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Point Allocation (General Sacrier Discussion)
posté March 12, 2012, 15:21:16 | #1
Point Allocation (General Sacrier Discussion) So I see alot of posts here that ask what points should be allocated and where.
Most of these posts would say full HP and full Angrr and Blood Pact.

So I made this topic for all of us wanting to ask questions about stat allocation and why.

I'll start first. So basically I'm Air/Earth sac and I haven't invested any stat points yet (100 at lvl 21)
I have Angrr and Blood Pact which I'm lvling alternatively.

Is it a good idea to invest all points on Agi (495/2 =±247 x 0.5% = 123.5% for both dmg and res)
all hp or
101 points in HP and then full Agi (495-191 = 394/2 = 197 x 0.5% = 98.5% both dmg and res)


This post has been edited by Layven - March 12, 2012, 16:22:04.
Reason for edit : Small mistake in calculations
posté March 12, 2012, 15:58:59 | #2
Would be a good idea to have about 100 or so hp and rest into agi. Thats for air sac. Also Morubind would be good to level aswell. when i was ur level i had just gotten 100 hp and i then started to put agi every level. if you want put 80 hp and rest into agi and when u level put 1 agi and rest into hp untill ur hp is around 100, then the rest into agi. Keep in mind this is if u want to do damage while have decent hp to sustain yourself, it means your hp can be a lower% to get more damage while its still a decent amount. ur gona benefit from angrr blood pact and morubind, so having at elast 100 hp is a good idea. All HP isnt too bad if u go morubind and anggr and some blood pact, cause u will make up for the lack of agi with the damage bonuses, but i personally find mixing hp and agi is the best approach.

All HP is mostly earth sac type of thing.


posté March 12, 2012, 16:20:45 | #3

Quote (matiszac @ 12 March 2012 15:58) *
Would be a good idea to have about 100 or so hp and rest into agi. Thats for air sac. Also Morubind would be good to level aswell. when i was ur level i had just gotten 100 hp and i then started to put agi every level. if you want put 80 hp and rest into agi and when u level put 1 agi and rest into hp untill ur hp is around 100, then the rest into agi. Keep in mind this is if u want to do damage while have decent hp to sustain yourself, it means your hp can be a lower% to get more damage while its still a decent amount. ur gona benefit from angrr blood pact and morubind, so having at elast 100 hp is a good idea. All HP isnt too bad if u go morubind and anggr and some blood pact, cause u will make up for the lack of agi with the damage bonuses, but i personally find mixing hp and agi is the best approach.

All HP is mostly earth sac type of thing.

My thought exactly. Since i intent to go for full Angrrr, full Blood Pact and full Moribund at least i was thinking for 100 HP and the rest to Agi. Its just that all the the threads are kinda conflicting each other whereas some always say full HP so I was kinda confused.

In addition this thread isnt just for me but a general points thread for people to ask and receive answers since too many are kinda making their own threads and we have loads of threads with conflicting answers with the same subject. so one thread with enough information so people wont have to search around to get the answers they need.


Narcissistic Larva * Member Since 2011-02-22
posté March 13, 2012, 10:42:37 | #4
Odd question, what do you guys think of +1 AP and MP, and whatever's left into HP?

Basically you may end up with a lot less HP than other Sacriers, in exchange for a bit more versatility.

MP for versatility, AP so i can use Motion Sickness with Assaultx2


This post has been edited by Afoxi - March 13, 2012, 10:45:40.
Short Strich * Member Since 2011-04-10
posté March 13, 2012, 10:52:18 | #5
the longer i play the more im confused with stat points.

as we now 1st 100 lvl player in wakfu after release is agi sac. he spend all his points for +1ap rest in agi...


posté March 13, 2012, 12:26:47 | #6

Quote (Afoxi @ 13 March 2012 10:42) *
Odd question, what do you guys think of +1 AP and MP, and whatever's left into HP?

Basically you may end up with a lot less HP than other Sacriers, in exchange for a bit more versatility.

