April 27, 2012, 21:09:11 |
#1
Air Sacrier...Destroyed?
Sacrier
The basis of an air sacrier was using motion sickness which is now limited to once a turn. So that's out of the window.
and everything is now used once a turn... I never thought of sacrier was a strong class, so why the huge nerf?
If this is what they think Balancing is, I fear for Xelors, Cras and Enis...
This post has been edited by Kurochikun - April 27, 2012, 21:10:01.
- Smasher:can be used only once a turn.
- Bloodthirsty Fury:has been rebalanced. It costs 1AP and 1 MP, is limited to 1 use a turn and a target. Its damage is 2 – 40 on an enemy (1 – 3.5 on the Sacrier) and its effect gives +10-20% damage on the next Fire spell.
- Motion Sickness: can be used once a turn and target.
- Light Speed: can be used once a turn.
- Punishment: can be used once a turn; damages received by the Sacrier are now 18. Base damages (when the enemy has less HP than and at level 100) are 147.
- Blood Rush: can be used once a turn; damages received by the Sacrier are now 4 (level 100). Base damages (level 100) are now 52.
- Burning Blood: damages received by the Sacrier are now 12 (lvl 1-100). Base damages (level 100) are now 77.
- Bloodthirsty Fury: Costs now 1AP and 1MP; can be used once per target; damages received by the Sacrier are now 1-3,5 (lvl 1-100). Damages dealt to enemies are 2-40. Its effects is now “+10-20% damages with the next Fire spell”.
- Sacrier's Fist: can be used only once a turn and target.
- Damages in case of critical hits with spells with MP and WP cost are now multiplied by 1,5.
The basis of an air sacrier was using motion sickness which is now limited to once a turn. So that's out of the window.
and everything is now used once a turn... I never thought of sacrier was a strong class, so why the huge nerf?
If this is what they think Balancing is, I fear for Xelors, Cras and Enis...
This post has been edited by Kurochikun - April 27, 2012, 21:10:01.


