Treesinger's profile
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Member Since : 2012-03-03
40 Posts (0.09 per day)
Most active in : General Discussion
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 February 26, 2013, 17:53:34 |
#1
Fixes most stupidly ardious crafting proffession.
Actually Bug.
Sigh
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 May 13, 2012, 14:09:49 |
#2
Evidence suggests from the new items list in Wakfu elements, that all the costumes will become insignia's soon.
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 May 12, 2012, 21:54:15 |
#3
See you in Diablo 3 , Squire
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 May 12, 2012, 17:34:09 |
#4
General Spell Level Scroll
Ahoy, Grabbed a "General Spell Level Scroll" from the Crow Dungeon last night - which should level up all spells by 1. Used, but failed to make a difference. I can see that this might be intentional considering the "new system" [or the gap between systems more likely] but thought I would bring it up.
Probably still best to change those scrolls (and frankly, then remove all XP scrolls/Quests to keep "balance") into some other reward - perhaps a one off X token Bonus?
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 May 11, 2012, 18:50:05 |
#5
Sorry, I'm not a specialist in Iops - Why is the Forfut set not perfect for you?
Or, for additional effort - Vamp set with 10,000k of Earth damage runes in.
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 May 10, 2012, 00:34:03 |
#6
Bumping because this is the most important aspect of the rollback and comp to me. Answer's please Dev.
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 May 09, 2012, 18:26:20 |
#7
I believe I have every seed but 2 of the Herbs. Contact Ludio to discuss
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 May 08, 2012, 03:36:07 |
#8
Ludio Updating Here
Chef 45
Baker 80
Farmer 90
Lumberjack 91
Herbalist 85
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 May 08, 2012, 03:32:19 |
#9
Ahoy - Need 850 Beow Meow Fur - 125k?
If anyone's interested, PM Ludio (Sufokia)
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 May 04, 2012, 04:45:24 |
#10
The path to Royal Bauxite is now lit. Start at the Middle Cavern and follow the lanterns.
Ludio
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 May 03, 2012, 21:10:07 |
#11
Sufokia Mines back open up to Quartz - Follow my Light trail peeps.
Ludio
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 May 03, 2012, 17:21:32 |
#12
Update: Mines still blocked.
Some guildmemembers experiencing problems trying to use Guild Chat Function
Ludio Sadness Update: No Craft Armor >.< Sigh
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 May 03, 2012, 16:16:24 |
#13
Current Issues (Mostly Crafting)
Perhaps if I post them here, they will get attention.
1) Cooking and Baking are currently harder than before the patch.
Quote "This brought us to a global revamp of the Baker and Chef professions, with re-value of recipes(decreasing the need of ingredients) and an increase of the bonus applied by the items."
Quote "To finish, we can say that following these observation weeks, we think that the increase of consumable effects is not sufficient: we will increase the HP gain they provide."
Baking: Breads now heal less at any given level than before. Also a large amounts of bread give the rather useless Vitality buff (Which at Max Baker, is weaker than it was before). Could not the Vitality buff be changed to something a bit more useful? Perhaps a +3-45 Health regenerated per combat turn thing.
I was under the impression that both Cooking and Baking would recieve more XP gains/More crafts per recipe. While I momentarily believed this was just me being confused by stacks, I realize that chef profession has no stacks - and thus, is the fact we receive 100XP/Just 1 food - an oversight now? And if so, some of the Chef recipes certainly need rebalancing, requiring something like 40 odd mats per food.
The higher end cooking recipes now all require the new seeds - kind of a pain due to the following reasons:
A) You need to buy the seeds with about an Hour of winning challenges
B ) Due to the above, you'll probably need to plant them in your Haven bag to "Multiply" them.
This Leads me onto...
2) Haven Bag/Workshop issues - When we discussed this, Troyle, you seemed surprised that Handyman crafted workbenches gave no XP, and only allowed recipes up to 50. You seemed to think it was intentional that gathering/planting in the Haven bag gave no XP. I'd add to this problem is that fact that it's so difficult to plant things in Garden Gems (Max 60% chance) intentional? This really makes any plant where you would "Cut" it (and replant) to gain the resource you need, unviable within a Haven bag. [To make it clear, Garden gems are great if you need Funkus Spores/Seeds - they are terrible if you need the plant Funkus]
3) Mining -You are currently Hotfixing, so perhaps this issue is being solved as we speak but if so, it's not in the patch notes. The Lead Mines have been reset, as have the bottom floor of the Elite Riktus mines in each nation. I understand why - it seems likely you've changed the maps to add the new Ore Nodes. However, certainly in the case of the Lead mines, this is a bit of a problem. You've blocked off access to a useful ore (Lead) to give eventual access to an Ore that serves no purpose. (All the new ones, bar 2). The rest of the Ecosystems have also been stuffed up - very demotivating.