MP for versatility, AP so i can use Motion Sickness with Assaultx2

I can understand why, but there are a number of items that increase either AP or MP.
wouldnt it be more viable to increase one (or none) and then the rest to HP or STR/AGI/INT/CHA

Havent thought about it in detail to be honest. but at a first glimpse you lose out from some stuff.

On the other hand auramancer did say said that the 100 lvl sacrier spent 150 pnts for +1 AP and the rest to agi so maybe that might be a more workable approach.

Although I would like to add to the point that it does not mean that we should follow just because it worked for him/her. There might be a number of players at lvl 99 and only bad luck and lack of time prevented them from getting to 100 as fast.

So in the end is what makes you want to play and how you want to play  


Narcissistic Larva * Member Since 2011-02-22
posté March 13, 2012, 13:30:32 | #7
Well I'll give it a shot and let you guys know in 2 months or so when I'm level 51 how awful the ride has been. XD


posté March 13, 2012, 13:49:09 | #8

Quote (Afoxi @ 13 March 2012 13:30) *
Well I'll give it a shot and let you guys know in 2 months or so when I'm level 51 how awful the ride has been. XD

I really hope it works for you.  


Narcissistic Larva * Member Since 2011-02-22
posté March 14, 2012, 01:12:22 | #9
Afoxi's Multi Element Sac ,Day 2:
Somehow managed to powerlevel 7 levels in 2-3 hours just doing Astrub challenges and also killing the... uh... Destiny people, getting the "Kill 20 of them scroll/quest" and stockpiling "15 years of Wisdom" (used them all up at the end of the session).

Dominating challenges for free wisdom candies helped. A lot.

10 Angrrr, 5 Blood Pact so far IIRC, forgot what else i put points in. No stat points spent. I could still put points in HP If I want, but the plan is to spend them for 1 AP at level 30



In other news I have 11 destiny keys and two 100 wisdom candies.


posté March 14, 2012, 04:06:57 | #10

Quote (Afoxi @ 14 March 2012 01:12) *
Afoxi's Multi Element Sac ,Day 2:
Somehow managed to powerlevel 7 levels in 2-3 hours just doing Astrub challenges and also killing the... uh... Destiny people, getting the "Kill 20 of them scroll/quest" and stockpiling "15 years of Wisdom" (used them all up at the end of the session).

Dominating challenges for free wisdom candies helped. A lot.

10 Angrrr, 5 Blood Pact so far IIRC, forgot what else i put points in. No stat points spent. I could still put points in HP If I want, but the plan is to spend them for 1 AP at level 30



In other news I have 11 destiny keys and two 100 wisdom candies.

Looking good.
i suggest for now to max Angrrr and Blood Pact first as others are secondary on front of those two  


posté March 15, 2012, 14:46:48 | #11
1 ap and rest agi is a glass cannon build. high damage output but low sustainability. lower hp will help him get the morubind bonuses quicker, but by time angrr is full hp will be kind of low. however that build is an option, these are jsut the cons. i wouldnt mind that build but i perfer having at least 80 hp

1 ap is a late game thing. i may myself at a point in time get 1 ap. motion sickness into assult into motion sickness back stab into assult back stab is alot of damage. then, lightspeed into 2 back stab motion sickness is good too.


posté March 15, 2012, 20:38:13 | #12
well matiszac I hear you about the low HP I plan to go 30-50 HP 1AP and rest to agi


posté April 08, 2012, 11:59:59 | #13
As far as I can see everyone here has chosen to go for either health, elemental stats (e.g. agi) or AP. I'm starting to feel that I'm crazy trying to go for a tank build by putting points into lock/health. Has someone tried this already and found it doesn't work so no one else has tried? Or am I really the only one?


posté April 08, 2012, 14:17:00 | #14

Quote (TurkeysRuleTheWorld @ 08 April 2012 11:59) *
As far as I can see everyone here has chosen to go for either health, elemental stats (e.g. agi) or AP. I'm starting to feel that I'm crazy trying to go for a tank build by putting points into lock/health. Has someone tried this already and found it doesn't work so no one else has tried? Or am I really the only one?

