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Member Since : 2011-03-12
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Most active in : General Discussion
posté March 07, 2012, 14:21:46 | #1
Lol... More makabras.

I guess this is the proof that Ankama doesn't give a shit, I guess this is their answer to the issue, I'm out for sure now.


Thread : News  Preview message : #147491  Replies : 33  Views : 1980
posté March 07, 2012, 13:37:06 | #2

Quote (Vcrazy @ 06 March 2012 22:26) *
Follow another player seems really good, would turn much more easy to travel with two or more characters in the same computer.
That's exactly why its not good till ankama bans multiclient.

Though with an autowalk, I really don't see any use for autofollow other than a substitute for when you don't want to bother to look where you need to go/don't know and your friend does.


This post has been edited by Yechnagoth - March 07, 2012, 13:37:59.
Thread : Suggestions  Preview message : #147427  Replies : 21  Views : 972
posté March 07, 2012, 13:32:31 | #3

Quote
I miss recall and city potions most from Dofus

Oh, yeah, this. Its actually retarded how we have no way to recall other than /suicide.

"Oh, I want to get home faster today" *Gets a dagger and puts it down your throat*


Thread : General Discussion  Preview message : #147425  Replies : 13  Views : 638
posté March 07, 2012, 12:20:33 | #4
...What? Why is everyone asking for a bank? Really? We already have the chest in our haven bag, which acts like a bank and allows you to store items.

If you mean being able to use it to trade between characters, then say that instead of bank. If you want more storage in the chest, then also say it! We already have a "bank"!

As for the question of the topic: I can't really remember any good feature Dofus has.


This post has been edited by Yechnagoth - March 07, 2012, 12:23:56.
Thread : General Discussion  Preview message : #147395  Replies : 13  Views : 638
posté March 07, 2012, 12:18:35 | #5

Quote (Netami1337 @ 07 March 2012 01:03) *
Charging ogrines takes more time than going to marketplace to get whatever item you want ( this is only half serious statement...) Its definitely not saving time you have to grind either you want to or not you can always do dungeons with bigger party but youll simply end up getting items in the process... so you saying that lvling makabras is nothing cause you get exp anyway by just equiping then it can be said the same for your argument cause no matter where you go you have to get exp and when you get exp you get items so you might aswell go to a spot that drops your item... Its just your argument doesnt make sense... all the saving time and being the easy way out.
Even if it is not saving time, to save time is the purpose of the creation of the item, it was created with this purpose, and that's what matters, if its not doing this in practice, then it failed to achieve its purpose and the players are getting scammed through false advertising. Should I quote Ankama explicitly saying the purpose of the item is to save time, again? Ok, then here it goes, two quotes this time to see if you can grasp on it:


Quote
The idea is that those who don’t want to spend hours grinding in order to loot the right item can save time by going in the boutique, while those who don’t want to spend any additional money can be as powerful and competitive as anyone else. Remember that evolving a boutique item will take time.

Quote
While you think that effort should be rewarded you will also find players who prefer to have access to similar achievements without going through all the hassle. I understand that for some players it is more rewarding to obtain an item through hard work, but others just prefer to have an easier alternative. Keep in mind that none is going to be more powerful than the other, just play the way you prefer and have fun.

And no, you can't say the same for leveling. You won't level without doing anything, you need to go and kill monsters specifically with the purpose to level your character. Now, you won't go "level your makabra". You will level your character, and your makabra will automatically level while you do that, not even draining any EXP. Not even requiring that you use the damn thing in combat. You can't "grind" your makabra to level 100 while staying level 30. There is no grind in leveling a Makabra because you don't do anything for it to level, you just play normally and level your character normally, your makabra gaining levels is the side effect of your character earning EXP with the Makabra equipped, but your character should earn EXP with or without the Makabra, you'll level your character with or without the Makabra, so there's no additional effort required. And if you achieve level 100 and your makabra is not at level 100, there is no purpose in spending time leveling it to 100, because it was already said that makabras will not be stronger than other items(I need to quote Ankama saying this too?), and since you will not be leveling past 100, therefore not changing weapons as you level, it is better to just go and get a normal piece of equipment for level 100 that is better than a makabra level 100.


