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Thanks Ankama, thanks.
posté February 15, 2012, 19:40:19 | #1
Thanks Ankama, thanks. My god.

The new Feca.

My. God.

Discuss.


EDIT: In case this introduction was a little cryptic, I'll explain. It isn't obvious in the patch notes, but the Feca has been redesigned. My brain can't even start to comprehend how overpowered the new Feca is. If my estimations aren't wrong, it's probably the strongest class in Wakfu right now, srams be damned. I had to read all the spells twice to believe it.


This post has been edited by Aranfalc - February 15, 2012, 19:44:24.
posté February 15, 2012, 20:15:09 | #2
lol I was thinking the same. Think about peace armor now. The plates of peace armor are added to the normal plates u'd have.. so peace armor can now start with 26 plates! but it's not over.. the new speciality wich gives +40% to regenerate a plate for every hit u get work with it.. just tested.. This means infinite peace armor, and peace armor stuck with ironclad so it's an infinit 100% to all the res!!!


posté February 15, 2012, 20:20:37 | #3

Quote (stoicPunch @ 15 February 2012 20:15) *
lol I was thinking the same. Think about peace armor now. The plates of peace armor are added to the normal plates u'd have.. so peace armor can now start with 26 plates! but it's not over.. the new speciality wich gives +40% to regenerate a plate for every hit u get work with it.. just tested.. This means infinite peace armor, and peace armor stuck with ironclad so it's an infinit 100% to all the res!!!

I hadn't even thought of that. I was still at the "flip out about EVERYTHING ELSE" phase. The damage for the new feca is silly. Seriously silly.


posté February 15, 2012, 20:28:23 | #4

Quote (Aranfalc @ 15 February 2012 20:20) *

Quote (stoicPunch @ 15 February 2012 20:15) *
lol I was thinking the same. Think about peace armor now. The plates of peace armor are added to the normal plates u'd have.. so peace armor can now start with 26 plates! but it's not over.. the new speciality wich gives +40% to regenerate a plate for every hit u get work with it.. just tested.. This means infinite peace armor, and peace armor stuck with ironclad so it's an infinit 100% to all the res!!!

I hadn't even thought of that. I was still at the "flip out about EVERYTHING ELSE" phase. The damage for the new feca is silly. Seriously silly.
yes it is ... I don't know about fire and water but With earth u can do 2 fecablades and 1 fechammer in a turn with 7 ap and 2 mp.. it's 40+40+47 dmg + the damages from armors wich now deal 50% of u're spell damage + 3% for every plate (!!!) this means a tot of 110% with 20 plates  


posté February 15, 2012, 20:32:34 | #5

Quote (stoicPunch @ 15 February 2012 20:28) *

Quote (Aranfalc @ 15 February 2012 20:20) *

Quote (stoicPunch @ 15 February 2012 20:15) *
lol I was thinking the same. Think about peace armor now. The plates of peace armor are added to the normal plates u'd have.. so peace armor can now start with 26 plates! but it's not over.. the new speciality wich gives +40% to regenerate a plate for every hit u get work with it.. just tested.. This means infinite peace armor, and peace armor stuck with ironclad so it's an infinit 100% to all the res!!!

I hadn't even thought of that. I was still at the "flip out about EVERYTHING ELSE" phase. The damage for the new feca is silly. Seriously silly.
yes it is ... I don't know about fire and water but With earth u can do 2 fecablades and 1 fechammer in a turn with 7 ap and 2 mp.. it's 40+40+47 dmg + the damages from armors wich now deal 50% of u're spell damage + 3% for every plate (!!!) this means a tot of 110% with 20 plates


That's not even the start... Have you seen Fecastopheles? 6 AP 2 MP for a... wait for it... Whooping 130 damage. And that's just the direct hit, the secondary effects are even crazier.


