PunchHeadLung's profile
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Member Since : 2005-07-26
19 Posts (0.03 per day)
Most active in : General Discussion
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 March 28, 2012, 18:00:03 |
#1
Quote (Hyutars @ 28 March 2012 17:35) 
Quote (microundeas @ 28 March 2012 17:22)  Hey Drama Queen you will get a sub day for free  Happy now?
U're not the one has permission to allow me that. And my 1 day time is more valuable than 1 subs day fee. Sell it>get lots of kamas>make or buy a new one. Problem solved.
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 March 01, 2012, 00:22:51 |
#2
Agreed. Dodge I do find useful on my panda, sometimes. I think the later i get in game the less I'll need it. I mean for map manipulation it can be useful. But maybe there should always be a few that come up randomly for each class. So Iops could have say %dmg 60% of the time, lock 30% and ap 10%. Pandas could get something like dodge, %dmg then mp. Or maybe we could do a little quest, speak to an npc and choose between 3 bonuses and it lasts 1 week, or x fights before reverting to default or random. As it is some classes and builds get a way better deal than others.
This post has been edited by PunchHeadLung - March 01, 2012, 00:26:31.
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 March 01, 2012, 00:14:14 |
#3
I've managed to find 9/10. One from beating Aguabrial. None were anywhere really strange, just chests down little paths. I can't find the last nor the wicker basket for the life of me though.
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 October 17, 2011, 23:50:43 |
#4
Leo. Jesus man calm down. Why are you always kissing Sabotage's butt with so much drama. We don't need multiple topics about it. We get that you think she's amazing for some reason. The event really isn't that big a deal. Sabo trolls a server; Pros: Tests the voting and deposition system, shows some flaws. Forces a small portion of the community (like 20-30 people on the forums) to discuss voting tactically next time. Which failed once and on the current round of voting Sabo doesn't seem to be sitting. So... meh. May have forced some people to test another class and area. Cons: A few hundred players pissed off. Probably quite a lot of newer players lost and never going to come back. Likely to just be quite casual players that quit but maybe some newbies would have otherwise hung around.
You're seriously over thinking it man. It's not a social epiphany. It has not left a mark on our hearts. It did not help me level up my real life. Seriously dude, go outside and get some sunshine or something. If this is the most soul changing event in your life you need to stop playing and get a life.
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 October 10, 2011, 19:07:05 |
#5
Despite what I may have said before I'll vote for Yechnagoth. Mainly because I was impressed by the effort and thought that went into the borda count vote post which if I see in future actions I'll be happy.
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 October 10, 2011, 11:50:48 |
#6
If this is the case it's going to be too difficult to get rid of him. I'm pretty pissed off that we managed to hit that line and it turns out it's not accurate. Personally I'm not going to play until Sabotage is gone. If I can't fight anything or collect any resources, with some exceptions, there's almost nothing left to do so I'll go and play a different game. A few things that we've learned from this and should change are:
- One vote and candidate per IP or MAC address.
- Protected species law should change. Automatically cancel out when a species becomes overpopulated.
- On a more highly populated server the deposition rule would work but as it is it's far too hard to get. Maybe it should be something like 60% with the average but if negatives alone reach 80%, despite the positives we could get a deposition.
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 October 09, 2011, 23:30:40 |
#7
It certainly is ridiculous. I was going to post the same screenshot but you beat me to it. I don't usually ask on forums for an answer from developers but I'd really like to know from Ankama if this feature has not actually been implemented or isn't working as it should. If that is the case they should get on it fast imo.
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 October 09, 2011, 19:21:18 |
#8
I'm voting Bluze unless I hear that the community decides to pick someone else. But he seems like a good candidate and he came second last time. But If the spanish and german community want someone else I don't care I'll vote for them. I'd rather have a spanish governor than sabotage any day.
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 October 09, 2011, 16:44:07 |
#9
At least for now, while we have this mess in Bonta and Bluze will be a candidate for Bonta Governor, whilst (correct me if I'm wrong) Yechna is playing in Brakmar, it makes sense to me that Bluze play this role at least until Sabotage's deposition or the next election in Bonta. You're both totally suitable but for that reason let's say Bluze for now? There's no reason we can't switch around later if you guys want or need to.
Since it looks like we're only a few votes away from getting Sabotage deposed, shouldn't we start deciding now as a community on who we will all vote for? I guess we do need to chat with the other international communities first but we should get a thread going in this forum about who we want. I don't know if a deposition has ever happened before and how it will work if it happens. Like, will we be without a governor and two days of voting will begin again right away? Or do we stay without a governor until the next election? Will the laws reset to none or some defaults? Maybe second place candidate will automatically become governor?
Anyway that was a bit of a tangent. Just saying, it's a little optimistic but theoretically we could be voting again today and we haven't moved one step closer to deciding as a community on one candidate to vote for so we should get our butts in gear.
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 October 08, 2011, 23:42:32 |
#10
I find it odd ankama aren't a little more bothered by this. There must be hundreds of people who are just not going to bother playing while Bonta is like this. I won't. And I along with these others may or may not come back when it's all over. There's quite a lot of beta testers (potential subscribers) that will just find another game to play while it blows over. Well done sabotage. It's a successful trolling. You've managed to ruin lot's of people's fun.
 Good one.