Quote (Sixar @ 07 March 2012 01:47) *
The thing about makabras, as they are, is that they don't actually save time. What they do is take the element of random chance out of looting a dropped item, in exchange for the time you'll take to level it and reach its full potential. Instead of fighting for hours to loot a sword or hammer you can use as soon as you're the right level to equip it, you end up fighting for hours to level up the sword you already have.

I know Troyle has said otherwise, but I have to wonder if this exchange wasn't intentional from the beginning. Makabra or not, you will be grinding, and you will be grinding for hours.

I had a free weekend, and I've been playing every free hour I've had this week-- and my makabra's still only half my current level. Like I said, it's an expensive gobhammer with lower bonuses at this point. Yes, they're items you can buy that may one day give you some kind of advantage, but they're going to be weaker than most items you'll find in game until they hit that mythical 100th level (and we haven't even seen the weapons available at that level yet).


As an aside, I've never done anything with weapons aside from equip them and forget they were there until their bonuses stopped being useful. In fact, the makabra's the first one I've even remembered to use-- while levelling weak spells. So there's that.


And as someone who's familiar with the other side of game development-- the "oh god how are we going to pay the server bills this month oh god" side-- I understand why the boutique is necessary, and I'll continue to support wakfu by purchasing subscription time and boutique items.

Wakfu's been in development/beta for a very long time, and for that entire time it's been draining money and resources away from Ankama's other products. Ankama needs it to start turning a profit, because it might not survive if it doesn't, P2P or not.
Again, as I said to Netami, you don't spend any time leveling your makabra any more than you level your character. With other weapons you will need to farm materials to craft it, or you will need to farm a certain mob to drop it, or farm kamas to buy it, in all those cases you are grinding something to get your equipment, and you will do this constantly till level 100 but with makabras that does not happen. I repeat: You do not do anything with it besides equipping it and leveling your character as you want, your makabra leveling is just a result of your character leveling, not the main purpose. You will not waste any extra time leveling your makabra because of that.

The cash shop is not necessary, because it is not like they have no other choice, they could even simply sell only untradeable cosmetics. A cash shop (selling items with practical use) is not needed for the game to be economically viable. There are other fairer business models available (like subscription time with online shop selling only not tradeable cosmetic items).


This post has been edited by Yechnagoth - March 07, 2012, 12:28:01.
Thread : Devblogs  Preview message : #147391  Replies : 105  Views : 3976
posté March 06, 2012, 22:41:27 | #6

Quote (Netami1337 @ 06 March 2012 22:20) *
I'm sorry but you keep saying about paying for reduced effort for people that don't have time ... are you being serious ? Levelling Makabra weapon/item takes more time and effort than any other in game activity its harder than lvling spells... spells take 10% of the exp you get Makabras get 5% and that 5% between whatever number of makabras you got... So sorry but its definitely NOT the faster and easier way its a painful road to make Makabra a 'decent' item...
What? Are you serious? You really did not read other forum posts? I'll quote troyle, again, for the third time:

Quote
The idea is that those who don’t want to spend hours grinding in order to loot the right item can save time by going in the boutique, while those who don’t want to spend any additional money can be as powerful and competitive as anyone else. Remember that evolving a boutique item will take time.
Save time. That's what Makabras advertise for. Makabras are not items meant to be powerful “if you put effort into them”, it is clearly said in many places that these items are not meant to be more powerful than their regular counterparts, this means even when they're level 100 (when you have put your effort into them) they're not meant to be most powerful item available (unless Ankama is lying to us, again). You can even see that Makabras are meant to reduce time when many people who says they bought a Makabra said they bought because they don't have enough time to play, like Sixar or Zeitzbach (sorry to cite your name with this troll, Sixar ), because that's what Makabras advertise for.

