
July 08, 2012, 10:18:21 |
#8
Quote (Kyusan @ 07 July 2012 03:43)

Everything?
They buff the Sacriers damage even more with the Angrrr increase and damage per Angrrr. I guess that max Angrrr will be increased by like 15-30. So it will go from only 75% dmg at 100 Angrrr to ~115-130% at the new maximum angrrr limit.
It might look like a small buff. But it's actually a small nerf if you look closer. To simplify I've used the bonuses when hp is below 10%.
Before:
Angrr lvl 20
75% damage
40% damage (multi-arm)
Moribound lvl 20
40% damage
After the change:
Angrr lvl 20
100% damage
Moribound lvl 20
40% damage (multi-arm)
You'll see that you had a total of 155% damage bonus before change.
And a total of 140% damage bonus after change.
-Nemeth
Quote (utisz @ 07 July 2012 15:02)

Hmm thank you for these news...
So, will fire (till) be the best damage dealer (in all three sacs) ? Or Air ?
I'm honestly looking for the best damage dealer class (and branch) - and I'm not unsure if investing time to a sac is a waste of time (updates, nerfs, etc)..
Looking for more opinions on this
A firesacrier has the highest damage output although an airsacrier is not far behind.
Example of base damages in usual combos: (I'm using numbers from maxed spells)
Fire
Bloodthirsty Fury + Punishment = 216 damage (6 ap 2 mp 1 wp)
Bloodthirsty Fury + Burning blood = 182 damage (7ap 1 mp)
Bloodthirsty Fury + Punishment + Blood rush = 268 damage (9 ap 2 mp 1 wp)
Air
Motion sickness + Assault x 2 = 157 damage (7 ap 1 mp)
Motion sickness + Assault x 3 = 225 damage (10 ap 1 mp)
- Nemeth
This post has been edited by Torle - July 08, 2012, 10:28:49.