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Member Since : 2007-03-17
15 Posts (0.04 per day)
Most active in : Character Classes
posté May 01, 2012, 15:59:06 | #1

Quote (Torle @ 01 May 2012 15:40) *

Quote (Oplius @ 01 May 2012 14:49) *
I'm not trying to be rude or anything but this is a pointless thread.

Why are you posting in a pointless thread?

Because I can


Thread : General Discussion  Preview message : #177549  Replies : 12  Views : 1108
posté May 01, 2012, 14:55:33 | #2
I'm a bit confused though as to what will change for Execution spell. Normal damage at lvl100 is 80, crit is 120. If you do the math then crit is 1,5x normal damage. Trauma seems to be similar to this. Mainly Guile gets cut down to 15 from 20 dmg when doing a crit.


This post has been edited by Oplius - May 01, 2012, 14:55:54.
Thread : Sram  Preview message : #177521  Replies : 85  Views : 3882
posté May 01, 2012, 14:49:13 | #3
I'm not trying to be rude or anything but this is a pointless thread.


Thread : General Discussion  Preview message : #177519  Replies : 12  Views : 1108
posté April 29, 2012, 21:56:32 | #4

Quote (Siuling @ 29 April 2012 19:39) *

so yea, with lvl17 Shadow Master all attempt of non-air back-stabbing with double reveals itself

I'm not so happy about this
Neither am I. This means that only by making an air sram you get the full benefits of invisibility. Water/fire sram could go invis but his double will get killed every turn after it deals damage and gets revealed.


Thread : Sram  Preview message : #176957  Replies : 9  Views : 861
posté April 29, 2012, 19:33:28 | #5
well i think the double doesn't inherit any trigger effects. So that i guess means you inherit everything from sram to the bone and the 40% damage to the back from master stabber, everything else doesn't work (this is how i understood it).

Well its a shame the double doesn't inherit everything. what you guys think? if the double DID inherit it all would the sram become OP? i think invis sram would definitely.


Thread : Sram  Preview message : #176901  Replies : 9  Views : 861
posté April 29, 2012, 16:46:49 | #6

Quote (Shaleigh1 @ 29 April 2012 16:14) *

Also, again here in this thread every single person not in a government has been against your plans. I thought if bnobody liked it you were going to change it. What about it? Instead you just ignore people.

Also, also again: You still didn't have a single pro argument for this idea other than to launch silly roleplay challenges and to raise your "power". Which doesn't exist.

From what I've read in this thread seems some people approve of the ideas discussed here. I for one like some of these ideas too. Though 3vs1 nation isn't that amusing or really logical. But from what I've seen these past few days, the alliances keep changing and i think thats an improvement. The weekend war is kids game. Why not make it that one day for example bonta is at war with amakna, the next day they are neutral or at alliance and some other country is at war. If people really want peace then lets say make 3 days out of the week "peace days"where all the nations are allied. This aspect could also be randomized as to not make the peaceful days be the same days every week. This way people will have time to experience the 100% of the content but will have to be alert to the fact that war can start unanounced. This might influence the players to use their nation market more since other markets might not be available all the time.

Bonta market is the strongest now. At the moment that might not matter. But what will happen when theres more content which might need nation funds? For example some real NvN wars when you need to have funds for i don't know like npc guards or build forts and stuff. who knows what the future of wakfu will bring. But the point is. If Bonta gets the lead here then if such content comes out Bonta will faceroll everyone.

Also from your post I think your opinions are a bit biased, you just state the same thing over and over again. Negativity doesn't really help us improve the gameplay.

P.S. Drop the you got no arguements against me line  


Thread : General Discussion  Preview message : #176839  Replies : 95  Views : 3347
posté April 29, 2012, 08:04:31 | #7
Say it ain't so! I was planning on making a fire invis sram just for fun to see how it would work. If double doesn't get the benefit of master stabber then I'll have to trash the idea and be visible fire sram -.-


Thread : Sram  Preview message : #176697  Replies : 9  Views : 861
posté April 28, 2012, 22:28:49 | #8
The problem with this recipe is that it requires ingredients that are only obtained by doing a challenge (2 mats from 2 challenges) in Emelka. The challenges haven't been bought yet. Better hope you will be able to get the materials with the new challenge tokens after the May 2nd update. I'm dieing to taste Alibert's Stew too  


Thread : Crafting  Preview message : #176595  Replies : 1  Views : 252
posté April 28, 2012, 22:22:09 | #9
Trowler [Amakna]

Handyman lvl45
Farmer lvl68 (update)
Trapper lvl64 (update)
Baker lvl61 (update)


Thread : Trade  Preview message : #176591  Replies : 158  Views : 6322
posté April 25, 2012, 20:03:46 | #10
Pokemon. Yap, we got em alright.