If the Makabras are actually up to what they advertise for is a whole another question, because the concept of the idea is this, go to boutique and save time, if they're not doing this, then you're getting scammed.

And really? They require effort to level? Where's the effort in equipping it and not doing anything else with it? Because there is a level delay? They're still relieving the buyer from the effort to grind for the optimum item and constantly switch gear, the level delay is not a trade off.


Quote
I couldn't agree more thanks for summing up all my thoughts :3
You're welcome =)


This post has been edited by Yechnagoth - March 06, 2012, 22:43:16.
Thread : Devblogs  Preview message : #147087  Replies : 105  Views : 3976
posté March 06, 2012, 20:26:41 | #7

Quote (Grichmann @ 06 March 2012 19:56) *
Eh, no matter how you made the control for this safe, people who want to multiclient, will find a way to. At the very least, I have two computers, so running two characters will be possible with minimum adjustments.

The only thing I think might work is something like "sticky walk", where your character keeps following the cursor until LMB is clicked. You don't have to click-click-click or hold the button down all the time (Which, I admit, can get annoying).
Yeah, it would be better if they just removed it altogether.

That would also be better than the current system, although I still think the others are better. You'd only be able to chat while walking with that, and not check other things as you'd need to move your mouse.


This post has been edited by Yechnagoth - March 06, 2012, 20:27:14.
Thread : Suggestions  Preview message : #146971  Replies : 21  Views : 972
posté March 06, 2012, 20:23:09 | #8

Quote (Sixar @ 06 March 2012 12:39) *
Seeing how vehemently against the boutique you are, I have to ask: is your entire problem with this the fact that the game's P2P? I've only been skimming your posts, I admit, but you're really aggressive about your dislike of paid items specifically.
Do you reject the concept of the subscription gifts as well? The subscription pets give you in-game bonuses, and can be sold for kamas too.
Nope, I think the game is going to the right direction by going P2P, when we were at the beta stage and many people complained the game was going to be P2P, I was always defending the P2P model because I believe it is the fairer of all MMOG models till now. My opposition to the Cash Store is based on Game Principles (I don't think you need to read all my posts to understand, just this one, though a little big, will give you all insight needed). I do seem to be very aggressive about it because I'm a very passionate gamer, and that's about it.

I, for one, ain't against the concept of an Online Store, as long it only sells items without practical use, vanity items (and of course, not tradeable). I'm not against the idea of giving gift to subscription time as well, as long as these gift are only vanity items (not tradeable). If you are asking if I'm against the subscription gifts as they are now, yes, I am. You do not see me trying to get it out of the game because I already lobbied against it on Dofus (together with Ogrine system) and didn't have any effect at all, so no use to try again, the cash store is a new thing and they might actually agree this time, not likely, but I can try.

If Makabras are not performing in the way they should or if they're not unbalancing the game yet doesn't really matter, it is the concept itself that is wrong. And as a passionate gamer I want what is the best available for the game itself, obviously. The whole idea of a cash shop is damaging and useless. The idea is that as MMOGaming is an activity which takes too much time, and there are people who don't have all this time available to invest on the game, you let the players pay a little more money and you'll reduce their effort or time needed to play the game. Not only this idea violates the essence of games, but it can be exploited to generate unbalance (since there isn't really a way to know when someone is paying more because he doesn't have time to play or he actually have time available but wants to get a shortcut anyways), but it doesn't solve the problem at all. By trying to solve the “casual issue” on monetary grounds you are only attracting the casual community which is willing or do have the money available to pay extra. The ones who are not willing or for some reason can't invest more money in a game are just left in the dark. This is not the way to solve the casual issue. If you want to truly solve the casual issue then that's a problem with fine tuning of the rules. Instead of selling advantages for just one privileged group, you tune the rules of the game itself in a way that they can appeal to casual and hardcore community at the same time, without having to rely on external factors (money). The argument that this “can't be done” is simply stupid, this can be done, many games have done this, there are countless of suggestions at the suggestion forums that would work that way. The tuned rule applies to everyone, every hardcore and every casual (regardless if they are willing to pay extra or not), would force the game to become more dynamic, more rich in content, and would maintain what we call a game an actual game.

