Tolquius's profile
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Member Since : 2011-10-06
59 Posts (0.1 per day)
Most active in : Advanced Gameplay
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 November 12, 2012, 21:24:36 |
#1
I think that the Eliatrope class is a very hard thing to happen, since, as far as I understand, Yugo is the only one in the current setting of the game.
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 November 12, 2012, 03:27:17 |
#2
Wakfu's Lore
Well, I would like to know more about Wakfu's Lore. The animation is set after the game, since we can hear baby Yugo, so I would like to know what happened until now.
In Incarnam we can see a little of the lore, but I would like to see more. I don't know if I'm alone in this.
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 November 11, 2012, 17:10:43 |
#3
I've read that +2 AP is great with a Stasis build.
And for a Fire Build too, so I'd recommend that.
And then Critical. You can get more HP with Painless Steel.
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 November 11, 2012, 00:16:44 |
#4
Depends on your strategy. Stasis/Fire can teleport a lot, so increasing your microbots and rails can be a good idea. So you can increase Armor Plating, Grooves and Microbots.
Since Stasis spells would probably cause the major damage, you should level up Steampalm, so you can have a good mid range spell. I personally like Ray of Stasis, but you have to level it up a lot. Stasis Strike and Flame Fervor to teleport can be nice too.
And, if you can make multiple rails, Aynaloxide is essential. So your microbots can cause a lot of Damage too.
This is a first idea. It heavily depends on your play style.
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 November 09, 2012, 20:40:27 |
#5
One of the problems I see with the spell is that you can't spam it, making it much more harder to level up. But if the range is greater, maybe it would be a nice spell.
As I see it, Hammer Time, from Earth branch, seems much more useable for Fire branch than Earth branch, and Flame fervor seems much more useable for Earth branch. I mean, Fire spells are focused on multiple enemies and range; Earth spells have a limited range. So, it's good for a Earth Fogger to be next someone, but Hammer Time does the exact opposite. In the other side, it's good for a Fire Fogger to run away from his enemies, but the Flame Fervor does the opposite too.
If the Flame Fervor was less situational, it would be much better.
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 November 09, 2012, 14:23:08 |
#6
Flame Fervor - useless?
For me, a Fire Foggernaut is a support class. He can attack multiple enemies from a distance, but it's not very good in close combat, since he cannot deploy traps. That makes him quite good with Motherfogger: he can use it to attack until the enemies are close enough to use the other skills.
That said, Flame Fervor seems kinda useless. The Fogger teleports himself close to the enemy. Ok, he can increase the damage since he's attacking from back, but there's also a chance to be locked. And it costs 4 AP to do so.
Another problem is levelling this skill. With you are levelling with a group, you can't cast it because it needs an enemy to be cast. And in higher levels, you won't level it because you will be fighting against more powerful mobs.
For me, this skill should work more like Feline Leap. Maybe you can teleport yourself in any direction (maybe even 2 squares, for the cost of 4 AP), and it would increase the Fire Damage.
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 November 07, 2012, 15:51:31 |
#7
The question was for both of them, developers and players.
Well, I know very little of programming, but I would like to know the maths, if you can post it here. Thanks.
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 November 06, 2012, 22:05:17 |
#8
Calculators
Please, please make some calculators for us.
A spell xp calculator would be very nice. I mean, a calculator where you can see how you can distribute the spell xp to see the final levels of your spells.
Another nice calculator would be a damage one, where you can put a spell and character's stats like Intellingence or chance and see the total damage it would be done.
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 November 06, 2012, 22:01:23 |
#9
Quote (Tolquius @ 06 November 2012 13:58)  90, 80, 80/75, 75, is that possible?
Quote pretty much nope
Quote 80 80 80 70 70 yes
I've meant 90, 80, 75, one spell at 80 or 75, and the other at lvl 1. I would not level up one spell to increase the others. Is that possible?
A spell xp calculator would be very handy this time.
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 November 06, 2012, 13:58:44 |
#10
90, 80, 80/75, 75, is that possible?
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 November 06, 2012, 13:00:59 |
#11
Spells levels
Ok, so if I'm mono element, I can max out 2 spells. But what will be the level of the others?
I've heard I can get all 5 spells to level 90, but I don't know if this works for mono elements. Is there any kind of calculator where I can distribute the spell points to see how it works?