This post has been edited by Oplius - April 25, 2012, 20:05:21.
Thread : General Discussion  Preview message : #174983  Replies : 26  Views : 3830
posté April 19, 2012, 00:35:04 | #11

Quote (Kikuihimonji @ 19 April 2012 00:23) *
I love how people don't read full post and just look for 1 speciality or spell to check out it's individual change. Dear Oplius this post has more then just Diversion change. If you read it all you will see that i gave +1MP to invisibility and i turned Scram to not use WP but to transfer AP to MP. So if you still want to use Diversion for 1AP then it won't change for you if you will cast it in from invisibility. And i made those changes so that srams will play in invisible mode. I personally don't like to waste AP to turn enemy around, because i could use that AP for damage. Turn enemy aroudn and use all your AP to backstab enemy! If you want to move away after then steal MP. Check out water spells. Also i have suggested change to Fear wich you might like too. Imagine combo's you could do and how cool it would be to use MP to turn enemies around without LoS to help your team dealing more damage, while you still have all AP to deal damage yourself! Me gusta!
So please before you judge, read all and try to understand the change as i did my best to make sram better not worse.

I read most of it. I apologize for not having the time to comment on everything. Diversion just caught my attention. Anyways, I got the feeling that all this was written while thinking "oh this would be cool while playing sram". Cool that you took the time to write all this but it needs a lot of tweaking. I agree that some spells need changing but cant say i agree with your thoughts.  


Thread : Sram  Preview message : #172441  Replies : 23  Views : 1746
posté April 18, 2012, 23:55:14 | #12

Quote (Kikuihimonji @ 17 April 2012 15:57) *

Diversion
1AP 1-5 no LoS
Turn's the target's gaze (+ shape aoe)
Triggers Stabber

The bad thing about Diversion is that leveling it is pain. It allows sram to move enemy around only when maxed, because this is when this spell gain's „no LoS”. That's actually good but there is no progress with each level. And even at maxed level this spell limit usage for spells as it cost AP. In my opinion it should cost MP instead. 2MP at maxed seems legit. So:
At level 1:
4AP 2MP 1-2R LoS
Turn's the target's gaze (+ shaped aoe)
Triggers Stabber

Notice this is not really an aoe as it only shows the direction in wich selected target will look. Triggering stabber is necessary to not make it too easy to gather greater damage with stabber state. This difficulty should remain.
Just no. Not much use until its maxed but I'm happy with what it is at max lvl. And for sram to pay 2mp for a spell is just lol, good luck moving away after spending all your mp.


Hmmm fire element spells. I don't approve your changes. Reducing the Hemorrhage would just fail the fire branch. Its all about stacking up Hemorrhage as fast as you can for execution. Even now it takes time to do that and the fights don't last that long. You can only dream of getting 100 stacks. I''m only lvl63 atm and i usually add 12-15 stacks of Hemorrhage on a target before it dies. Cant imagine any miracles when spell levels are maxed either.


This post has been edited by Oplius - April 19, 2012, 00:09:33.
Thread : Sram  Preview message : #172417  Replies : 23  Views : 1746
posté April 18, 2012, 23:41:28 | #13
Would be nice if they would add the extra effects from hitting the sides or the back with fire element spells like in other elements (air-stays invisible, water-steals stats). For example hitting from behind would add extra Hemorrhage stacks (would be happy with even 1 extra stack ).


Thread : Sram  Preview message : #172409  Replies : 85  Views : 3882
posté April 17, 2012, 16:29:27 | #14
Trowler [Amakna]

Farmer 50
Baker 42
Trapper 50


Thread : Trade  Preview message : #171779  Replies : 158  Views : 6322