I know that the game has countless problems now, I said that on my last post, and its not just bugs and glitches, there are a lot of mechanics that simply do not work or would work much better if they were done in another way. But these are just designing and programming problems, they are things that are meant to be fixed, eventually, while the cash shop and ogrine system are simply not. They are here to stay, and will continue to stand still if we don't do anything, because many people don't perceive these ideas as wrongful and ineffective. That's why I care much more about them.


This post has been edited by Yechnagoth - March 06, 2012, 20:29:11.
Thread : Devblogs  Preview message : #146969  Replies : 105  Views : 3976
posté March 06, 2012, 19:11:02 | #9
Click here


Thread : General Discussion  Preview message : #146937  Replies : 2  Views : 472
posté March 06, 2012, 18:36:31 | #10

Quote (kraed @ 06 March 2012 18:11) *
I know it's not the same thing but you can hold down the mouse button to make your character follow the mouse, instead of furiously clicking repeatedly to move. Might save a little headache :s
That's exactly what I meant by constantly clicking (not letting go of the button), it doesn't help much. The only real way to reduce effort would be an autorun and change the controls to use the keyboard, then you'd only need to make turns once in a while, that would also be a lot better than the current system, but it would also need to be locked with the active window thing to prevent things like multiclienting.


Thread : Suggestions  Preview message : #146925  Replies : 21  Views : 972
posté March 06, 2012, 17:58:53 | #11

Quote (Ryuujikyon @ 06 March 2012 10:41) *
Bunch of lazy ppl :O
1.Hurt your fingers? Be serious.
2.Auto-walk. I rarely use it in games that have the system implemented. (Use it when i gotta' pee or smthin').
3.If you wanna' play an AFK game, I'd suggest Swd2.
1. For those who already work in the computer all day, to come home and have to be constantly clicking things will certainly have some effect. Or simply, for people that use the computer a lot.

2. So? Just because you don't use a feature doesn't make it bad/useless for others.

3. So being able to travel automatically from one side of the world to another in WoW makes it an AFK game? No, it doesn't. It would be very similar with Wakfu. It would be just saving you the effort of walking, and allow you to do something else, be it outside the computer or, mainly, the own game.


Thread : Suggestions  Preview message : #146901  Replies : 21  Views : 972
posté March 06, 2012, 17:51:31 | #12
This shows nothing but how some people don't care or like wrong things. You will also see there are a lot of people playing games with P2W cash shop. That does not make it right.


This post has been edited by Yechnagoth - March 06, 2012, 17:52:54.
Thread : General Discussion  Preview message : #146891  Replies : 10  Views : 577
posté March 06, 2012, 11:47:04 | #13
Weird. Perhaps they just forgot to make things plantable? Because It never worked during beta except for Amakna.


Thread : General Discussion  Preview message : #146573  Replies : 6  Views : 545
posté March 06, 2012, 02:14:04 | #14

Quote
I wouldn't say that was the case at all, I mean it's even stated that they have many limitations that restrict their growth and obviously using multiple Makabras will inhibit their level increase so I think from that it's clear they're not a shorter path to anything. I see them as long term investments, if you buy one you are confident in knowing that regardless of what happens you will always have a semi-adequate weapon which is tailored to your build beforehand. Obviously there needs to be disadvantages or they will become optimal for all players both as a leveling aid and end game power-boost.
No, I don't think it can be considered a commitment, remember that Makabras are not meant to be more powerful than their regular counterparts, this also means that at level 100 they are not meant to be the strongest weapon available (unless Ankama is lying to us again). It means that even if your Makabra is level 100, you'll eventually find a replacement for it. I'm sure most people will lose their "commitment" with the item when they realize that.

