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Temporal Burn Xelor, Want some tips and wanna know if it works
posté January 22, 2012, 00:52:07 | #1
Temporal Burn Xelor So heres the deal.
Ive read all of the Xelor skills and thought about building a Xelor around Temporal Burn.

The idea is to use the Xelor Dial, as a meaning to escape the fight, while you use, one or two Timekeep, and then use the rest of the AP with temporal burn.

When the Dial is down, you would have some big AP pool, so you do another Dial (for the extra dmg and positioning), and Temporal Burn.

Now come the questions. When I attack with any fire spell, does the Dial "chance of removing AP" works with a spell that does not steal AP (Like any fire spell)?
If it does, will it Stack with "Tock"?
And if it does, will it stack with Master of Time?
And if it does, will it count to Time Theft?
And if it does, will the AP "stolen" be given in that same turn, on the next turn, or it will be "burned" by Temporal Burn rightaway?

And btw, has anyone tryed it yet? Is it good? Sounds good? Sound lame? Want any tips you guys can give, cuz I'm a newcomer =)


EDIT:
Well, it seems to be going well, Im lvl 6 still, but I can do about 50 damage already, considering Im fighting bunnies, its hellish lots of damage(Im still on training grouns cuz Ill play with friends, just began earlier, so ill wait for them so that we do all togheter l8r)


And BTW sometime the Dial Brakes, and the hour panels continue there. I cant realy "Timekeep" it cuz there no dial, but I stil got the bonus dmg, and the teleport. When it broke I was still on an Hour pannel, and no one had hitted it...


This post has been edited by Borjoize - January 22, 2012, 02:52:03.
posté January 22, 2012, 12:43:54 | #2
Dial bonus to ap steal works only for spells that has ap steal feature. That is only water branch. Same with all other bonuses to ap steal.
Dial breaking before charges are gone is a bug. It is present for about 3 months. Since devs don't give a damn, all strategies based on timekeeper, or using dial as obstacle for mobs, are randomized.
About your strategy - sounds good, but seems hard to use on low levels, because only max timekeeper allows to store 1ap for 1ap, and maxing timekeeper costs a lot. Xelors have a few more urgent special skills to max (primary dial) than this. And because using aging is required (on tick), the ap pool used for damage will be quite small (6ap -1ap for aging - 2ap for timekeeper = 3 ap for t.burn). However, it is just an opinion, if it works for you, that is good. All fire/air xelors I have seen were based on "hand" or "line of fire", with temporal burn used only to put ap leftovers to some use. Building xelor around t.burn is original.
BTW, you did't mention using aging, I hope that you know how to use it to increase fire spells damage?


posté January 22, 2012, 13:42:39 | #3
So, I had seen Aging, but thought it had to be cast AFTER already taking away the AP/Initiative. Since my spell finishes my whole AP bank, I dont think it's usefull. But, if I use Aging first, I'll invest on it =)

Well, since any of my spells steals AP, ill have to invest solely on Rollback and Time armor right?

And even with 2 AP for 1 AP is kinda working. I'ts working on the first levels. The only problems is when there are more than 4 oponents, cuz when I've spent all my WP and doesn't have dial anymore, is just about burning the hell out. If, Aginig comes first, then Ill master it too so that I can have some utility when I cant cast Dials anymore.

Oh, by the way, If I "Rollback" a spell, when I use it again, will it have a rollback chance again, or its only 1 rollback/turn? Cuz if it is not 1/turn, Xelors are like... Realy imba =P

____________
EDIT:

BTW, the idea is to use Aging only when I'm with realy big AP, so I wont use it every turn...
The problem is that Ill take time to upgrade it =/


This post has been edited by Borjoize - January 22, 2012, 13:46:53.
posté January 23, 2012, 06:49:07 | #4
If you really want to go down that road then do it right. Max out timekeeper and dial (later rollback) and keep storing all AP in those 6 turns tilll the dial breaks. Summon a new dial and unleash a storm of Hands, but not without casting Aging up front.

Your way of doing it seems very inconclusive and using a 2:1 timekeeper should only be done if you have absolutely no other use for the AP since otherwise it is an effective waste of AP.

It will still be better to use Hand because of the damaer/AP ratio and the option to use it on several targets. You will be dealing hundreds, yesw later even thousands of damage with this combo build a turn and it would be a waste to use all of those on a single target with way less HP than that.