4) Islands - Anyone that knows me, knows I'm not a fan of PvP. However, a big thing for those that do enjoy it is these islands. Currently however only one island has a tangible benefit - Calamar island. [Which gives the nation holding it +dodge buff] Pastures used to cause the rare sheep to spawn in Wilds, but now it does not. A) This seems a bug B ) I'd imagine you want to update your drop tables to put the Royal Gobbsage set onto the rare sheep.
5) Lack of recipes - While surely something you are all beavering a way at, it strikes me as....odd, going on stupid, to announce all these wonderful new metal/wood resources and for very, very few of them to have a use. Heck, even some of the old Woods have no use still. [Curse you Cherry Tree] Would it be possible to get a timescale here - while I excitedly awaited this May 2nd Patch, I feel like I've only been given half the Jigsaw puzzle - which renders the whole of it pointless til it's complete. Again, I realize the Wakfu developer team can probably all fit in the same car, I appreciate the very talented artists etc you have, and I realize a whole new island is not made overnight - Yet, I'd be more ecstatic to see the whole ecosystem thing utilized in more interesting recipes, than the addition of 3 new mobs and a goth-like motif.
I have a couple other problems, but I'll end like this. This game is fun, and has a lot of potential, and if it was F2P it would be one of the best F2P out there. Yet it is not F2P, and I resent paying for potential - Having gathering profs up to 100 at release suggests it should have had these mats/recipes up to 100 at "release". I imagine the release date came as a surprise to the developers and wasn't there choice, but now seeing that so many people seem to be abandoning ship, it may be an idea to hire a couple more programmers (Again, your artists are fine) to retain the customer base you have currently, and also to generate some goodwill. While I appreciate the 2nd announcement about Tofukaze etc, I feel unable to recommend the game by word of mouth to friends until it is finished. And thus, I feel it requires further investment on the developer end.
May the odds be ever in your favour.
Ludio
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 May 03, 2012, 04:01:35 |
#14
Femto, Ludio here. I've been mining the new Ores. A Lot of the flavour text on them is things like "USed for crafting the greatest of Heavy Weapons etc" - Sounds like they have weapon recipes in mind, even if they are not implemented yet.
(Its the Ores that spawn in Wilds, contact me ingame and I'll Link them)
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 May 02, 2012, 16:44:39 |
#15
Crafting Armor
Anyone spotted any of the crafting Armor that was announced earlier? Kinda a bit cheesed, as if anything Baker/Chef seems harder to level now [Tho Chefs got buffed buffs, and baker nerfed bread] and was hoping these Armors would make up the difference. Yet cannot find them at any challenge token vendor.
Ludio
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 May 01, 2012, 16:36:57 |
#16
I hear the Lunar/Crow Dungeon Videos are stunning.
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 May 01, 2012, 16:20:03 |
#17
Ludio use's the following products:
Artichoke Chips.
Crummon.
Pulpsi Max.
Enquire for Sponsorship.
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 April 27, 2012, 16:09:01 |
#18
From my testing you get Max Experience (certainly solo) when the mob size is 150% your level. I seem to gain less XP if it's more than that. I believe I decided the threshold for 0 XP was 250% my level, but that one's a bit harder for me to check.
This was done with extensive testing, yes I have checked.
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 April 22, 2012, 22:58:35 |
#19
You can get a random one by blowing up Rocks in the Mine. It doesn't have use yet.
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 April 21, 2012, 14:29:44 |
#20
Also missing with the same problem - Stritch Necks, used for Scratchings. Both Sheep and Stricth fail to leave corpses. (Though you can tell they tried to code it in, as if you watch someone's battle without observer mode, you can click a "dead" sheep and be given the option to harvest Flank - but of course the mob is busy fighting)
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