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Glyph/Armour WP cost?
posté October 31, 2011, 17:47:32 | #1
Glyph/Armour WP cost? Now, I'm playing a Feca currently, and I can see a fault in their support aspects. Once maxed on Glyph/Armour, you can successfully use the spell 6 times in a fight, with 6 WP. In a 1v1 fight alone, that is reasonable for a Feca, as they can use armours & glyphs. However, the problem is the WP cost in parties. A support Feca would be able to give his teammates armours around once. Once his teammates have lost that bonus, what worth is that Feca? Does it even have a worth then?

A Sadidda uses WP as well, for its dolls. However, the Sadidda has the ability to get back 1 WP from the speed bonus, and the Feca doesn't have that ability, traded in for the bonus of 50% resistance, which can be near useless with the usage of pacification, resist equips and in PVP against enemies with high % damage.

You may argue that the 1WP cost removes the aspect of abusing the deglyphment/explosive glyph combo too much. That's true, but it also nerfs the support Fecas affectiveness with the limit in the amount of shields they are able to use. So, why do we have 1WP on Glyph/Armour? Why not 1WP on Deglyphment, which triggers explosive glyph? That way you can only use it 6 times, as before, but then a support Feca wouldn't lose it's worth after 6 armours, as it would be able to place more once they've run out. This seems like a fair solution/suggestion, but what are your views? Should Glyph/Armour cost 1 WP, or should it not?


posté October 31, 2011, 18:01:34 | #2

Quote (agility-PWN @ 31 October 2011 17:47) *
Now, I'm playing a Feca currently, and I can see a fault in their support aspects. Once maxed on Glyph/Armour, you can successfully use the spell 6 times in a fight, with 6 WP. In a 1v1 fight alone, that is reasonable for a Feca, as they can use armours & glyphs. However, the problem is the WP cost in parties. A support Feca would be able to give his teammates armours around once. Once his teammates have lost that bonus, what worth is that Feca? Does it even have a worth then?

A Sadidda uses WP as well, for its dolls. However, the Sadidda has the ability to get back 1 WP from the speed bonus, and the Feca doesn't have that ability, traded in for the bonus of 50% resistance, which can be near useless with the usage of pacification, resist equips and in PVP against enemies with high % damage.

You may argue that the 1WP cost removes the aspect of abusing the deglyphment/explosive glyph combo too much. That's true, but it also nerfs the support Fecas affectiveness with the limit in the amount of shields they are able to use. So, why do we have 1WP on Glyph/Armour? Why not 1WP on Deglyphment, which triggers explosive glyph? That way you can only use it 6 times, as before, but then a support Feca wouldn't lose it's worth after 6 armours, as it would be able to place more once they've run out. This seems like a fair solution/suggestion, but what are your views? Should Glyph/Armour cost 1 WP, or should it not?
+1

I agree, i've just leveled up my feca ro 35. And all i could notice is that i do run out of WP, since i usually use glyphs. and its common for me to use 3 glyph and an armor during a game. thats 4WP already. Now if i had allies...


posté October 31, 2011, 18:03:35 | #3
i agree because glyphs and armors are not so powerful to have a wp cost.

1 wp on deglyphment should be fine to not abuse of the spell.


posté October 31, 2011, 18:07:13 | #4
i do not rely on degyphment to trigger explosive glyph. i just tank and wait

it would probably just be more suitable if feca did not need to cast armor/glyph when casting water spells on allies because the buff it gives is so low anyway it would still be pretty under powered even then

i was hoping that feca could play defensively but it just does not work right now


posté October 31, 2011, 18:47:49 | #5
You don't have to cast an armor on all of your party members...


posté October 31, 2011, 19:58:12 | #6

Quote (Glabrezu @ 31 October 2011 18:47) *
You don't have to cast an armor on all of your party members...
Who Say ?

Cast Armor ?! When ? Where ? ... Armor is uslessssssss

Glyph ? I cast only solo or tatic (Volcano Glyph)

Or... sometime +1AM/MP...

Armor / Glyph is usless... only Explosive...


And ... why "Glyph or Armor" where IS BONUS?!

1lvl ... 9lvl only reduce cost ... 0 bonus... joke...


This post has been edited by Nsue - October 31, 2011, 20:00:09.
posté October 31, 2011, 22:12:54 | #7
I agree that glyphs and armors are completely underpowered in the lower levels. No idea about the higher levels, since my Feca is still lvl 25. And also the armors don't work as they should do atm...

I only use glyphs and armor, because they are fun to cast. Not because they have big benefits. I think Feca could be perfectly fine without glyphs and armor.


posté October 31, 2011, 22:20:41 | #8
I Play Feca... and sometime use Glyph (strategic - Volcano..) only..
Only Bubble or 5AP(Water spell) or Volcano/Meteor... :] 


posté November 01, 2011, 16:52:25 | #9

Quote (Youkay86 @ 31 October 2011 22:12) *
I agree that glyphs and armors are completely underpowered in the lower levels. No idea about the higher levels, since my Feca is still lvl 25. And also the armors don't work as they should do atm...

I only use glyphs and armor, because they are fun to cast. Not because they have big benefits. I think Feca could be perfectly fine without glyphs and armor.
You're right, at the moment a Feca could be played perfectly fine without any of the glyphs/armours. But, that's the problem. Shouldn't a Feca really need to use the glyphs/armours? I mean, that's all that makes the class special. Otherwise it'd just be a Close-Mid-Range fighter, with none of the high damage potential of an Iop and none of the high health of a Sacrier. I do think though, that with 3 glyphs at higher levels, and if you use Avalance, you'd be dealing immense damage each turn, and the glyphs don't just target 1 player!

