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Earth sacrier full guide
posté May 06, 2012, 00:29:40 | #1
Earth sacrier full guide Hello guys, i recently discovered an interest for earth sacriers..
What i really need now is the best way to lvl my stats and suport/ passive spells.
I like solo leveling but i often play in groups as well so, should i put 50%Hp-50%str ?
I would really apreciate the most detailed help possible

thanks in advanced! 


posté May 07, 2012, 16:01:50 | #2
As an earth Sacrier you mostly tank, and to do so you need hp: so i recommend putting most of the point 3/4 of the points in hp.

If you'll put points to strength you'll just make yourself more powerful, to be able to kill monsters and people much faster. However doing this will make you less support Sacrier like, and you'll die more faster.

So that's why i recommend you to go pure hp earth Sacrier, because you'll frustrate the enemies more(if players), and you'll give your teammates more time as you lock monsters and take attention.

Do reconsider your Sacrier branch choice, I don't see any of the earth spells so good, for about 1-5% shield hp if your overall hp is 400. If you'll take fire Sacrier you could choose Blood Boiling for your number one spell.

Level up:

Angrr full: 100 angrr, and multiarm state.
Sanguine full: +1 Coagulation for each 5 angrr, if your full angrr is 100: +20 coagulation.
blood boil full: 77 dmg + 42 for scalded if their close.

SO what you could do for the highest damage and excellent defense: Blood boil, then Sanguine armor, you'll be powerful and strong. For this build u need at least 3/4 hp.

OR be earth and have your colonnades or rocky foot for damage output then have sanguine armor for defence.  


posté May 08, 2012, 11:04:09 | #3
There're different opinions about Earth Sacriers.

My recommendation is:

Abilities:
1 AP
200-300 HP
And depending on how much you put in HP: crit / str / ini.

Skills:
Must have: Blood pact - 20, Angr - 20, Tattooed Blood - 20.
Then you lvl up whatever you like.
Personally I wouldn't recommend Cling to life and Moribund. Moribund dmg bonus gives aprox. 30-60 actual damage (60 when you're near death). Does it worth 20 precious points? I dunno

Equip:
Look for 1 extra AP equip - for example Tree set on lvl 55-70 or Goultard or some AP amulet - whatever. Your point is to get 8 AP it total.

If you follow this, then on high lvls you'll be 2000-3000 hp almost immortal meatbag with medium damages. That's it folks.


posté May 11, 2012, 07:53:24 | #4
My opinion (not so different then Suslik's):
1AP for 150
250-350 HP
And the rest in crit. Crits are the way you improve you coag and your damage.

Skills: BP 18 (i dont think its good to buy 3% hp for 2 points, but may i change my mind), Angrr 20, TB 20, Sanguine Armor 9, then transposition or sacrifice 9/rest, depended on your group.

Equip: how said Suslik, your point is 8ap, bc it is basement for nice powerfull combos. After you get an 8th ap, run for earth/resists/hp/lock and crit.

Sincerely.


posté May 13, 2012, 14:38:10 | #5
Moowolf + Makabra + 1AP *150pts* = 10 AP


2 Colonnades, and receive 10% coagulation every turn

i prefer :b


posté May 13, 2012, 17:22:34 | #6
Id prefer not to target on moowolf.