I want to have spells at lvl 82, 87, 92, 94 and 60. Is it possible?
This post has been edited by Tolquius - November 06, 2012, 13:05:27.
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 November 03, 2012, 21:52:54 |
#12
Now there's a group of 8 GooGoos circling Bonta's Ruins, but there isn't any Piwis yet.
If the group is killed, I think it respawns after several minutes. It makes quite difficult to level up the leather dealer profession.
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 November 03, 2012, 02:20:04 |
#13
Piwis in Bonta - Possibly Bug?
The Piwis are bugged? I mean, there are no piwis or goo goos in Bonta Ruins since the server's shut down.
I tried to plant them, but by the time they would appear, the seed simply disappeared..
This post has been edited by Tolquius - November 03, 2012, 12:00:34.
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 September 11, 2012, 01:37:44 |
#14
Yeah, I'm trolling with arguments.
Since you apparently cannot counter argue, you just keep saying that since I'm currently lvl 12 I cannot have a opinion. It's called ad hominem, and it's a logical fallacy.
This post has been edited by Tolquius - September 11, 2012, 01:41:14.
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 September 11, 2012, 01:16:14 |
#15
Quote (MikaeYami @ 11 September 2012 00:33)  You are a troll here you go again twisting word's and there indeed is funny lil buttons where you can browse char's that lv 42 sac hapens to be lv 95 miner and is an alt my main is lv 101 osamodas.
Now that you bragged enough about your chars, can we get back to the point?
EDIT - I finally understood. I didn't want to say that you lvl 43 was a low level. I did want to say that I don't care at all about the levels of your characters. So, congratulations!
This post has been edited by Tolquius - September 11, 2012, 01:18:40.
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 September 10, 2012, 23:16:50 |
#16
Quote (Resonate @ 10 September 2012 13:51)  Just one thing, f2p = everyone playing 2-3 accounts if not more :S And that is different from the current situation in Bonta because...?
I've read in other topics as well that Ankama NEVER made anything to prevent multi acc, and they do exist. So, Ankama probably doesn't care if everyone have 2 or 3 accounts. But we players do care, so we need to ask Ankama for a program to difficult the sharing/multi accounts. This problem is not something exclusive of f2p.
And just to add some questions:
1. Why are the players from f2p different from the p2p players?
2. Why enabling p2p would make Wakfu a crap game?
I wanted to know this before, but then the person started calling me a troll that only has a lvl 12 Eca and does not understand anything of the game. LOL
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 September 10, 2012, 12:27:37 |
#17
Quote (MikaeYami @ 10 September 2012 05:55)  ...
Now im 100% sure youre just a troll
Your're avoiding my point's twisting my words and drawing conclusions that are just wrong and ur been here since rollback and ur lv 12 eca im sorry i cant see any other reason why would be here other than trolling since u obviosly dont play at all. Oh my, you have a lvl 43 Sacrier!
Congratulations!
Now back to the point!
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 September 10, 2012, 05:24:56 |
#18
Quote (MikaeYami @ 09 September 2012 22:40) 
Quote (Tolquius @ 09 September 2012 22:26)  And how would the f2p players be different from the p2p players?
The Wakfu experience has everything to do with the players. More players = more fun. So, I don't see how becoming f2p would "cheapen" the experience you have playing Wakfu. In your post, you just said with fancier words that you're afraid of it becoming too mainstream.
Quote And the f2p games that i have tryed have turned to be crap and most em still are just because theres couple gems dosent mean the whole field is pure bliss.
I have played a couple of DS games that I did not like, so the DS games are crap and shouldn't be done anymore? Of course you'll find crap f2p games, as you'll find crap games.
Our point is: those games are not crap because they are f2p, they are crap because they are crap.
more players dosent mean better game its the people that matter. (10 good guys is far better than 1000 assholes wouldnt you agree?)
And yes f2p with item mall would cheapen the game since its not hard work nor talent that makes your game go forward its the item shop crap with exp potions etc item shop is just basicly selling cheat's
And your making assumptions witch would suggest that youre trolling (if not then why arent you using ur real account unless that lv 12 eca is ur main)
And the fact that most f2p games are crap tells that its just a device to exploit ur community for bying crap period
in short pure f2p is wrong way to get people in the free weekend or token farming would be better because in that you can have ur cake and eat it too. It's such a shame that nowadays Wakfu doesn't have neither.