EDIT: Check this one out: Meteorite glyph drops one meteorite PER CHARGE. So with 20 charges, 20 meteorites come down for full spell damage each. Multiply that for the number of mobs crossing the glyph, and at the reasonable pace of 4 monsters on it per turn, we're talking about 70-80 meteorites hitting the area. What the hell?

Okay now. The new Feca is impressive but there is something I have to say: Ankama wouldn't know balance if it hit them in the face.

Oh my god. Do you want to see something stupid? Yes, yes you do.

Assuming max level on everything:

  • Place glyph in front of you. -2WP
  • Defensive orb glyph on it. -2 AP, -1 MP, +1 WP, +3 AP
Repeat at both sides. End result:

-3 WP, +3 AP, -3 MP (so you have 9 MP now).

Unleash artillery. Next turn, you start with +9 AP. Tada!


This post has been edited by Aranfalc - February 15, 2012, 21:06:18.
posté February 16, 2012, 00:15:24 | #6
Amazing Feca Changes!

But is this intended?:
1. The first spell on an armor grants one WP (so an armor only costs 1WP instead of 2WP)
2. Casting a spell on an activated armor reappylies all charges


I would love it if 2. was intended, because a full support Feca would be viable (constantly reapplying buffs and on armors and glyphs).

Nevertheless, I fear some of the changes are too strong (in the fire tree).
Water is great and although it isn't very complex, it works perfectly as second tree without being useless as main tree.


posté February 16, 2012, 01:00:14 | #7
What to lvl as Earth Feca?
What abilities? And what spells to use mainly?


This post has been edited by Chaosh4wk - February 16, 2012, 01:37:51.
posté February 16, 2012, 02:16:10 | #8

Quote (dendamoo @ 16 February 2012 00:15) *
Amazing Feca Changes!

But is this intended?:
1. The first spell on an armor grants one WP (so an armor only costs 1WP instead of 2WP)
2. Casting a spell on an activated armor reappylies all charges


I would love it if 2. was intended, because a full support Feca would be viable (constantly reapplying buffs and on armors and glyphs).

Nevertheless, I fear some of the changes are too strong (in the fire tree).
Water is great and although it isn't very complex, it works perfectly as second tree without being useless as main tree.
I think and I hope this work as intended. In my opinion the reason u get +1 wp when u activate an armor or gliph is to prevent people from spamming six GoA in the first turn and activate them when needed.

The broken thing here is the new ability: plate protection. The description says "after being hit : regenerates one plate (n%)" and the max is 40%. At first it seems a good ability wich utility is to let you're armor last longer.. but it is very more!

i'll make an example: let's say u have 10 plates and that Plate protection triggers, i thought that u're plate would have remained 10 -1 from the hit and +1 from PProtection... But what happen is that ur're plate go to 11 (!!!). In the first case it would have allowed armors to last longer but in this way it makes an armor last forever. I don't think it's worth spending the points if u plan to use earth or wather armor since u can recarge them and since it seems that the effects trigger only on the armors on yourself, but it make a very broken combo with peace armor as I said in my first post.


posté February 16, 2012, 09:24:30 | #9
Have you tried Crushing wave yet? this shit hits once per enemy hit, meaning if you catch 3 in the AoE, it deals 3 times the damage!
And the fecastopheles glyph...that shit was lvl 25 for me, i have 80% firedmg, and it dealt 200! dmg to ONE enemy in ONE turn xD (oh but the fecastopheles armor seems bugged it does nothing)


This post has been edited by -SiPa13- - February 16, 2012, 09:24:59.
posté February 16, 2012, 11:52:58 | #10
Agree, the new Feca is great if it comes to spell reflection but... what about protection? Thats what Feca should be all about I mean, Im super happy with earth spells, but there is no reason to use armors from water tree because its not as effective as reflecting dmg...I guess.

It's like Feca is a tank now, not a protector  


This post has been edited by Rokugatsu - February 16, 2012, 12:59:50.
posté February 16, 2012, 14:00:25 | #11

Quote (-SiPa13- @ 16 February 2012 09:24) *
oh but the fecastopheles armor seems bugged it does nothing

It isn't bugged. What it does is smack the enemies adjacent to the armored target at the end of each turn. You can actually cast it on yourself, as a heavier hitting, less agile version of Fecablades.

