Rokugatsu's profile
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Member Since : 2008-01-09
943 Posts (0.48 per day)
Most active in : General Discussion
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 May 20, 2013, 22:55:51 |
#1
No revamp for eni and xelor? Its suppose to be this month... Im usually very patience but come on, its been a year since you started talking about those revamps...
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 May 18, 2013, 22:01:05 |
#2
Quote Everyone will be the same, do the same and play the same. There are no valid options anywhere. It's just embarassingly bad. That's how I see water Eni now.
Quote It's seriously very annoying and a bit disheartening to have people in this thread claim these changes are going to make the eni more tactical Please, read everything I wrote, not just the part when I say I think that current water Eni isn't tactical.
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 May 18, 2013, 18:47:08 |
#3
Oh yeah, and that Coney. I know it's controlable, but it's even weaker than what we have now, why on earth would I want to spend points in it and then spend 2ap and 1wp to summon it, especially with so many spells using WP? It shouldn't cost WP at all.
Not to mention that we can only summon one.
This post has been edited by Rokugatsu - May 18, 2013, 18:47:51.
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 May 18, 2013, 18:28:23 |
#4
Mostly battle system, but also design, graphics, music, the idea of the ecosytem and politics (tho they are still far from what I hope they will be), the fact that we have so many sets and classes in the game. Originality in general.
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 May 18, 2013, 18:22:18 |
#5
Ok, I think I have to explain something, because it seems like you all think Im amazed by those changes, and Im not  I already said many times that I would like to see some changes in water spells, like heal over time, glyph, some secondary effects ect. I think it would make things much more interesting. Second, I like the proposed changes (from what I understand, we don't have English pdf), I think it's the right direction because the base heal is almost the same, what changed is that people will start using more spells and will have those "special" spells for critical situations.
I also really don't understand all the hate because of the Revi costing WP. It's base heal is higher (though I think it should be even higher), so in a shorter/easier fights, it will be even easier for us. You don't need WP so much when you just exp with friends and you will be able to heal them even better than now.
Many classes have their strongest spells with WP cost, and I dont know if you remember, but Forti also had WP back then.
Aqua- Well, it's nice that you like playing water Eni, I do too, but I think the gameplay could be much more interesting than what it is now. Yes, we also have to think about positioning, but every class do. When I think about my other classes and what they do, Eni seems boring compared to them, not because I think healing is boring (i always play as a healer), but because all our spells do the same thing except with different cost and range. Let's take water Masq for example. One spell can heal, attack, give some bonus or push a friend and switch the places. Water Sadis spells are linked to the Totem, they give dmg to dolls, make dmg, heal ect. (not to mention having the dolls) Even Water Ecas spells give some bonusses.
Why can't Eni be like this?
And yes, I use Invi too, it's like the most interesting spell we have, but honestly, have you seen other water Enis? I don't know, maybe I was just very unlucky, but 95% of them use the exact same tactics, use the exact same two spells. Not that I blame them, because it's the most effective build IMO.
And also, those changes are not final.
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 May 18, 2013, 10:10:41 |
#6
My main is water eni and i play as one since first closed beta. There is a difference between having main spell and using just one or two spells. Yes, we was forced to use just those spell because it gave the best heal and now they are trying to change it and youre complaining. As you could see abouve, our base heal will be almost the same so whats the problem? Actually, shorter fights will be even easier because you wont have to watch out for wp so much and revi will heal more so you will heal even more, it will only affect longer fights.
But of course, if using the same two spells all the time is tactical for you then i dont expect you to acccept the changes, now you will be forced to think before spaming revi every turn
And if you think being op means being an expert then i have no more questions. Being op is the oposit to being an expert because anyone can play op class as we can see right now when every person has an eni alt.
This post has been edited by Rokugatsu - May 18, 2013, 10:12:45.
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 May 18, 2013, 08:12:13 |
#7
Quote (Seguchi-sama @ 18 May 2013 07:36)  Lol. As i've predicted, they're going to nerf water hardly.
I'm using 10 ap revitalizing x2 build on both of my enis. Prefer this spell instead of all other. I'M FREAKING UPSET NOW CAN I HAVE ENDLESS WP PLEASE.
Better lower this spell's base heal, but don't dare to -literally- remove it!
The only fucking useful aoe.
Damn i was patient to all nerfs happened recently, but this's the thing i can't deal with. Ankama just succeded in making me burn in rage. And thats why they are doing it and they are right. All enis do the same freaking thing, 2x revi or 2x forti. Is this what you call tactical mmorpg? Because its not tactical at all. And invi isnt worthless at all.
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 May 17, 2013, 21:19:34 |
#8
You're right. So now both, Eniraser and Regeneration (if cast on enemy) will cost WP. Thats even worst... 4 out of 5 support spells cost WP + Revi and Lethargy Flask cost WP. Grou, seriously?
This post has been edited by Rokugatsu - May 17, 2013, 21:21:13.