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 September 30, 2011, 01:35:41 |
#11
Quote (AndyPandy22 @ 04 September 2011 16:33) 
Quote (XbluZeX @ 04 September 2011 15:22) 
Quote (AndyPandy22 @ 04 September 2011 13:52) 
Also regarding resources, yes most of them are used to grind the profession levels, after that there is no need for an extensive amount anymore. The ratio a item needs compared to the speed the resources can be extracted from the ecosystem is unbalanced in my eyes, again i don't agree that level grinding is the main drain for resources, it should be the demand on items and the quantity u need for a sell-able item not for lvl grinding. The problem with lvl grinding resources, is that except for leaving players again, later on there is no need for extensive resources anymore.
sorry but,i dont understand this part..
lvl grinding resources?
Basically in a "good" crafting system u only craft what u can actually sell and have a demand for. In wakfu like many other games, all the grind items are creating a hyper-inflation. This can be easy spotted in the market already on the low populated international server. Means all crafted items below lvl 60 are available in very huge quantities, since u make them in the grinding process. As the result of this hyper-inflation of crafted items u see the price drop quite fast to 1 kama per item, since thats still better than destroying your 50+ stack. This also means that practically after some time, any "grind" crafted item available in the game will eventually drop to 1 kama. The only reason a cafter would destroy its grind stack is to make room in his inventory.
The idea for a more stable crafting system would be to reduce the grind and make all crafted items need some form of base value, which guaranties some minimal value. As example if u gain more than 100xp for very complex items or even have to spend some money directly to craft something. This would mean that a crafted item would not go down to 1 kama, since u may have already spend 20 kama to craft it. So one idea would be to make crafting resources less grindy and more random/rare. So in the result u only need to craft 100 items instead of 1000, but u cant simply grind your way. In the result those 100 items will become quite valuable and u can make good money.
This. The economy system is good but it just doesn't work at the moment and this is exactly why. The problem is the surplus crafters have. It takes way too many crafts to level up a profession. With limited slots in the haven bag and inventory and loads of competition who also have a few hundred of the same item prices are inevitably going to spiral down to 1k. The fact that it has a taken a relatively new server no time at all to reach this situation show's how flawed the system is. There are several things that would help to slow the deflation.
More recipes. There's very few and crafters could do with more choices on how to level. This would mean sellers wouldn't be competing so hard. The recipes could also be more balanced. some are near impossible to level on whilst some are easy. They should be more even because at the moment most crafters just pick the same recipes so we end up with excess of one item.
At the moment most of the useful items are dropped. Think what are the most popular sets in the low levels? Piwi, Gobball, Tofu, Blibli etc. And which items seem to actually retain some kama value? The dropped items from these. Why not just make more of the items craftable and not droppable or reduce the drop rate. As it is people can just totally bypass the crafting system except the odd worthless item e.g. tofu cape.
It's supply and demand. Currently supply of any item which is craftable with a simple recipe is in a huge excess with every crafter on every server. Demand is low because of that supply and most people just drop what equipments they need anyway or have crafted their own. Add more recipes, reduce equipment drop rate, make recipes much harder but give much more exp. Then we'll see more kamas slohing around the economy.
Balance the recipes
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 September 29, 2011, 14:25:27 |
#12
Quote (Siilk @ 25 September 2011 19:37)  I agree, it would be nice to have election reminder. I was even thinking about having some reminders in advance, 5 and 2 days before election, as you can simply miss both election and reminder by not logging in that day. And yeah, good idea on the gremlin part. I was also thinking about "community" and "politics" buttons flashing red some times during play.
And here's one more idea, though it is a little bit more complicated to implement: make election advertisement posters and banners appear at some public spots of the country where election is about to be held a couple of days before the said event. Maybe even let candidates post some, probably selected of premade designs and slogans with their face printed on them(it's not that hard to do, code- and storage-wise). This would surely make people put their attention on the coming election.  Some good ideas right there. I agree with this whole idea. Personally I think there should be reminders from the npc or in those little pop-up messages we get about territories, throughout the election, just one very hour or two is enough. When I first started playing I missed the first election completely. I was determined to take part in the second so I looked at the date and time of the next. Wednesday at 16.31, ok, so I turned up at precisely that time so I would get it done right away. only to then find out that was the closing time. Which really isn't clear. So at the very least the time line should show opening and losing time. I also think candidates should have room to write a little more about themselves. Like have it just as it is buy then be able to click through for more text.
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 September 24, 2011, 00:03:54 |
#13
It's a shame that these kids find it so amusing to ruin other people's fun  *sigh*. Oh well, we can't really do anything about it but cast our opinions and hope enough other people do so as well to depose them fast. Until then be careful with your citizen points people. Remember you won't be able to vote at all next time if you don't have any. Just go to other nations for now and avoid all the stupid laws.
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 September 23, 2011, 23:54:35 |
#14
This is a great post and I'm very much in favour of this system. In fact, they were considering switching to this system in the UK recently and I never felt that it was explained to the public very well and this just made how it works very clear to me. Although I think a TL;DR summary could fit in your post for those that find it too verbose.
In Wakfu, compared to real life, the voters often don't know enough about the candidates to cast an informed vote. I think the votes of the well informed will correlate to a degree and so have more sway with this system among the more random votes of the less informed. But we don't need to prove anything, the ongoing debacle with Sabotage and his cronies is proof enough of a flawed system.
Other changes I'd like to see is the voting being open for longer with messages in the chat or from npcs telling players to go and vote and warning them when it's nearly over. Maybe also allowing players who haven't voted to cast their opinion on the governer. I understand why only voters get to give their opinion but there are reasons why people might not be able to vote, like they are at work or school at the time.
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