And just to understand, are you saying that free players = assholes? Because I played the beta, and I loved the community there. At least the amaknians.
I don't see how vanity gear would cheapen the game. In fact, it's the opposite: the characters would become more unique, and this would make the game more unique too. And ok, xp potions can be a bad idea, but reset potions are not. If you want to test a branch, it's so much easier to buy 2 reset potions (one to test a branch, another to return to your current branch). This is something that should've already been in the game, since the branches change so much.
And yeah, my main is an Eca lvl 12. I lost my characters in the rollback. I don't quite see how this is important to the discussion.
And again, let's return to my metaphor. Let's say that most of DS games are crap. So this fact just tells that they are a device to make money for Nintendo and they should not be done?
Let's not judge a category by its elements. Again, those games are crap because they are designated poorly, are pay to win, etc - a.k.a. they are crap. Since there are f2p games that are neither of those things, it's not the "f2p"'s fault that there are f2p games that are bad.
Quote (JustD87 @ 09 September 2012 23:20) 
Quote (MikaeYami @ 09 September 2012 22:40) 
in short pure f2p is wrong way to get people in the free weekend or token farming would be better because in that you can have ur cake and eat it too.
I agree that'd be a great way of bringing in players, the only flaw I can see with the f2p weekends would be it'd mean people who only play at weekends would never pay a penny and it'd cut into Ankama's profits.
The more money Wakfu makes the more money Ankama are gong to invest into developing it, I feel giving a trial sub would be the best way of approaching this as it means people will get to see what the game is really like, then if they want to keep playing they can sub.
I think Wakfu's shop thus far has been an epic fail due to the vanity gear all being sets as opposed to insignias, Ankama have really missed out on a big earner there.
I share your fear that a pure f2p system would destroy this game, for Ankama to sell enough to make up for the lack of subs it'd require a lot of work, I think f2p is too hit and miss.
Another downside of turning this game f2p and just selling vanity gear is there's already a large variety of sets and insigs in the game already and relying on selling such gear to fund the game would be a massive risk, and in my opinion is unlikely to pay off.
Quote (Tolquius @ 09 September 2012 22:05)  Are you afraid of Wakfu becoming too mainstream for you? LOL
Fitting that your avatar is an Iop, since somebody having a different opinion to you just MUST stem from fear of some sort, right? I wonder if you saw when I said that Valve makes a lot of money selling hats that have no effect on the gameplay whatsoever, or when I said that DC Universe made a lot of money selling skins that have no effect on the gameplay whatsoever.
There are other examples, like APB Reloaded, but the fact is: people buy a lot of vanity gear if they like the game.
And I don't see what's the problem having vanity gears. They do not add any bonus on the stats, so the players would have to complete the normal gears too. They simple would choose between showing a vanity gear or a gear dropped by monsters. Another thing that could be implemented is marriage. Valve sells a marriage ring for 100 bucks, and people BUY it.
Changing the appearance and things like could be implemented too, even if I don't like the idea very much.
And I didn't understand your final remark, it's not me who is afraid of f2p players, or that enabling f2p would cheapen the game. For me, saying "do you get the feel that if the game become free it would cheapen it, not monetary" is the same of saying "the game will become too mainstream lol", only with fancier words.
This post has been edited by Tolquius - September 10, 2012, 05:46:46.
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 September 09, 2012, 22:26:57 |
#19
And how would the f2p players be different from the p2p players?
The Wakfu experience has everything to do with the players. More players = more fun. So, I don't see how becoming f2p would "cheapen" the experience you have playing Wakfu. In your post, you just said with fancier words that you're afraid of it becoming too mainstream.
Quote And the f2p games that i have tryed have turned to be crap and most em still are just because theres couple gems dosent mean the whole field is pure bliss.
I have played a couple of DS games that I did not like, so the DS games are crap and shouldn't be done anymore? Of course you'll find crap f2p games, as you'll find crap games.
Our point is: those games are not crap because they are f2p, they are crap because they are crap.
This post has been edited by Tolquius - September 09, 2012, 22:30:05.
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 September 09, 2012, 22:05:40 |
#20
Are you afraid of Wakfu becoming too mainstream for you? LOL
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