Quote (Angorknag @ 05 May 2012 19:44)

Quote (Zelauri @ 05 May 2012 16:34)

I have a pure air Xelor at level 30 now, and while it started off as a bit of a joke character it now is hitting a lot with Xelor punishment in an area of effect (65-75 depending on which dial square I am on and whether it is a tick or tock turn) and also hits 40-45 with Tempus Fugit on tock turns for just 3ap and 1mp. Of course, while Underhand is OK, Aging and Temporal Distortion are much more useful as support spells for the other trees as you have said.
My air Xelor seems pretty good so far and also is unlikely to be nerfed too much (if at all) in future (unlike fire and water xelors) so I'd suggest that some more people try this out, as it is definitely more viable than you would think.
What about the support spells, which ones do you use, and are going to use?
I'll try that out dude, thanks for telling that;D
I've maxed Xelor dial for more damage bonus, and I'm currently raising Timekeeper so that when enemies flee from the dial area I can use up my AP before chasing after them, or hide behind the dial for a turn. I will be raising roll back for the chance for more punishments and probably temporal armor afterwards for the big damage bonus you can get if you cast slowdown on an enemy before attacking them. I will probably max Devotion afterwards for some team support, and for the end of the game when I will have an 8ap set it will allow me to double punishment ^^
In reply to BbeforeA, it is true that air xelors will not fare too well in pvp due to players being smart enough to stay away from the dial, however in PVE they work just fine and in fact do more area of effect damage than I've ever seen another xelor do, even if the area of effects don't happen often.