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 May 17, 2013, 21:09:36 |
#9
Pretty much what you said, Aure  I'm ok with the changes so far (though Ill have to wait for english pdf, or better, to play) to make sure how it really is.
I agree that Revi should heal a bit more, it cost WP and 5AP after all.
I havent seen WP cost for Eniraser. Does that mean we have to spend WP if we want to get the buff from marks before the mob dies? If yes, then it's really bad... Make it cost 1AP more if you have to, but limiting buffing with WP isnt fun... We have enough WP spells already. Or at least give it 50% chance to get WP back at max lvl.
Eniraser and Coney shouldnt cost WP.
This post has been edited by Rokugatsu - May 17, 2013, 21:12:04.
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 May 17, 2013, 19:43:51 |
#10
Well, of course eni needs some dmg too, just not that great, because she will end up being good at everything
Here is pdf file, but its still in french: Click here
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 May 17, 2013, 18:38:17 |
#11
It is a difference, because you have to spend 2ap more to do it  I agree that the 80% dmg seems a bit too much, eni (especially water) is a support, we shouldn't have the best heals and great dmg.
Give good dmg to air and fire, not water...
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 May 17, 2013, 18:16:41 |
#12
Enis dmg won't be that great, really. Doing 118 base dmg with cost of 10ap and 2mp isn't that much. And she is the best in healing/support because well, that's what eni does, if someone would be better at it then something would be wrong.
And Im sure people will be raging about those water changes as well, but to be honest, I agree with the WP cost of Revi and 2x/turn for Forti, it will make people think a bit more, not just spam those 2 spells all the time. Maybe people will start using others spells as well...
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 May 17, 2013, 18:04:42 |
#13
Do we really have to talk about Sadi in EVERY thread?  Let's focus on Eni here.
This post has been edited by Rokugatsu - May 17, 2013, 18:05:13.
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 May 17, 2013, 17:50:36 |
#14
Grou has posted a pdf on french forums, I can't understand much but I think fire seems really interesting. We have a special spell to take the buff from the monster whenever we want to.
Water. You can use Forti 2x per turn. Unnatural cost 2ap but it gives 80% dmg boost (?!) Renewing word cost 1AP. Revitalizing heals for 75 but... yup, it cost wp.
Can't understand air but this branch got some new support spell.
But he said it's not final and there are a lot of mistakes. I'm also not sure if I understand it right, so let's wait fir english translation.
This post has been edited by Rokugatsu - May 17, 2013, 18:01:13.
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 May 17, 2013, 12:29:24 |
#15
All of them? Wow, that was fast  Ok then, Ill delete it
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 May 16, 2013, 21:38:10 |
#16
Why facepalm? It's much more than I expected, I thought it would be 5k per token.
Also, what about class revamp, not this time or we will hear about it in the second part?
This post has been edited by Rokugatsu - May 16, 2013, 21:39:17.
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 May 16, 2013, 21:28:59 |
#17
I also think it's a bad idea. Every nation should have something special and choosing a nation should really matter, but don't give certain classes/build adventages because they choosed certain nation.
We should have different mobs in nations, different dungs, different plants ect. Maybe some special buildings?
Also, about the markets. Maybe we should give every market something exclusive for them? So, for example, drops from monsters and plants exclusive for Sufokia would have a much higher tax if you would like to sell them in other nations? That way, every market would have something unique and people would be visiting and using all of them, not just the most popular one.
This post has been edited by Rokugatsu - May 16, 2013, 21:31:11.
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 May 16, 2013, 21:19:37 |
#18
Updated.
a lot of orders to take, whos interested, who wants kama?!
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 May 16, 2013, 13:48:26 |
#19
Quote (Grou @ 16 May 2013 10:27)  I won’t be able to answer all questions yet, but I want to tell you that my goal is not to nerf the water branch.
The effects of the marks will likely be +AP/+MP/+Resists/+Dmg/+fire heal (and no longer a HP %).
Transcendence will still have its use for example to protect an ally under Eniraser (res, heal, transcendence).
I’m working on the pdf but Enis are far from easy to work on. I’ll give you more detailed information as soon as possible.
I like the idea of +AP, +MP, +Res and +Dmg, but please, make it easier to apply. Killing a monster to get some bonus is such a pain, especially that you are not always giving it to a person you wanted to, you have no control of who is gonna get the buff.
I'm also interested in what does this +fire heal mean and how are we suppose to get it. Killing a monster to get a heal buff doesn't sounds nice.
Can't wait for pdf.
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 May 15, 2013, 14:47:20 |
#20
Seriously Aqua, you're going a little bit too far, calm down. First of all, WHY ARE YOU USING CAPS LOCK ALL THE TIME?!?!?!?!? It doesn't make your message any smarter. And calling people names, narrow minded, retarted ect. and saying they should burn because they have a different idea about the class in some game... Do you even realize how stupid it sounds?
It's just a game.
This post has been edited by Rokugatsu - May 15, 2013, 14:47:31.
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