Back to www.wakfu.com

No flash

Forum

Two Basic Xelor Questions
posté June 08, 2012, 21:35:06 | #1
Two Basic Xelor Questions Greetings,

I am new to Wakfu and to the Xelor class, I generally play Assassins on MMORPGs but the idea of manipulating time just seemed too badass to ignore. I have a general question and a class specific question I would appreciate answers for, so let's get to those now.

My general question is, based on my PVP experience in the starting area of the game, my battles are either quite easy or pretty difficult. This was made apparent when I fought an archer who could not only push me off my clock, thus causing it to self-destruct, but also deal large damage to me with regular use of Unbeacon. I'm curious, is this an MMORPG where I should pick my fights carefully, as in avoid fighting certain classes, in which case can someone list me which classes I should and shouldn't fight?

My class specific question is even more basic. I have browsed the Xelor forums to get an idea of some good builds, but it seems most people's suggestions are very much down to personal preference. I am looking for more information on the elemental specialisations for Xelor, what the key differences are, and what are the things that are known as reliable fact than just personal preference.

I eagerly await your responses, after all, I have all the time in the world now.


posté June 08, 2012, 22:14:06 | #2
I can say for sure that this is one of the games where classes are largely imbalanced. However, the balances between classes can change significantly from low level to high level.

The Cra whom you fought used Unbeacon to win the fight. However, he/she cannot win with that at later level because Unbeacon deals Neutral (non-elemental) damage so it will never scale up with any elemental damage bonus (except all damage% bonus, which is usually of low amount). Therefore at some points, you will be able to win against most Cra.

There are many other factors that will affect your winning rate:
- Your initiative: Whoever has high initiative stat will start first, thus gain advantage.
- The size of the map and the distance of the starting positions. Long distance is slightly more advantageous to Cra, but Xelor is a class that has extremely high mobility.
- Critical hit
- Your ability as the player

About Xelor:
- Fire: deals high damage
- Air: supports fire & water to do extra damage & extra mobility
- Water: deals moderate damage & takes away enemies' action points (sealing time)

Xelor is considered as one of the overpowered classes but it is very likely that you will never be able to win against a Water Eniripsa, and might lose against some good players of other classes.


posté June 09, 2012, 02:10:02 | #3
Thank you for the information Resonate, however I have a new question:

What is considered to be most effective in this game, focussing on a single element and its skills or using a little bit of everything and spreading your skill points across multiple elements? I.e., should I just throw all my points into Chance if I wanted to focus on Water spells?


posté June 09, 2012, 05:13:41 | #4
Currently building on 1 element makes u a lot more powerful, and then at high lvs lving a second branch for support.

However, right now, in the next few days, a new spell exp system will change that.


posté June 09, 2012, 14:55:33 | #5
Well, I'm level nine at the moment and I haven't used any of my skill points yet, as I was unsure what to use them on. I quite like the water type skills, so should I just put all my points in the skill which increases my water damage/resistance? I've been reading topics about Xelor builds but they've not been as much help as I had hoped.


posté June 09, 2012, 16:41:33 | #6
I wouldn't recommend raising Chance as a water xelor, as the water spells generally have quite low base damage so you will be relying on Aging and stealing AP to win fights rather than outright spell damage. I would raise other stats such as AP, Range, and then pump either critical hits or Willpower, as by the end of the game this will have helped you a lot more than pure Chance. At the end of the day though, it is up to you how you raise your Xelor and because they are quite powerful I think you will find that you will end up pretty strong regardless of how you raise your stats.


posté June 09, 2012, 18:40:37 | #7

Quote (Zelauri @ 09 June 2012 16:41) *
I wouldn't recommend raising Chance as a water xelor, as the water spells generally have quite low base damage so you will be relying on Aging and stealing AP to win fights rather than outright spell damage. I would raise other stats such as AP, Range, and then pump either critical hits or Willpower, as by the end of the game this will have helped you a lot more than pure Chance. At the end of the day though, it is up to you how you raise your Xelor and because they are quite powerful I think you will find that you will end up pretty strong regardless of how you raise your stats.

Thanks, I'll wait for a few more responses before making up my mind though.