The combo is hard to pull off and the first turns of storing AP can be a bit boring, but the fireworks you pull off then make it worth it. You will often be killing the entire mob of enemies in a single turn like that.


posté January 23, 2012, 12:58:57 | #5
Well, I've tested it with aging and it got a lot better, but doing my cauculations here, I can manage to do los more of damage with Temporal Burn (lvl max) than with Hand (lvl max), cuz Temporal Burn will do 9x my AP in damage, plus 10xmy AP in initiative. With the bonuses I get from a Tick Aging. If My dial is leveled, I do 14/15X (depend on how the multiplier works) my AP in dmg and +50 Ini (not much ini realy, but...)... If I have only 6 AP, it will be around... 24 (aging) + 75 (Temporal Burn) + 100 Ini lost + 17 (from Aging again)... Thats about... 116 Damage/turn in a single unit (not countin any Inteligence/Item bonus I might Have), while hand, will do about 80/90 Turn

If I manage to Timekeep a whole Dial... And cast Aging+Temporal Burn in a new dial...
Ill have 42 AP... Using 1 to Cast Aging, i Get 41... So that makes...
25,6 Dmg (Aging) + 590,4 Dmg(temporal Burn) + 615 Ini lost (Temp Burn) + 153,8 Dmg (Aging Tick Effect)... Thats About 789,8 Damage + 615 Ini Lost. Considering I have no Inteligence/Agility, and no item at all...

With Hand I can do about... 600 (quick mind cauculation)

The only Drawback is that I can only target 1 target (not considering a lucky Rollback). But, that was the objective form the start I guess. Dont know if it will be realy usefull, but I can kill any non Sacrier like with one full dial...

Oh the damages upgrades Geometricaly (not aritimeticaly, if Im getting the right terms in english), that means for each Dial After the first I get 9x more Damage, while Hand will do only 50% more(per dial).

Btw, now I,ve changed the strategy a bit, Im not Timekeeping any longuer, only when enemy is out of range... Mainly cuz Im frustrated for all the Dil breaking bug that happens like everytime =(


posté January 25, 2012, 02:56:38 | #6
Check my calculations,
Click here
I think, aging + multiple hand is better than aging + T.burn
In game my first Xelor use aging + T.burn, but i create new and check aging + hand and i have more dmg . . .


This post has been edited by Richardix - January 25, 2012, 02:56:56.
posté January 25, 2012, 12:59:43 | #7
Well that depends on the spell lvl, since you probably have Hand leveled, its probably better than T Burn. But anyways, Im thinking about doing a Water AP stealing Xelor. Since the server will be reseted at some point... When it does I will, shurely build a Water Xelor =)

Btw, Im doing hellish dmg with Gobball set... About 30/40 turn... Im still lvl 16 so I think is realy good =)


posté April 17, 2012, 02:56:01 | #8
I have 1 question:

- How the hell you get 50 dmg on lvl 6?


This post has been edited by Mikaelxelor - April 17, 2012, 03:01:16.
posté April 18, 2012, 15:40:07 | #9

Quote (Mikaelxelor @ 17 April 2012 02:56) *
I have 1 question:

- How the hell you get 50 dmg on lvl 6?

I did the same dmg and hit 70+ (100+ crit) at level10 with the build.


posté April 21, 2012, 15:08:55 | #10
Question: Whats the point of storing AP for Temporal Burn?

Situation:

1.you got a normal 6AP - so lets say -16HP / AP = 96Damage

2. you got lets say 24AP(for saving AP using Timekeeper for 3 rounds so on 4th round you got 24AP) so -16HP / AP = 384Damage


Yes, obiously its higher, but you used 3 rounds on the 2nd situation. So using the 1st situation youll still hit 96 per round so 96 x 4 its still equal to 384 on the 4th round..

I dont get it, i really dont.. Help me?  


posté April 21, 2012, 15:43:25 | #11

Quote (seindrae @ 21 April 2012 15:08) *
Question: Whats the point of storing AP for Temporal Burn?

Situation:

1.you got a normal 6AP - so lets say -16HP / AP = 96Damage

2. you got lets say 24AP(for saving AP using Timekeeper for 3 rounds so on 4th round you got 24AP) so -16HP / AP = 384Damage


Yes, obiously its higher, but you used 3 rounds on the 2nd situation. So using the 1st situation youll still hit 96 per round so 96 x 4 its still equal to 384 on the 4th round..

I dont get it, i really dont.. Help me?

every stored ap gives you 10% damage the turn you get all the ap back. So no situation two hits harder, because you would get 180% damage too.