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Merry going 10 up
posté March 30, 2012, 02:34:07 | #1
Merry going 10 up Please fix it, panda is already a subpar class good for nothing, give merry +5 a turn, also fix everything u devs broke and give high lvl str set

Also, ima lvl 100 cant get exp (spell) off most of high lvl mobs i solo, plx fix it too...


Narcissistic Larva * Member Since 2012-03-17
posté March 30, 2012, 03:39:06 | #2
Merry is supposed to go up in increments of 10 after the last patch (just read the patch notes), just they forgot correct the descriptions.

Also, I don't think this is the right place to complain about bugs.


posté March 30, 2012, 04:06:07 | #3
thats what ima talking about, 10 per round on merry is bad, panda cant compare to any other class in any role


Squited Arachnee * Member Since 2011-09-12
posté March 31, 2012, 19:42:58 | #4
I'm not getting your point, from what you're typing, it looks more like you can't make it work properly rather than describing a problem itself.
If i'm getting this straight is because it either goes up too fast or something similar, then it's your duty to find a good way to not abuse the Merry state, hence turning to hangover too soon.

Anyway, +10 Merry when drinking is intended, as well as Barrelhop giving +10 Merry per cast and Bamboozle adding +20 lvl.s, so try to play around those two skills to manage your Merry state better.

Mentioning spells exp, I know several lvl.100 players, none of them ever spoke about having problems leveling up spells, so you're probably either attacking mobs too low for you or using your lvl.100 spell too much.

-Lindel 


posté April 01, 2012, 07:06:29 | #5
O.o thats the point, u have 2 skills to manage merry, the merry must go 5 by 5 as the description to let it last longer


posté April 07, 2012, 10:29:32 | #6
I have to agree somewhat, the fact that they go up in increments of 10 is a bit too much, considering the penalty we get for reaching 100.

But really, Ankama, just stop with this cap. Stopping it from increasing at 100 is fine, having a max is cool, but making us lose all the stacks just like that is stupid. It makes sense if that's the general rule across the board, but as always, it isn't. Iops don't lose their stacks, but Eniripsas (Who have to waste like 20-30 turns to get to 100 in the first place) lose all of theirs, and Pandawas not only lose them, we get a massive penalty for doing so.

Where is Iop's penalty? That's a joke, Ankama would never put Iop and Penalty in the same sentence.

It does make me wonder though - What are we supposed to do about it? To me, it feels a bit too restricting to a Earth Pandawa, who can't use 3 of their skills without the barrel.