Glabrezu's profile
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Member Since : 2011-02-25
74 Posts (0.09 per day)
Most active in : General Discussion
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 May 15, 2012, 17:02:09 |
#1
What else would you spend points in if not Paws Off?
It's very good in PvE. If you're running away from monsters but can't get out of its movement range, you still have a chance to shove it away. Sometimes you might manage to shove an enemy multiple times and at max level that's 25% critical failure per shove.
Sure in PvP it might be less useful if teleporting next to the eca doesn't proc Paws Off. Still, not everyone can remember to always teleport next to ecas.
I myself have a lv74 Ecaflip with 1AP, 1MP and 1 Range from stats. Total of 8AP and 5MP and +2 Range with all the gear. Damage suffers a bit from this but it's easier to keep away from enemies.
Having D-six as my main spell helps a bit with the damage. 8AP lets me shoot twice. Damage is around 100-200+ when counting in precision and critical. Sometimes I try to complement the damage with DoQ. Basicly my DPR is around 200-400 depending on precision, critical (winning streak) and rolling 6s.
A bit weak at first, but later with D-six crits of 300+ damage with multiple rolls of 6 it will be good.
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 May 09, 2012, 19:56:38 |
#2
Rollback xp boost juice
Crafting exp bonus doesn't work!
I get 200 exp when gathering stuff from monsters with Trapper, but when I tried to craft Krala Tentacles with Kralablubber, I got only 100 exp. Also got only 100 exp when planting Boowolves.
I tried crafting Precious Circles with Jewelcrafting and got only 220 exp (lv49 jewelcraft, recipe is lv50).
Does this recipe give 100 exp normally or does the crafting exp bonus not work at all?
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 May 05, 2012, 12:07:23 |
#3
Tested Pyrotechnics, it doesn't seem to work as expected. Gonna have to test more, but so far it looks like it's not worth it. I imagine that Ankama will be fixing Rogue alot in the near future.
Hakke, yeah. Probably gonna have to pick up some other earth spell to use regularly with Hotwire.
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 May 05, 2012, 12:02:58 |
#4
The enemy has to be in the bombs radius for you to be able to cast Pyrotechnics on it.
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 May 04, 2012, 17:48:20 |
#5
Yes, you get only 2 Pulsar shots if you spend 1 WP on Boombot. However there's WP gear and Eni's mark that can give more WP. Fights shouldn't last long enough for you to need more than 2-3 shots anyway, as setting the bombs already eats a few turns.
What else would a Fire Rogue use the WP in? Sure I guess you could use Hotwire each time you detonate your bombs, but would that damage top the damage you could do with a Pulsar with 14 AP and 5 MP?
Cmon guys, throw some other Fire builds too.
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 May 04, 2012, 13:32:56 |
#6
Fire Ecaflip who uses maxed DoQ here.
The key is to know the right moment when to use it. There are times when you have to take a risk and DoQ an enemy out of the game before it kills you or your friends. It's also cool to try to kill an enemy that is low enough on HP and you know that it will die from your DoQ, as long as there's a chance that the enemy can't do lots of harm or if there's an ally who can kill it if you don't succeed. If you manage to finish off such an enemy with DoQ, your allies can move out to help other allies with other enemies quicker.
I have high INI and usually start the battles first, so sometimes I like to spend my first turn on trying to deal massive damage on one enemy. But yeah, it's a bit situational. Throwing DoQ all the time is not wise.
This post has been edited by Glabrezu - May 04, 2012, 13:33:38.
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 May 04, 2012, 13:26:08 |
#7
I've been theorycrafting a Fire Rogue Pulsar build.
Throw bombs, get AP when they blow up, use Hotwire and shoot Pulsar.
Just a bit hard to decide what abilities to level up. Any ideas?
Obviously Master Rogue and Hotwire would be necessary for this and Bomber Fan for bomb damage. Now there's enough points left to max 2 more abilities.
So far what seems like a good idea is to get 8-9 AP and 4-5 mech. Throw bombs near each other on turns 1 and 2, on turn 3 use Pyrotechnics to throw an enemy on the bombs, detonate and shoot pulsar.
So Pyrotechnics could be one possible choice. A few points in Detonation might be necessary too for range, although +Range affects Detonation range too.
There are just some problems. Putting the pile of bombs anywhere and getting an enemy close enough for Pyrotechnics shouldn't be a big problem. What's problematic is the 3rd turn. You want to save as much AP and MP as possible for the pulsar. You'd have to spend at least 2 AP for Pyrotechnics and then possibly move a bit to be able to shoot the Pulsar at the enemy.
What would be possible at this point is Boombot. Instead of using Detonation for detonating the bomb pile, have the Boombot do it. This way on the 3rd turn you would just throw the enemy in the bomb pile and summon Boombot. Detonate the bombs with Boombot and get the nice AP amount for the next turn. The problem this time though is that before you get to shoot your Pulsar at it, the enemy gets a turn before you! This might force you to move a bit to get the target in line of your Pulsar. Also the WP cost of Boombot leaves you with 2 shots of Pulsar per fight.
I guess I just need some practice with bomb tactics first. Gonna have to decide using Pulsar tactics afterwards.
Oh yeah, does Boombot aoe with earth shots work with Hotwire too?
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 April 10, 2012, 23:31:06 |
#8
I can click the 20k button to travel but nothin happens!!!!!!!!
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 April 10, 2012, 16:35:49 |
#9
The reason why items value goes down on the market is because it's common sense to sell your stuff for less than what other people are selling their stuff for. Because kamas value is basicly 1, you have to lower the items cost by A WHOLE KAMA.
Take WoW as an example: It has copper coins, silver coins and gold coins. 100 copper = 1 silver, 100 silver = 1 gold.
So basicly we need quarter kamas or kamas value has to drop (minting kamas gives you ten or hundred times the amount it currently does) or we need quarter kamas.
Let's say that Goultards worth is 100 kamas right now.
Kamas value drops = Goultard costs 100 000 kamas.
Quarter kamas = Goultard costs 95.50 kamas.
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 March 23, 2012, 13:11:30 |
#10
Quote (TaobaSanjuro @ 23 March 2012 02:35)  Probably the Satisfaction Ring. It's just ridiculously not worth it early on because of it's -100 HP and -1 MP cost.
Link: Click here I used Satisfaction Ring. Totally worth it. It just depends on class.
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 March 23, 2012, 01:24:22 |
#11
I have a set in mind that needs an AP amulet. Welp, better start mining!
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 March 23, 2012, 01:20:22 |
#12
What I would like to know is what mosnters did he kill?
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