The only bugged armor at the moment is Volcano.


posté February 16, 2012, 14:05:13 | #12
And what about stuff of wisdom, or something like that. How does it work? I cant understand it


posté February 16, 2012, 15:12:52 | #13
So, first of all I sadly have to agree with most things said in here.
When I got back to my lvl 17 Feca yesterday after downloading the patch I was blown away by his awesome reworked Skillset.. Especially the new Water buffs made my jaw drop. But I already had a hinch that this was too good to be true :/.
I have to say that this new Peace Armor + Plate Protection Combo is unbelievably overpowered if it works like you guys said, his Damage values on the fire skills (especially Fecastopholes) are also too high. Not way too high, but still too high...

But now for some positive Feedback in here:

Ankama did a GREAT job making all of the Feca's Skills useful. He is SUPPOSED to be a diverse character that has skills for many different situations and isn't supposed to be focusing on a single skill/element. Making this happen has definitely succeeded in my Oppinion.
Also, though his Damage is a little over the top, they definitely made it clear with this patch that they want everyone to be able to dish out a decent amount of it if they decide to do so.
Oh and for the Meteorite Spell.. It is kind of a huge AoE, but most of the time (I got about 12 Meteorites to start with) it doesn't even hit the enemy who stepped on the glyph once. It often hits me or allies, but can also really do some colleteral damage to the enemy. I don't really like how "Ecaflipely random" the skill has become, yet it is not overpowered. Just very insane and random. More like a Ecaflip - Xelor mix character should have... Whatever.

Anyway I think Ankama should just lower some damage values (ESPECIALLY FECASTOPHOLES!!!) and nerf the Peace Armor and / or remove Plate Protection.
I think that would make him a more balanced class and still fun and diverse to play!


posté February 16, 2012, 15:33:36 | #14

Quote (Thalon6 @ 16 February 2012 15:12) *
So, first of all I sadly have to agree with most things said in here.
When I got back to my lvl 17 Feca yesterday after downloading the patch I was blown away by his awesome reworked Skillset.. Especially the new Water buffs made my jaw drop. But I already had a hinch that this was too good to be true :/.
I have to say that this new Peace Armor + Plate Protection Combo is unbelievably overpowered if it works like you guys said, his Damage values on the fire skills (especially Fecastopholes) are also too high. Not way too high, but still too high...

But now for some positive Feedback in here:

Ankama did a GREAT job making all of the Feca's Skills useful. He is SUPPOSED to be a diverse character that has skills for many different situations and isn't supposed to be focusing on a single skill/element. Making this happen has definitely succeeded in my Oppinion.
Also, though his Damage is a little over the top, they definitely made it clear with this patch that they want everyone to be able to dish out a decent amount of it if they decide to do so.
Oh and for the Meteorite Spell.. It is kind of a huge AoE, but most of the time (I got about 12 Meteorites to start with) it doesn't even hit the enemy who stepped on the glyph once. It often hits me or allies, but can also really do some colleteral damage to the enemy. I don't really like how "Ecaflipely random" the skill has become, yet it is not overpowered. Just very insane and random. More like a Ecaflip - Xelor mix character should have... Whatever.

Anyway I think Ankama should just lower some damage values (ESPECIALLY FECASTOPHOLES!!!) and nerf the Peace Armor and / or remove Plate Protection.
I think that would make him a more balanced class and still fun and diverse to play!
I think that the damage is so hight because the damage calculation of GoA isn't working properly, just fix it and it will be fine. About the Peace armor + Plate protectiont combo, the easiest thing to do is to adjust plate replacement making it not lower u're armor when triggers instead of giving a +1 plate...

make this little changes and feca will be perfect!