And Nsue, you're right about there being no bonuses for leveling up Glyph/Armour and that there should be. In my opinion, I would have at least expected the higher the level, the more plates/charges, but there isn't even that. Best case scenario, they'd have a % bonus to damage dealt or resistance increase or something.


posté November 01, 2011, 23:53:34 | #10
i think they should combine feca master with iron clad and glyph/armor ( like at 9th lvl of glyph and armor it should be 1 ap to cost and plates=9 charges =9 and iron clad at lvl 20 +%20 res. and 4 mechanics) its because all fecas needs to use glyphs and armor ( even some of them re useless) first 40 lvls you should gve all your points to this 2 supportive skills its not fair . like i should be lvl 40 to become feca .... im not able start the game using armor or glyphs and also i need to be lvl 40 to become strong... and also armors are destroyable by attacking its not fair ( air iops or air ecas can easily destroy your armor in a turn thats what i mean) like they re strong enough to destroy ... and also not all glyphs and armors are useful as i ve sasid before ( some of them suck like steam armor it just heals you %5 when its max its like a joke)


and finally is it just me or nobody can understand Nsue? its like he is always complainig about everything and hates this game ...


posté November 03, 2011, 06:24:36 | #11
In my oppinion armor is useful , ex. natural attack armor - resistance , fecabo armor attacks from long distance ...


posté November 03, 2011, 14:46:39 | #12
lucas the problem of fire armors is that you destroy them while you attack an enemy that has one of the armors adn the effect are ridicolous.

the life span of the glyphs/armor has not to be affected by hits but only by use.


This post has been edited by prespicboy - November 03, 2011, 14:47:56.
posté November 03, 2011, 16:52:54 | #13

Quote (prespicboy @ 03 November 2011 14:46) *
lucas the problem of fire armors is that you destroy them while you attack an enemy that has one of the armors adn the effect are ridicolous.

the life span of the glyphs/armor has not to be affected by hits but only by use.
If they don't fix that, they've severly affected the Fecas gameplay, even if they remove the WP cost from Glyph/Armour.


posté November 03, 2011, 19:20:01 | #14

Quote (prespicboy @ 03 November 2011 14:46) *
lucas the problem of fire armors is that you destroy them while you attack an enemy that has one of the armors adn the effect are ridicolous.

the life span of the glyphs/armor has not to be affected by hits but only by use.
This.

Also, the effects need to be buffed pretty much across the board.


posté November 04, 2011, 01:40:14 | #15
Armors are crap. And charge-thing (plate) are crap too.
Water armors are good only at max lvl.

So, should I up my Feca just to START playing when my armors get lvl 100?
Noway.


posté November 04, 2011, 10:09:50 | #16
i doubt that even at lvl 100 the actual bonuses of the armors/glyphs are enough to make him competitive (for the armors the level 100 bonuses have to be the lvl 0 bonuses).

feca is meant to be a protector but he can't protect anyone even himself, for example the eni has better "protection" spells: transcendence and costitution (having +20% hp add some durability) but woot? devs didn't remove healing spells from the eca because they were eni's competence?.


posté November 04, 2011, 10:39:21 | #17

Quote (prespicboy @ 04 November 2011 10:09) *
i doubt that even at lvl 100 the actual bonuses of the armors/glyphs are enough to make him competitive (for the armors the level 100 bonuses have to be the lvl 0 bonuses).
This(with exception of damage dealing armors, where they should simply deal damage equal to the spell used to place the armor. IE: fecablades, fecammer, fecaboo, meteor shower, flaming carpet. Volcano would be trickier, maybe just double current dmg).


This post has been edited by kaerius - November 04, 2011, 10:39:54.
posté November 25, 2011, 17:02:15 | #18

Quote (prespicboy @ 04 November 2011 10:09) *
i doubt that even at lvl 100 the actual bonuses of the armors/glyphs are enough to make him competitive (for the armors the level 100 bonuses have to be the lvl 0 bonuses).

feca is meant to be a protector but he can't protect anyone even himself, for example the eni has better "protection" spells: transcendence and costitution (having +20% hp add some durability) but woot? devs didn't remove healing spells from the eca because they were eni's competence?.

I'm quite inclined to agree. Right now things are looking pretty grim.

Also..can you even have armor on multiple targets? I cast armor on myself, then on an enemy. As soon as I do that, the armor disappear from myself.


posté November 25, 2011, 21:16:30 | #19
Just to let you guys know, since the last update allows oyu to see the plates left on an armor by pressing control, if you recast a water or earth spell on an ally that already has a water or earth armor, it will reemplace the active armor AND refill the charges. So if you want someone to keep an armor for longer, recast the spell or a different one on them and it will refill, and you wont have to waste another wp re-armoring them. I think it doesnt works with fire armors thou.


posté November 25, 2011, 23:31:57 | #20

Quote (DashxAngel @ 25 November 2011 21:16) *
Just to let you guys know, since the last update allows oyu to see the plates left on an armor by pressing control, if you recast a water or earth spell on an ally that already has a water or earth armor, it will reemplace the active armor AND refill the charges. So if you want someone to keep an armor for longer, recast the spell or a different one on them and it will refill, and you wont have to waste another wp re-armoring them. I think it doesnt works with fire armors thou.
I tested this some, and I found that some skill would actually reduce your charge instead of refilling it or something weird like that. Or at least if I only have 1 charge left, it will disappear altogether. It seems really glitchy right now.

Now that's a huge functionality change. Someone really should be putting this in bold, italics, and underlined on the main page. Or at least on the damn skill's description.


This post has been edited by TrollZilla - November 26, 2011, 02:22:36.