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Collection of Feca's bugs, for contribution
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October 26, 2011, 21:06:45 |
#1
Collection of Feca's bugs
Well, as usual, I'm starting this new thread for everyone to contribute bugs that you found about Feca such as translation error, skills not working as description, skills not working as you expected it to, etc.
This time let's do it in a more formal format: Bug No. #
Thank you I will contribute the first one: Bug No.1
Bug No.2
This post has been edited by Resonate - October 26, 2011, 22:47:20. |
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October 30, 2011, 22:22:59 |
#2
Bug No 3
Bug No 4
Bug No 5
PS: seriously, Feca is full of bugs. I think we could continue this list until bug no 100 (slightly exaggerated). I hope an update with lots and lots of fixes is coming soon -.- |
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November 28, 2011, 18:38:34 |
#3
Bug No 6
Title: Meteorit glyph Skills contribute to the bug: Meteor shower How to reproduce it: Cast glyph and activate the glyph with meteor shower. Activate it. Description: The glyph is killing himself. He can target meteors on self. |
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January 11, 2012, 17:02:54 |
#4
Bug No 6
Title: Meteorit glyph Skills contribute to the bug: Meteor shower How to reproduce it: Cast glyph and activate the glyph with meteor shower. Activate it. Description: The glyph is killing himself. He can target meteors on self. or does nothing o.O a real waste of charge x.X especially when the enemies with high mp dance all over it.. |
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January 18, 2012, 01:48:48 |
#5
#BUG 7 Title: Spell Rebound Skills contribute to the bug: Spell Rebound How to reproduce it: Let some monster atack you, or some Feca use his magic on you Description: The monster atack on close combat, the spell rebound trigger but the monster does not take damage. If it was a Feca's magic ( in pvp) spell rebound does the same thing. #BUG 8 Title Skills contribute to the bug: earth and water magics How to reproduce it: Cast a earth/water magic on a feca with armor, pvp also. Description:When u cast your magic on another feca duelling with you, if he has a armor on u will never hit him. #BUG 9 Title: Friend fire Skills to contribute to the bug: any feca's magic How to reproduce it: Try to friend fire. Description: If u aim a friend or a sadidas doll, and that sadidas tree u can't give any damage. BUG 10 Title: Crash wave combo Skills to contribute to the bug: water glyphs How to reproduce it: Use crashing wave on the center of a water glyph Description: If u cast a water glyph and ( on the next turn obviously) u cast a crashing wave in its center u can cast it twice. |
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January 18, 2012, 10:23:09 |
#6
I don't think that the bug N1 is a bug. For what I tested the armors are rechargeable in this way: if you cast a spell on yourself after having already an armor active, the new armor will have the maximum number of plates according to your feca master level.
The reason why you could have thought that recast a spell on you rise the armor only by one plate is because having feca mastar at level 0 you have only 3 max plates, so after one turn your armor drops to 2 plates and recharging the armor u return to 3 , your max that you can't overcome; this is why if you cast the spell on you a second time the plates will still be 3, because you've took twice the armor to it's maximum plates; I tested with feca master at level 3 (4 max plates): after one turn my plates dropped to 2 (-1 for the passing of turn and -1 for being hit) , recasting the armor the returned to 4 and casting the same armor a second time the plates remained 4. the problem about the armor to be removed if you skip recharging them for 1 turn probably happens because armors loose 1 plate if you're hit, so if you're max is 3 after one turn it will drop to 1 (-1 for the passing of turn and -1 for being hit) and the next turn it will disappear or because u've been hit or because of the passing of turn. Basically some of the bugs you've listed about armors aren't exactly bugs, a bug is something that doesn't work properly, armors work properly but they are poorly designed and this make them be generally ineffective. Posible solutions are making multiple systems of plates consuming for different kinds of armors or removing the plates depletion when got hit while reducing the max plates so that armors won't be too unbalanced. This post has been edited by stoicPunch - January 18, 2012, 13:28:25. |
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January 22, 2012, 04:31:03 |
#7
As for bug 10, crushing wave triggers double casts as long as you cast it on an activated glyph. Dosn't have to be a water glyph. Though if it were an official but undocumented feature i think it would add more depth to feca's gameplay XD. Thus can anyone comfirm if it's a bug or was it intended? ^^;
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