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water glyph "fix"
posté May 02, 2012, 12:26:47 | #1
water glyph "fix" Until now the water glyph description was "10(30)% res + 3% per charge remaining ", but the bonus per charge was +1% instead of 3%, a lot of people thought it was a bug.

Whit the new patch they fixed water glyph.. changing the description accordingly to the +1% per charge!

Any thoughts?


posté May 02, 2012, 12:31:10 | #2
Lots of hight level fecas have 26 charges per plate so 3% per plate would be a lot (78%)


posté May 02, 2012, 12:43:22 | #3

Quote (Spazturtle @ 02 May 2012 12:31) *
Lots of hight level fecas have 26 charges per plate so 3% per plate would be a lot (78%)
wrong.. the max number of plate/charges is 20, you probably saw feca using peace armor, PA gives + 6 plate when casted so with maxed GoA and feca master and peace armor you reach 26 plates, but only with peace armor.

However even with 20 plate the bonus would be 70% with 3% per charge, wich is surely too hight but I think that this way it's too low, remember that a glyphes looses 1 + 1xperson on it charges a turn...


posté May 02, 2012, 13:10:49 | #4
70% resists are NOTHING, i mean, that's 70% less BASEdamage of a spell.
Usually ppl have like 300% dmg and stuff, which would go down to 230% dmg.
Now lets say our spell has 50 basedamage. with 300% dmg that would be 200 dmg. with 230% dmg that would be 165 dmg, only 35 less...thats NOTHING if you got above 1000 HP.
ALso the armor diminishes w/ every hit...
fuck ankama...


posté May 27, 2012, 15:51:13 | #5
But It's a glyph, so, If you put 4 Glyphs surrounding someone... It stacks right?