
March 22, 2012, 11:15:35 |
#13
Im currently playing a summon Osa and a Fire Eca At the moment my osa is level 46 and the only skill im using is the air skill whip to double my summons damage i started out as an earth osa putting my points in strength then later realising that the "Whip" skill kinda makes every other spell useless aside from the fire mp spell. I think Osa's need some slight change unless there is something u can tell me why a double summon damage spell is in the air tree when air is considerd to be used with symbiosa specs.
My Fire ecaflip is always being kicked out of partys at lvl 29 as people are saying its too weak all my spells are lvl15+ and i have ecaflips die full and on my way to filling Eca precision and it only does 20-50 dmg per turn maby around 70-100 if im lucky with Double or nothing Ecaflip is supposed to be able to rival an iop with or without increase skills and im just feeling so underpowerd just like Srams do.
these are just my concerns on characters i have suggestions for haven bags and guilds too.
Guilds. Guild levels: Provide Guild bonuses lets say max level 30? skill bonus +40 wisdom lasts 1 hour
cooldown 4-5h?
Another example: level 5 guild bonus max hp +25 lasts 1 hour cooldown 4-5 hours?
Haven bags in my head can get pretty awesome make some sort of benificial buff for having a certain sized haven bag lets say a 4 gemmed decor room with at least 7-10 Rare decor items:
A buff could be: increase hp recover rate by +20 while in haven bag?
i hope these suggestions are of some use ive been playing mmo's most my life good little things make a game outragously awesome
This post has been edited by pixie-bear - March 22, 2012, 13:06:50.
Reason for edit : SAid Cra instead of Eca