This post has been edited by stoicPunch - February 16, 2012, 15:34:00.
posté February 16, 2012, 15:54:25 | #15
But how do you guys protect other people? Just water spells? They are quite nice but you cant recharge the armor if you use it on someone, its stupid...

I want to make the Feca that can protect other people, not just me or


posté February 16, 2012, 17:45:34 | #16

Quote (stoicPunch @ 16 February 2012 15:33) *
I think that the damage is so hight because the damage calculation of GoA isn't working properly, just fix it and it will be fine. About the Peace armor + Plate protectiont combo, the easiest thing to do is to adjust plate replacement making it not lower u're armor when triggers instead of giving a +1 plate...

make this little changes and feca will be perfect!

You are right. I didn't notice that the damage calculation was what threw off the balance in my opinion. It is obviously bugged...
In that case I agree with you, but not on the Plate Protection change. They need to take it out, or at least use your nerf idea and make PA+PP not possible to work together at all. Being able to get an extra plate or not loosing one at all is overpowered either way.


posté February 16, 2012, 18:09:03 | #17
Logged on my Feca to see what all the fuss was about, and I'm really surprised as to how they changed them, although I do agree the damage on their fire spells seems a bit over the top.


posté February 16, 2012, 20:27:34 | #18
I dont really like feca but since now is the most powerfull class (60% perma damage reduction ) im forced to make one. I hope they nerf him before the release so i can do a class i like.


posté February 16, 2012, 20:28:36 | #19

Quote (Thalon6 @ 16 February 2012 17:45) *

Quote (stoicPunch @ 16 February 2012 15:33) *
I think that the damage is so hight because the damage calculation of GoA isn't working properly, just fix it and it will be fine. About the Peace armor + Plate protectiont combo, the easiest thing to do is to adjust plate replacement making it not lower u're armor when triggers instead of giving a +1 plate...

make this little changes and feca will be perfect!

You are right. I didn't notice that the damage calculation was what threw off the balance in my opinion. It is obviously bugged...
In that case I agree with you, but not on the Plate Protection change. They need to take it out, or at least use your nerf idea and make PA+PP not possible to work together at all. Being able to get an extra plate or not loosing one at all is overpowered either way.
Not loosing a plate is not the same of get an extra plate. with maxed GoA, fecamaster and Parmor u're P armor will have 26 plates , this means 26 turn if enemy doesn't hit u and 13 turn if enemies hit you once a turn. So with a 40% percent of not losing a plate u're armor should last for an arrange of 15-16 turns assuming that u're hit only once a turn.. so in a fight especially in php peace armor would last an averange of 10 turns, which maybe is still op but surely is not as op as having it forever.. Consider that if u'll lose the peace armor you will almost always die on the next turn... However I said that because there isn't much time left and it would be an easy and quick way to resolve the problem without making a new ability.. surely it's not the best possible solution solution..

However I didn't realized that u can't recharge the armors on allies.. that's kinda suck for the water branch... Not that it makes water armor useless but it would be cool to put an armor on every party members and recharge/change them during all the fight, now it's better to focus only on one or two of you're ally and recast armors once they're removed. Wather armor are strong tough, they add 30%dmg + 1% for plate remained ON HP LOSS. This means that if an ally is hitter 3 times in a row after u cast the armor he/she will gain 50%+49%+48%=+147% on an element for the next turn.. and it's a pretty nice boots, imagine it on a iop!

However even in this case the armors works better on u than on you're ally and the best way to protect you're ally is tanking or... killing the enemies fast XD
it's a little dumb but at least now feca are playable and can be built in many way, it's a pity this changes came up so late it could be even more but overall I think it's a good update..


posté February 16, 2012, 20:53:54 | #20
Guys remember you will never have 100 level at one spell

btw i've understand now that "delivers damage upon destruction" means YOU take the damages. It's not really op then......everything is based on the luck of regenerating the plates


This post has been edited by ReilaTheMadness - February 16, 2012, 21:09:42.