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Suggestion of animations
posté May 03, 2012, 17:30:40 | #1
Suggestion of animations I was looking a Osamodas, a Feca and a Sadida, and all of'em have so much different animations of each spell. But Xelor's spells are so simple, and where are the hands that they use for some spells (but this doesn't means that we must have a Hand equipped, only a animation, ok?)?

I think the spells of Xelors should have more animations. For example, Hand, a spell which was to be a Hand of fire that hits the enemy, it's just a fire that hits the enemy, a simple fire.

And Frostbite spell? This is just an ice that grows on the enemy, like a certain spell of Enutrof and other classes. This should be a Hand that when thrown at the enemy, explodes in the form of ice.

And Temporal Burn, should be a group of Hands that reach an enemy and explode after a blink, or else the Xelor could create a fireball in his hand and throw together with a group of Hands, which explode after 1 second after reaching the enemy. What do you think?


posté May 26, 2012, 16:59:51 | #2
Xelor's sandgalss... oh wait. Where is sandglass ?

/signed


posté May 26, 2012, 21:28:05 | #3
Enutrof animations are pretty simple as well.


posté May 27, 2012, 14:28:35 | #4
I'm an animator so I would even create new Xelor animations myself if Ankama gave me the assets.


posté May 27, 2012, 22:15:54 | #5
make the enus aswell!!


posté May 27, 2012, 22:45:20 | #6
Panda is the worst class at that. Spell animations take way too much time, also panawa's drunk make it slower aswell. It's horrible thing to use all spells i need as a earth panda and take control by throwing too in just 30s.


posté June 02, 2012, 14:27:06 | #7
Are you people playing other game than I do? You seriously want to ADD animations? For me, animations are the second most annoying thing in the wakfu, epecially for xelor. Placing the dial, changing from weapon stance to float stance, moving to chosen hour, using aging and/or slowdown, temp burn takes ridiculously long time because of these damn useless animations. It gets worse - to see if rollback triggered I have to wait for animation of prev attack to end, so decision about using rolled APs is delayed to extent that sometimes it is impssible to choose optimal attack. And all these actions are just few mouseclicks that normally would take less than 10 sec to perform.
There should be option - turn off animations. Then all strange people who want to see the same moves of sprite little men million times and senslessly prolong the fight would be satisfied, and those like me, who are only interested in outcome of attack could just turn it off.
p.s.
Kubo, za pandę się wziąłeś?  


posté June 04, 2012, 08:52:09 | #8

Quote (semcorda @ 02 June 2012 14:27) *
For me, animations are the second most annoying thing in the wakfu, epecially for xelor. Placing the dial, changing from weapon stance to float stance, moving to chosen hour, using aging and/or slowdown, temp burn takes ridiculously long time because of these damn useless animations. It gets worse - to see if rollback triggered I have to wait for animation of prev attack to end, so decision about using rolled APs is delayed to extent that sometimes it is impssible to choose optimal attack. And all these actions are just few mouseclicks that normally would take less than 10 sec to perform.
There should be option - turn off animations. Then all strange people who want to see the same moves of sprite little men million times and senslessly prolong the fight would be satisfied, and those like me, who are only interested in outcome of attack could just turn it off.

Yeah! Get rid of those damn animations! Let's only have numbers and everything displayed as 0101010011010101! That'll teach those damn animators to not waste my precious lifespan with these horrendous animations that breathe life into this game and make it a joy to look at!

/sarcasm

An option to turn off animations is impossible because it would influence how fast you could end your turn as opposed to people who actually enjoy (yes, there are people who enjoy the visuals of a game) the animations. Next thing that would happen is that all people who have animations turned on would be labelled as noobs because they take more time to get speed boni.


posté June 05, 2012, 17:15:08 | #9
i still think animation should be a little faster, and rollback should be advised on use, not when the spell already hitted, i find my self wasting lot of rollbacks this way...


posté June 10, 2012, 11:01:39 | #10

Quote (Randgri @ 04 June 2012 08:52) *

Yeah! Get rid of those damn animations! Let's only have numbers and everything displayed as 0101010011010101! That'll teach those damn animators to not waste my precious lifespan with these horrendous animations that breathe life into this game and make it a joy to look at!

/sarcasm

An option to turn off animations is impossible because it would influence how fast you could end your turn as opposed to people who actually enjoy (yes, there are people who enjoy the visuals of a game) the animations. Next thing that would happen is that all people who have animations turned on would be labelled as noobs because they take more time to get speed boni.
Weak sarcasm, you have totally missed the point. Stupid animations do not waste my "precious lifespan". They are wasting turns. And this waste in not foult of player. Therefore it is influencing so called "tactical" aspect of game. Animations may bring "breathe life" and "make it joy to look at", but sooner or later some classes (mulit spell users) reach the point when they start losing something because of this oh-so-entertaining crap. And this is not my opinion - high levels I play with regulary throw some nasty words into chat every time they lose half of their action plan for the turn because of pointless character's hand movements or smoke puffs.
Option to turn this crap off is best solution. You want to go disneying - learn to plan actions for 15 seconds instead of 30. If you can't, I'm sure there are some easier games on the net, full of beautiful animations. Such ridiculous factors should not affect gameplay in game that dares to call itself "tactical".
BTW, I heard that in dofus it is possible to turn off animations. Is it true? Can some dofus player describe how does it work there?


This post has been edited by semcorda - June 10, 2012, 11:05:24.
posté June 11, 2012, 13:36:23 | #11
yep its true u can turn off animation just click spell that u wanna use on target then it takes dmg without animation


posté June 13, 2012, 19:11:47 | #12
I still think that the animations should change. But, for people that don't like those animations, i think that a "turn off animations" button should be created. LOL, thanks for the replies.