Also limitations doesn’t imply they don't grant an advantage in the end. I will quote Troyle explanation again:

Quote
The idea is that those who don’t want to spend hours grinding in order to loot the right item can save time by going in the boutique, while those who don’t want to spend any additional money can be as powerful and competitive as anyone else. Remember that evolving a boutique item will take time.
The items are intended to take out the effort to search for the right item, an advantage earned through real world currency. Even if you consider the level delay as a trade off (if it is actually intended instead of a problem with fine tuning), it cannot be considerate equal to regular players because it is a situation sourced in real world currency, and this violates the principle of gaming.

It also doesn't mean it can't be exploited. I'll talk about that on the next quote.

Quote
I'm not 100% sure what you meant here, were you talking about the fact that they can be sold on the market or that they are stat items bought with real money?
Sold on the market. The same thing as Ogrines, you buy them first with real world currency, them re-sell it in-game for in-game currency.

Since Makabras are not meant to be more powerful than their regular counterparts and at level 100 you will eventually find a replacement for them, many people will feel that it does not worth to level the weapon to level cap, they will lose their commitment with the weapon, and many people will level their Makabra with them till certain level and sell it, making the conversion of Real world currency to in-game currency, just like ogrines. Probably the next owner will use it for a time and sell it again, after the first owner it means the RWC-IGC conversion doesn't happens anymore, but still doesn't change the fact that it DID happen at the first change of owners.

Also, I need to confirm this, but theoretically, as a level 100 player you can buy Makabras from the store, rapidly level them with the experience gained through level 100 fights, and sell it on the market when you think it is at a good level. A production of leveled Makabras, a market of RWC-IGC conversion.

Quote
I completely agree, I wish they didn't have any stat items on the store at all but I would have this system over the Kama->Ogrines any day. I was seriously borderline considering not subscribing when I heard rumors they were going to use the same Ogrine system in Wakfu for kama exchange. In its current state though I honestly don't feel this is anything to get up in arms about, if the day comes that they do cross the line then I will simply unsub as would many others.

Obviously for saying this people will call me a "corporate sheep" and "Ankama fanboy" but I'm willing to let them do some things that I may not agree with so long as it doesn't ruin my personal experience with the game and so far these weapons haven't ever made me feel as though I was at a disadvantage nor did I ever feel as though need to purchase them.

If anyone strongly feels that these items are seriously affecting your enjoyment of the game I was honestly encourage you to unsub because if you're not enjoying yourself why continue to pay for the service.
Some people prefer to avoid getting hit by a car rather than deal with the consequences when it does happen.

Curiously, I was expecting to do the same thing as you about the ogrines issue. Before the game was officially released I was almost sure they would include it in the game. And I still think they will include, eventually. This Cash Shop thing came out of nowhere for me, I didn't thought they would be that stupid, but they actually are. This game has countless flaws that need to be addressed, and a Cash Shop or Ogrine System just make it so bad, that I don't think neither of those two are acceptable. I'm trying to get an answer from them, or anything. If they don't do something about it, then I'm out as well. But I'm trying to avoid getting hit by the car.


This post has been edited by Yechnagoth - March 06, 2012, 02:41:07.
Thread : Devblogs  Preview message : #146201  Replies : 105  Views : 3976
posté March 06, 2012, 00:30:51 | #15
There was something I'd always like to know: Is there anything in bridge cities to make things plantable there? I know amakna always had things planted in the bridge cities, but I never saw this anywhere else.


