damage transferred to Rushus' Terror is lowered by 12%
Level 7: Damage transferred to Rushus' Terror is lowered by 14%
Level 8: Damage transferred to Rushus' Terror is lowered by 16%
Level 9: Damage transferred to Rushus' Terror is lowered by 18%
Level 10: Damage transferred to Rushus' Terror is lowered by 20%
Level 11: Damage transferred to Rushus' Terror is lowered by 22%
Level 12: Damage transferred to Rushus' Terror is lowered by 24%
Level 13: Damage transferred to Rushus' Terror is lowered by 26%
Level 14: Damage transferred to Rushus' Terror is lowered by 28%
Level 15: Damage transferred to Rushus' Terror is lowered by 30%
Level 16: Damage transferred to Rushus' Terror is lowered by 32%
Level 17: Damage transferred to Rushus' Terror is lowered by 34%
Level 18: Damage transferred to Rushus' Terror is lowered by 36%
Level 19: Damage transferred to Rushus' Terror is lowered by 38%
Level 20: Damage transferred to Rushus' Terror is lowered by 40%
Description: Rushus' Terror creates a field full of darkness in order to protect his allies.

So... It is my main idea for this class. It is nowhere near "balanced", but you can see what I was going at with this character.  


This post has been edited by Butterflyx - September 09, 2012, 17:25:19.