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Feca... Being a Sheild n Protectors
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January 09, 2012, 15:58:41 |
#1
Feca... Being a Sheild n Protectors
Hi guys..
I don't know about this... But i think i want my Feca to be like: 1. Can withstand massive damage by any element 2. As a bait (in party) 3. Once locked (enemy), there is no turning back 4. Tank... Mammoth Tank For that, i think i gonna go as Water/Earth Feca, because i think water is defensive and earth more like counterattack. I set my first 10lvl as a base start... So for now: Abilities: - HP +10 - Strength (Earth based) +5 - Chance (Water based) +5 - Block +1 Feca Abilities: - Spell Rebound +5 - IronClad +4 So this is my plan afterwards Abilities: - Agility (air based) - Intelligent (fire based) - Lock Feca Abilities: - GoA (possible to cast and activate in one go?) - Pacification (with good resistance, can get good damage i guess?) - Intimidation Aura But to be honest, i find its really hard to fight mobs at my own level because not focusing on offensive.. Any help would be appreciated, because i think it is not possible for the moment.. But hey, if it true would that be wonderful... I think i still in the experiment phase for my Feca, and if anything goes wrong i really hope that ankama will create reset button for Wakfu.. or, maybe i just create another Feca.. For the moment, i don't see that GoA really that helpful at all because of the charge count on armor, for each charge and for each turn... imagine u being surrounded by 4 enemies... so for one turn you lost five charge is it? I don't really sure but i think that's what i'm facing, and i hope next patch for Feca, either it is on charge count or turn count is okay... But please not both... Thanks |
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January 09, 2012, 16:05:16 |
#2
Didn't read everything. I'm just offering one of my thoughts.
What about full earth Feca? Most powerful monsters tend to do close combat earth damage and if you pump strength you should have good resistances for that. Then get to lv. 55, your resistance to Earth should be at 68% base. Some from spells and it should go to 75%, 40% from ironclad and bam! 115%, oh I forgot Treechnid Set... it gives around 25% resistance if I'm not wrong, and it gives earth damage too. That's 140% Earth Resistance! Poor Iops This post has been edited by Arthropoda - January 09, 2012, 16:08:33. |
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January 09, 2012, 18:12:01 |
#3
I agree to Athropodas idea . You should focus on earth (since wisdom staff is highest hitter of fecas not avalanche) and give your characteristic points to str and hp . I think block seems really useless and costs too much . It's really low possibility to reduce dmg and just reduces by %30 . Also if you wanna be a tank feca max ironclad or spel rebound not both( i would choose ironclad because spell rebound is you know possibility) .So go for earth first as main (it doesn't mean your water skill will stay at lvl 1 you can go for water as second branch) .
So my advice for you : Earth branch Give your points to str and hp Max ironclad or spell rebound (You will have at least %40 resistance at lvl 20 which is Huge |
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January 10, 2012, 14:21:48 |
#4
I read in the other post that the actual glyph/armor mechanic just don't work, only in later levels can do something useful.
I was thinking to max iron clad, intimidation and pacification, get a staff, and just level up the elemental spells one by one, specially water and earth branch for heal and resist , and just later in game (or when they buff feca glyph/armor) max the other skill. |
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February 02, 2012, 15:25:56 |
#5
Hi Guys..!
Its been a while.. Thanks for the advice, so ive manage to get through up till lvl 30 now... otep-vodoo was right, block is not that helpful, that i realize it only up to lvl 25 which give only 20% percent of block 30% damage on each fight.. And 15 point per lvl too.. expensive.. As u guys said max iron clad was really helpful.. It can survive a long battle, alone... ! which i can sit stay relax while drinking a cup of coffee, as all feca would do.. heheh.. thanks guys! But then after a while being disciples of feca.. I realize something what makes feca class is different from others... While sacr has their demon blood of something, sadid can be one with nature, xelor has all the time in the world... but feca, which can control every battle where they want it to end because of their glyph and armor, i believe feca is great being a supporter, not even less while being alone too!... Hehe.. Then i start using glyph and armor once again, get the feel and learn each skill usage in the battle.. even fire branch! Then i said.. "cool, i can control every corner field of the battle" So from now.. I think i would go for: Feca Master I donno if i shoud master dis one? Coz it said +4 Mechanic up until lvl20 skill rite? means i can put 4 glyph in one turn? is it going to be like that or it supposed to be like that but it didn't happen? Glyph or Armor Maybe im going to master it.. 1 WP and 1 AP What do you guys think about peace armor? useful? |
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February 02, 2012, 22:47:28 |
#6
/.../ but feca, which can control every battle where they want it to end because of their glyph and armor, i believe feca is great being a supporter, not even less while being alone too!... Hehe..
I have to say that Feca is the class with the least amount of control over the battlefield /.../ Feca Master I donno if i shoud master dis one? Coz it said +4 Mechanic up until lvl20 skill rite? means i can put 4 glyph in one turn? is it going to be like that or it supposed to be like that but it didn't happen? Glyph or Armor Maybe im going to master it.. 1 WP and 1 AP What do you guys think about peace armor? useful? Well, technically u would be able to place 5 (1 base mech + passive) in one turn, but I would advise not to. Enemies have the annoying tendency to move About Peace Armor: Note that it has to be cast on a neutral armor (thus costing 2WP, I don't know whether you can "refresh" a water/earth armor to peace), but it gets the bonus from Feca Master! So it tops on 16 plates with both on max. Against 3 enemies it can last for 3, maybe 4 turns, getting you 1 or 2 "bonus" turns. Its function is similar to Clinging to Life (Sacrier), but you have to pay attention to 1: Actually cast it, bc its not passive. 2: Have 2 WP left. 3: Have some health left, bc it only eats 60% on max, you still get 40% directly. If you cast it on the verge of death, you will die anyway. Lets see an example! You have 3 enemies hitting you, dealing 100 dmg each turn. You have 160 HP. Without PA: 1st turn: deal dmg (160HP) 2nd turn: deal dmg (60HP) -dead- With PA: 1st turn: cast PA (160HP, 16 plates) 2nd turn: deal dmg (120HP, 12 plates) 3rd turn: deal dmg (80HP, 8 plates) 4th turn: deal dmg (40HP, 4 plates) -dead- All in all you get +1 turn to act and soak up dmg for +2 turns for 2 WP. (To compare Clinging to Life gives +1 turn to act and +1 turn tanking as passive.) This post has been edited by Szega - February 02, 2012, 23:10:52. Reason for edit : added more info
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