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Earth Sac Build
Overweighted Chafer * Member Since 2012-01-11
posté June 08, 2012, 18:54:41 | #1
Earth Sac Build i do read alot n do some research, asking high lvl earth sac opinion in game..
so many diff builds come out with it..

so..from that 2 build catch my interest:

Support Tank Earth Sac: Pudge version
Attraction: maxed ~ Hook Mob n lock them

Support Tank Earth Sac: Swap version
Transpotion: maxed ~ swap places (either enemis or ally)

so what i would like to ask about it.

Anyone know the detail of these 2 build ???
Support skill build ??? ( which one should max 1st )
The Characteristic point goes to HP or AP ??? WHY ???
Earth Skill Combo ???

p/s i dont care about damage output ^^ cuz i want to be meatbag only ^^


Grizzled Dandelion * Member Since 2011-05-18
posté June 09, 2012, 07:46:51 | #2
Okay, i will write the 5th earth sacrier guide in a row.
You can just read the forums, right, but im nice and will write a miniguide just for you.

At first. Even if you will focus on damage output, your damage output will suck. A lot. So you must take some effort to keep your damage output at least reliable.
So angrr 20lvl.

Second. To be a meatbag you need a ton of HP. That means blood pact at least 18lvl. Why 18? 17lvl gives 5% hp for party member, 18lvl gives 6% hp for party member, so 20 does 6% too. You can take lvl 20, it adds 3% max hp total. Its your choice.

Next: you need lock and coagulation. No maneuvre, you must take lvl20 Tattooed Blood and lvl 9 Sanguine armor.

Now wild choices appears. Your choice is between:
1. Sacrifice (lifesaver for groups)
2. Moribund (+damage)
3. Transposition (setter, lifesaver)
4. Attraction (setter, lifesaver)

Clinging sucks.

So, you spend 76 points on must-have talents for tank and now you have 23-28 point to distribute on your "build". I prefered lvl9 sacrifice + transposition for the rest. You may choose what you want.

Some words on transposition. This talent is the most beautiful setter in a whole game. The point of full-support setter/tank sacrier is init > hp > mp > resist > damage. Your role is to set monsters for party so they can AoE them asap.

Some words on Attaraction. I prefer to think its a talent for fire sacriers. The food must not run out. Fire sacrier is very, very AP-dependent, bc his main spells costs 5 and 6 ap. Thats why attraction is nice for them. Spend MP to attr, then spend AP to deal huge damage. In case of earth sacrier you will deal ~meh damage for saved aps.

EDIT oh yeah, the stat points.
If you want to be a meatbag, take fullhp build. If you want to be a setter, take 1MP rest hp. If you wanna be a flexible support player, take 1AP, rest hp (to make 8 or 9 ap with equip). No STR, no lock, no dodge, nothing. Bc tanking, thats why.

Ask your questions. Read the forum. Play sacriers.

Best regards.


This post has been edited by Trokopotaka - June 09, 2012, 07:50:51.
Overweighted Chafer * Member Since 2012-01-11
posté June 11, 2012, 13:28:05 | #3
Thanks man..u help alot ^^