Dopefish's profile
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Member Since : 2012-04-11
25 Posts (0.06 per day)
Most active in : Technical Issues & Bugs
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 May 05, 2012, 09:44:54 |
#1
Changes coming on Wednesday:
Quote (Troyle @ 04 May 2012 17:53)  ClassesXelor - Xelor’s Dial: when it breaks it is possible to get 1 WP back (5% chances at first, 50% with maximum level); 3 charges at first, 6 at maximum level
- Timekeeper: AP are given back at the beginning of the following turn, just before charge loss; cost is changed to 3AP at lvl 0 and 1AP at maximum level; can be used up to 3 times per turn
- Aging: damages should now apply correctly
Temporal burn has a 10 AP limit, per target/round. Not sure if it's mentioned in the spell though. If timekeeper don't get it's %dmg bonus back, it will be pretty much useless
This post has been edited by Dopefish - May 05, 2012, 09:45:12.
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 May 05, 2012, 09:39:22 |
#2
Xelor changes on Wednesday:
Quote (Troyle @ 04 May 2012 17:53)  ClassesXelor - Xelor’s Dial: when it breaks it is possible to get 1 WP back (5% chances at first, 50% with maximum level); 3 charges at first, 6 at maximum level
- Timekeeper: AP are given back at the beginning of the following turn, just before charge loss; cost is changed to 3AP at lvl 0 and 1AP at maximum level; can be used up to 3 times per turn
- Aging: damages should now apply correctly
If timekeeper still have no %dmg bonus for every AP saved, it becomes pretty much useless
Nice to get a potential chance of one free WP back from the dial.
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 May 03, 2012, 22:23:41 |
#3
Quote (Kurochikun @ 03 May 2012 15:40)  What? it just transfers points now? Whats the point of that?! Should have been mentioned... at this point mummifcation is more useful than timekeeper! D: There's not much point to that now since temporal burn is only allowded one use per target (which is fine in itself). The only reason I could see for it would be if you stayed back, saved up alot of points when your enemies were approaching, and then attack several different targets with the excess points you've saved up.
Otherwise, if you can spend those points in the rounds, it's better to use them then instead... especially if you haven't maxed time keeper, and it cost you 2 AP to save 1 AP =/
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 May 03, 2012, 22:05:51 |
#4
Quote (Tebianco @ 03 May 2012 20:41)  Xelor- Timekeeper: Can now be cast 3 times a turn, instead of 6.
The patch notes for this were incorrect. It's still possible to cast 6 times a turn, but any %dmg bonus gained from it is removed, and it only saves up some initiative. So leveling up this spell, you only get increments of 5 for initiative being saved up, until you max it out and it costs only 1 AP (instead of 2) to save 1 AP. Feels pretty expensive to spend 90p for that =/
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 May 03, 2012, 21:56:42 |
#5
Aging damage bug
Quote (Troyle @ 03 May 2012 17:06)  The developers are aware of this issue and are working on it.
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 May 03, 2012, 10:18:16 |
#6
Does Sinistro work with Temporal Waves, whenever you remove AP, there's a 20% chance of removing one more AP? Also is it affected by how much extra water damage you do? For example 100% extra water damage would make Sinistro's -16 HP into -32 HP?
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 May 03, 2012, 10:02:27 |
#7
The hot fix should've fixed this issue
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 May 03, 2012, 10:01:22 |
#8
I've tried out timekeeper now, and you can still save up to 6 AP in the dial per turn, but it doesn't save up any %dmg anymore. So if you max timekeeper for 90p, the only difference you get is that it cost 1 AP instead of 2, and that it saves +50 initiative =/
Seems pretty pointless, as those action points could just aswell be spent in the rounds instead, and it's not often it makes big difference to get a boost of initiative for only one round. Better to spend those 90p on something that makes a bigger difference, like the dial itself, or devotion (+2 AP to yourself and everyone around you).
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 May 02, 2012, 15:57:30 |
#9
Quote (Venari @ 02 May 2012 15:31)  Timekeeper still 6 times. But no %dmg bonus anymore?
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 May 02, 2012, 15:22:17 |
#10
Quote (MissHeal @ 02 May 2012 15:04)  The "Symbole de Guilde" has a different description. The last sentence says that the guild colour and logo aren't visible. So It's not the same thing. And has different bonus if you can see. You're right! Wonder why there's two insignias with both having different stats and one of them not displaying colours and logo :S
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 May 02, 2012, 14:53:04 |
#11
Guild items aren't translated:
This post has been edited by Dopefish - May 02, 2012, 15:19:48.
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 May 02, 2012, 14:52:09 |
#12
Thanks for the help for pointing out where it was located
This post has been edited by Dopefish - May 02, 2012, 14:52:44.
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 May 02, 2012, 14:04:31 |
#13
You sometimes have to relog to be able to merge item sets. Probably only is an issue for sets which you didn't really have when you first logged in, and then acquired while you were playing.
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 May 02, 2012, 13:51:20 |
#14
I've merged two sets by having all the pieces in my inventory, and then pressed the merge set button on one of the items. Creates a nice little cube
EDIT:
Quote (Aacher @ 02 May 2012 13:29)  Working now!
I logged out and logged back in- it's all good. 
I tried buying the full Wild Gobball Set and then merging it. Couldn't merge it until I relogged.
This post has been edited by Dopefish - May 02, 2012, 14:01:56.
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 May 02, 2012, 13:28:51 |
#15
Things like the "Cannot be deleted"-messages is in french :S
EDIT:
You can no longer see item stats for a set by bringing up the "See details of the set:" menu, and right clicking on the different pieces.
This post has been edited by Dopefish - May 02, 2012, 13:50:19.
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 May 02, 2012, 13:00:05 |
#16
You can't search for "Rune" on market, but you can search for something like "Health Rune" and it will show up o_O
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 May 02, 2012, 12:34:24 |
#17
Xelor's dial cannot be placed by anyone as far as I know, but atleast they're looking into it.
Quote (Troyle @ 02 May 2012 11:58)  We're working on it.
There seems to be some issues for people with mining where they'll only get XP and no ores.
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 May 02, 2012, 12:31:46 |
#18
Extract ore
This guy had issues with mining in Brakmar but seemed to work for him in Bonta. EDIT:
Hmm, in the profession menu for miners, it says it should drop "Shiny Silver Ore"
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 May 02, 2012, 12:08:17 |
#20
Silver Ore - Should it supposed to drop any ore?
I've tried mining the new silver ore in the patch, but I guess it's only there to level up mining, or is it supposed to actually drop some ore for you?
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