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Water panda after the last patch
Bellaphone Lover * Member Since 2011-11-07
posté April 11, 2012, 10:27:00 | #1
Water panda after the last patch After the last patch i saw some topics about water/fire and earth pandawa, but no post about pure water.

I think that the water branch could be interesting because it can use the best support/utility skill of the pandawa class (karmachak, ether, barrellhop) while being able to deal consistent and reliable AoE dmgs with a good debuff feature.

The role I want to play is basically a supporter but I want to be able to deal some damages on my own for the situations where my support is not needed or if I have some ap left.
another reason for go water are that water can attack both middle-long and colse range, so it can adapt very well to the situations.
And last but not least the dizzy status, I like dizzy but I see it more as a good addition to an already good damage output more than the main feature of my game: If a buddy is in danger and I can save his/her butt, i'd eventually renounce to the dizzy stacking, even with bamboozle you can't reliably stuck dizzy so quickly and being water you won't be able to deal devastating combo after that like fire can, but if I manage to stuck dizzy only for 3 turns make all allies able to deal 20% or more damages while doing damages myself is still good.

So this is why I started a water Pnada.. but now I have some doubts on the build, at first my plan was the following:

1 ap, full chance;
Karmachak, barrellhop, milky istinct, aggressive barrel, barrell (the order wasn't so linear for now i want to consider the final result).

- I think that karmachack and barrellhop will be in the build no matter what.

- I choose to pick the milky instinct + aggressive barrel combo beccause being water i'll always have the barrel around, aggressive barrel alone will prevent enemies from attacking the barrel (and if they do, it's better XD), while milky instinct can offer a good protection and could prevent enemies from hitting me first in team pvp.
I still like the idea but I noticed that i've no way to be more durable effectively: after the AP going for HP seems a waste to me, at high lvls will make me last only 1 or 2 hit more, I don't like MoM on no earth panda.. am i wrong on this?

- about barrel i'll almost sure I won't level it, I put 3 points on it to make the barrell last a bit longer, but I see that it already last enough and with aggressive barrel the fact that the barrel is attacked won't be a problem but an advantage. I don't know if replace it with ether or bamboozle, i'm more for ether since bamboozle doesn't seems so crucial to me, dizzy isn't my priority and I already have barrelhop wich uses WP, ether uses WP too but it's more situational and even used only once in a fight can be useful.

So these are my thoughts waiting for some advice, sorry if the topic is too long XD I hope that it could be a good place for analyzing in general the water branch after the patch, we lack of water panda discussion.


This post has been edited by stoicPunch - April 11, 2012, 11:13:50.