Angrr already increases lock as well as your initiative increases lock, thats why its generally regarded as wasting points, my opinion of course.
Since you are definitely going to spend time in melee, it is obvious your angrr and you lock will increase, so in turn, is what are you willing to lose out from?

In the case of health/lock combination you would lose out from your extra hp.
Of course, the counterargument would be that since Sacriers, with full blood pact, already have an obscene amount of hp, experimenting a little with some other points really aint that big of a difference, hence some builds might consider range (80 points) as a very good idea for a built where someone else might think its a very big no.

So to cap, it really depends on how you think your Sacrier will evolve and your own playstyle, but as a general advise I would recommend putting minimum amount of points into lock, if any, because you already have some increase in lock anyway.

To put it in numbers, I would say:

1 point in lock
2 hp
2 AGI/INT/STR

or

2 points in lock
2 hp
1 to save (for AP, MP Range. basically your cup of tea)

or

1 points in lock
2 points HP
2 to save

Of course these are suggestions (since I already derailed from the subject abit, and too tired to properly edit it) and are just some guidelines to use instead of putting most of your points in lock and coming out shoirt in other departments


Grizzled Dandelion * Member Since 2011-05-18
posté April 09, 2012, 08:18:54 | #15
There is no need to put points in lock.
You get 30 lock from TB and up to 40 lock from angrr talent. And up to 60 lock from sanguine blood in a moment. Items give you lock too (set and shield)
ATM im 64 lvl earth sacrier with 1ap + hp stat build. I have 130+ lock (without angrr talent, i have 0 point in it) and can decrease dodge by ~15 points twice a turn (2xCrackrock). You can also use fire lock-decreasing aoe (which have no damage since you have no fire damage bonuses) and then foot/blow for additional dodge decreasing on primary target.
10 point into hp stat gives you 13hp (up to 19hp in full group). 10 point into lock gives you 5 lock (2.5% of locking chance).
My humble oppinion: if you are targeted on dirty work (tanking, receiving damage, serve your damage dealers with positioning and keep sacrifice) hp is better.

But, this game is about of build and no matter what i choose - you must choose your own build, the most entertaining for you. If you like that feel "IM HERE, NOBODY WALKS, EVERITHING STANDS STILL" - keep going, its cool tho and im glad to see you like your character.

Sacrier is not the simpliest class, but (but!) if you enjoy it, it is just amazing.


This post has been edited by Trokopotaka - April 09, 2012, 08:19:40.
Overweighted Chafer * Member Since 2011-11-27
posté April 09, 2012, 13:01:14 | #16

Quote (Trokopotaka @ 09 April 2012 08:18) *
There is no need to put points in lock.
You get 30 lock from TB and up to 40 lock from angrr talent. And up to 60 lock from sanguine blood in a moment. Items give you lock too (set and shield)
ATM im 64 lvl earth sacrier with 1ap + hp stat build. I have 130+ lock (without angrr talent, i have 0 point in it) and can decrease dodge by ~15 points twice a turn (2xCrackrock). You can also use fire lock-decreasing aoe (which have no damage since you have no fire damage bonuses) and then foot/blow for additional dodge decreasing on primary target.
10 point into hp stat gives you 13hp (up to 19hp in full group). 10 point into lock gives you 5 lock (2.5% of locking chance).
My humble oppinion: if you are targeted on dirty work (tanking, receiving damage, serve your damage dealers with positioning and keep sacrifice) hp is better.

But, this game is about of build and no matter what i choose - you must choose your own build, the most entertaining for you. If you like that feel "IM HERE, NOBODY WALKS, EVERITHING STANDS STILL" - keep going, its cool tho and im glad to see you like your character.

Sacrier is not the simpliest class, but (but!) if you enjoy it, it is just amazing.

And superlock skills is good vs superdodge skills no?  


Grizzled Dandelion * Member Since 2011-05-18
posté April 10, 2012, 07:03:03 | #17
Like "anti-air-sacrier"-sacrier?