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Collection of Feca's bugs, for contribution
posté October 26, 2011, 21:06:45 | #1
Collection of Feca's bugs Well, as usual, I'm starting this new thread for everyone to contribute bugs that you found about Feca such as translation error, skills not working as description, skills not working as you expected it to, etc.

This time let's do it in a more formal format:

Bug No. #
  • Title
  • Skills contribute to the bug
  • How to reproduce it
  • Details
If you find that your report about the bug is not complete and there's more about it, just make a new post if there's someone else has already posted after your last post, else, edit your last post

Thank you

I will contribute the first one:

Bug No.1

  • Title: Unlimited armor or rechargeable armor
  • Skills contribute to the bug: Glyph or Armor; all earth, water spells (not sure about fire)
  • How to reproduce it: cast any water/earth spell on the armor before it runs out of plates
  • Details: All self-targetable spells of Feca doesn't damage the Feca itself and also doesn't consume plate but possibly recharge the plate count by 1 or nullify the plate cost of that turn. What I have tested was: Turn 1 (T1): cast the armor on myself (not getting hit), T2: cast a spell on myself to activate the armor, T3: cast another spell on myself to switch to a different armor, T4: cast the first spell on myself, etc. There has been many alteration to that test such as keep casting the first spell or keep casting the 2nd spell but the armor did not disappear. If I skip casting a spell on myself for 1 turn, the armor will be removed, even if in the previous turn I have casted 3 times a 2AP spell on myself therefore I believe each cast does not recharge the plate count by 1. The armor is removed in the 1st turn in which I get hit by 2 or more mobs at once. With all above I'm not sure in which phase the armor's plate is consumed and in which phase it is recharged. I haven't leveled up Feca Master so my plates are limited to 3 so I can't be too sure.

Bug No.2
  • Title: Inaccurate skill description
  • Skills contribute to bug: Pacification
  • How to reproduce it: cast Pacification
  • Details: The skill does not exactly reverse Damage% and Resistance%. New Damage% = Old Resistance%. However, new Resistance% = Old Resistance% + old Damage% (which is a good thing lol). Using this skill, Feca will be able to take on harder strike instead of "strike harder". The duration of this skill only lasts 1 turn (the turn it is casted). With this skill, Feca can become superpanda for one turn lol.



This post has been edited by Resonate - October 26, 2011, 22:47:20.
posté October 30, 2011, 22:22:59 | #2
Bug No 3

  • Title: Fecablade/Fecammer armor cast on others active on Feca but not team members
  • Skills contribute to the bug: Armor and Fecablade/Fecammer
  • How to reproduce it: Cast armor on an ally and activate the armor with Fecablade/Fecammer
  • Description: When my Feca casts Fecablade armor on an ally, damage is only dealt if an enemy stands next to my Feca, and NOT if the enemy stands next to my ally. Similar thing with Fecammer armor.
 

Bug No 4

  • Title: Flaming armor plates on enemy decrease when ally attacks that enemy
  • Skills contribute to the bug: Armor and Meteorite shower
  • How to reproduce it: Cast armor on an enemy, activate the armor with Meteorite Shower and attack the enemy with a spell
  • Description: With each hit the enemy carrying the Flaming Armor, the number of plates reduce. Thus, even if Fecamaster is maxed, after a couple of rounds all plates are gone. I haven't tested it with other fire branch armors, but I assume it should be the same.


Bug No 5

  • Title: Fecammer Glyph loses one charge when step upon even without activation
  • Skills contribute to the bug: Glyph and Fecammer
  • How to reproduce it: Cast glyph and activate the glyph with Fecammer
  • Description: When the Feca activates a Glyph with Fecammer and then steps on it, the glyph loses one charge. I think the original intention was that the glyph loses a charge when somebody attacks the ally standing on the glyph and the glyph effect kicks in. Similar things occur with all other earth type glyphs.


PS: seriously, Feca is full of bugs. I think we could continue this list until bug no 100 (slightly exaggerated). I hope an update with lots and lots of fixes is coming soon -.-


posté November 28, 2011, 18:38:34 | #3
Bug No 6

Title: Meteorit glyph
Skills contribute to the bug: Meteor shower
How to reproduce it: Cast glyph and activate the glyph with meteor shower. Activate it.
Description: The glyph is killing himself. He can target meteors on self.


posté January 11, 2012, 17:02:54 | #4

Quote (Hobivan @ 28 November 2011 18:38) *
Bug No 6

Title: Meteorit glyph
Skills contribute to the bug: Meteor shower
How to reproduce it: Cast glyph and activate the glyph with meteor shower. Activate it.
Description: The glyph is killing himself. He can target meteors on self.

or does nothing o.O
a real waste of charge x.X especially when the enemies with high mp dance all over it..


posté January 18, 2012, 01:48:48 | #5

#BUG 7
Title
: Spell Rebound
Skills contribute to the bug: Spell Rebound
How to reproduce it: Let some monster atack you, or some Feca use his magic on you
Description: The monster atack on close combat, the spell rebound trigger but the monster does not take damage. If it was a Feca's magic ( in pvp) spell rebound does the same thing.


#BUG 8
Titlevping with another feca
Skills contribute to the bug: earth and water magics
How to reproduce it: Cast a earth/water magic on a feca with armor, pvp also.
Description:When u cast your magic on another feca duelling with you, if he has a armor on u will never hit him.

#BUG 9
Title: Friend fire
Skills to contribute to the bug: any feca's magic
How to reproduce it: Try to friend fire.
Description: If u aim a friend or a sadidas doll, and that sadidas tree u can't give any damage.

BUG 10
Title: Crash wave combo
Skills to contribute to the bug: water glyphs
How to reproduce it: Use crashing wave on the center of a water glyph
Description: If u cast a water glyph and ( on the next turn obviously) u cast a crashing wave in its center u can cast it twice.


posté January 18, 2012, 10:23:09 | #6
I don't think that the bug N1 is a bug. For what I tested the armors are rechargeable in this way: if you cast a spell on yourself after having already an armor active, the new armor will have the maximum number of plates according to your feca master level.

The reason why you could have thought that recast a spell on you rise the armor only by one plate is because having feca mastar at level 0 you have only 3 max plates, so after one turn your armor drops to 2 plates and recharging the armor u return to 3 , your max that you can't overcome; this is why if you cast the spell on you a second time the plates will still be 3, because you've took twice the armor to it's maximum plates; I tested with feca master at level 3 (4 max plates): after one turn my plates dropped to 2 (-1 for the passing of turn and -1 for being hit) , recasting the armor the returned to 4 and casting the same armor a second time the plates remained 4.

the problem about the armor to be removed if you skip recharging them for 1 turn probably happens because armors loose 1 plate if you're hit, so if you're max is 3 after one turn it will drop to 1 (-1 for the passing of turn and -1 for being hit) and the next turn it will disappear or because u've been hit or because of the passing of turn.

Basically some of the bugs you've listed about armors aren't exactly bugs, a bug is something that doesn't work properly, armors work properly but they are poorly designed and this make them be generally ineffective. Posible solutions are making multiple systems of plates consuming for different kinds of armors or removing the plates depletion when got hit while reducing the max plates so that armors won't be too unbalanced.


This post has been edited by stoicPunch - January 18, 2012, 13:28:25.
posté January 22, 2012, 04:31:03 | #7
As for bug 10, crushing wave triggers double casts as long as you cast it on an activated glyph. Dosn't have to be a water glyph. Though if it were an official but undocumented feature i think it would add more depth to feca's gameplay XD. Thus can anyone comfirm if it's a bug or was it intended? ^^;