Thread : General Discussion  Preview message : #146145  Replies : 6  Views : 545
posté March 05, 2012, 20:33:39 | #16

Quote (felppe @ 05 March 2012 19:18) *

Quote (Yechnagoth @ 05 March 2012 17:28) *

Quote
You're forgetting the huge amount of time a player will need to invest into leveling these items.
If you get one of them at a low level, you don't really need to do anything other than put them there and level yourself normally, its not extra effort, its less effort than getting other weapons. You just equip it and nothing else. With other weapons you need to either grind them/farm mats for them or farm kamas to buy them.

Their purpose is to make players have less effort. Troyle has also mentioned that purpose in the other topic:

Multiple people in my guild have these weapons and they are increasing in power at a much lower rate then they are leveling, if you invest in these weapons you will be force to use them long after you hit level 100 which means any weapon drops you get on the way will end up sitting at the bottom of your bag. They are not optimal for leveling and in fact reduce the flexibility of your character. They only benefit those who are willing to invest the time and effort to max them out.

I can agree that using these items slightly reduces the effort needed by the player to hunt gear but it is a rather large trade off for anyone not looking to play this game to level 100+.
Then they're getting scammed, they didn't get what they paid for, because the concept for these items is essentially this: a shorter path.

And are they using the items in the right way? If you use more than one Makabra at once the experience will split between them.


Quote
Because Ogrines (in Dofus) are instant money-to-power currency. Sub pets have existed for a long time in Dofus and hardly put a dent in the game balance because they required months of time investment to become useful and had free and equally powerful counter parts in-game (similar to Makabras).

In an ideal world I would not have the Makabras on the store at all and I agree that any advantage you can buy with real money can harm the balance of the game, but I can't really see them being seriously detrimental to the game anymore so than pets. I would much rather have Keith Derkinstien buy a weapon from the store and spend a year maxing it out than have him be able to buy unlimited Kamas with Ogrines simply because he was loaded in real life.
But you can use Makabra to make a real world currency to in-game currency conversion, just like ogrines, that is what I was talking about.

And this ideal world is not utopic, you can achieve this ideal level, many games did. It's not like the cash store is an unavoidable decision, it's not like there is no other way. It's there because they decided to, and they can decide to not have a cash store as well. If this is better than what we have on Dofus, surely is... but this does not mean it is good. You can simply not have a cash store, and that is even better.


Quote
What no? Yes, they did.
I don't think mods can delete your posts, they can make it invisible, and when they do you can see your post was switched to invisible, just other people that can't see it, but you do. They usually include the reason when its not obvious as well. Try to send a PM to one of our mods (Kronaut, O Respeitador or Dalikeor) to see if they can clarify it.


This post has been edited by Yechnagoth - March 05, 2012, 21:00:51.
Thread : Devblogs  Preview message : #146021  Replies : 105  Views : 3976
posté March 05, 2012, 19:14:40 | #17

Quote (Notter @ 05 March 2012 18:36) *

Quote (Yechnagoth @ 05 March 2012 17:17) *

Quote (Notter @ 05 March 2012 17:16) *
Ok, show me where did I or bluze say we don't like paying please? In fact, if you had even read the main topic regarding that, you'd see me and bluze were defending the game should be paid. This has nothing to do with most of the complaints.

Yechngoth, i wasn't actually referring to anyone in particular, i just read some threads here and there, and that's the impression i got.
since the posts i read were all about subs and F2P complaints etc.
Yes, I know. I mentioned other people on the second paragraph, in case you skipped it...


This post has been edited by Yechnagoth - March 05, 2012, 19:14:57.
Thread : General Discussion  Preview message : #145963  Replies : 13  Views : 684
posté March 05, 2012, 18:27:56 | #18

Quote (Kuraibara @ 05 March 2012 18:18) *
was officially launched in Europe


^ But this is international launch, not just Europe

Nice review by the way

Also you forgot to mention Enunof.
Seems it got changed, but again, its international release, not just Europe and NA.


Thread : General Discussion  Preview message : #145925  Replies : 2  Views : 354