This post has been edited by Anubis9962 - June 09, 2012, 18:40:50.
posté June 09, 2012, 22:08:38 | #8

Quote (Zelauri @ 09 June 2012 16:41) *
I wouldn't recommend raising Chance as a water xelor, as the water spells generally have quite low base damage so you will be relying on Aging and stealing AP to win fights rather than outright spell damage. I would raise other stats such as AP, Range, and then pump either critical hits or Willpower, as by the end of the game this will have helped you a lot more than pure Chance. At the end of the day though, it is up to you how you raise your Xelor and because they are quite powerful I think you will find that you will end up pretty strong regardless of how you raise your stats.


If u want to go water than ur dmg will be good at high lv, and ok at low-mid game. U will also be taking ap and giving it to ur team with those skills, so u will still be good.

As for ur skill points, if u are going water raise full chance only. If u want to pvp u may want to use some points later on and put into initiative.

Water branch is one of the most powerful in wakfu now at higher lvs and if u like it than that is a great reason to use it. They reset ur skill points often during updates so just use ur points in chance now if u are lving water skills. If u change ur mind u can switch to fire or air on on the 12th with the update.


posté June 10, 2012, 14:13:07 | #9

Quote (BbeforeA @ 09 June 2012 22:08) *

Quote (Zelauri @ 09 June 2012 16:41) *
I wouldn't recommend raising Chance as a water xelor, as the water spells generally have quite low base damage so you will be relying on Aging and stealing AP to win fights rather than outright spell damage. I would raise other stats such as AP, Range, and then pump either critical hits or Willpower, as by the end of the game this will have helped you a lot more than pure Chance. At the end of the day though, it is up to you how you raise your Xelor and because they are quite powerful I think you will find that you will end up pretty strong regardless of how you raise your stats.


If u want to go water than ur dmg will be good at high lv, and ok at low-mid game. U will also be taking ap and giving it to ur team with those skills, so u will still be good.

As for ur skill points, if u are going water raise full chance only. If u want to pvp u may want to use some points later on and put into initiative.

Water branch is one of the most powerful in wakfu now at higher lvs and if u like it than that is a great reason to use it. They reset ur skill points often during updates so just use ur points in chance now if u are lving water skills. If u change ur mind u can switch to fire or air on on the 12th with the update.

Okay, I've put all my points into Chance and Dial. for now. I don't think it has made much difference to my damage but it's still the early levels. I do want to PVP so I will pop some points into Initiative as you say, people seem to be really bothered about the first one to start automatically winning. I didn't know it was that bad.

Oh and, bit of a random question, but me and my friend want to see what dungeons are like. We both acquired a Key of Destiny for the Destiny place, just curious, how many people should we have in a party before going in?


This post has been edited by Anubis9962 - June 10, 2012, 14:15:01.
posté June 10, 2012, 21:36:20 | #10

Quote (Anubis9962 @ 10 June 2012 14:13) *

Okay, I've put all my points into Chance and Dial. for now. I don't think it has made much difference to my damage but it's still the early levels. I do want to PVP so I will pop some points into Initiative as you say, people seem to be really bothered about the first one to start automatically winning. I didn't know it was that bad.

Oh and, bit of a random question, but me and my friend want to see what dungeons are like. We both acquired a Key of Destiny for the Destiny place, just curious, how many people should we have in a party before going in?

Keep raising chance and ur best water dmg skill and u will start seeing a nice change later on.

Try the dungeon together and see how hard it is. I suggest u get like 5 players though, or 6 which is even better. The more members u have in ur group the more items become available as well.

Like imagine:
normal item = 1player needed,
rare item = 2players needed,
super legendary item = 6players needed

something like that.


posté June 11, 2012, 02:52:30 | #11
We did it with four, but I didn't know more people increased item rarity so thanks for that. I have to say though, the drop rate for House of Destiny keys is so bad.

Sorry about double posting but I've noticed it's very easy for someone to push me off the Dial. Fighting a Cra for example, can be difficult when not only is he keeping me away, but using his beacon to push me off Dials.

I can only call in the Dial three times in a fight, so this becomes problematic. Cra aren't the only class who have an ability that pushes you back of course, so this is a general problem and I'm curious if there's any good tricks to avoid this? Naturally I do stay away and try my best to make sure I'm out of the enemy's line of sight, but sometimes it's nearly impossible to avoid.

I always assumed the Dial is crucial for winning in PvP, it helps me stay out of close combat and boosts my attacks. If my opponent is easily able to just push me off my Dial, should I just forget about Dial and focus on trying to out-DPS them? What's the strategy?