April 21, 2012, 07:20:14 |
Quote (KaMiNaRI @ 16 April 2012 21:07)
90 lvl sram here...i dont know what is your problem with sram???he is absouloutly balansed...low dmg?200 crits?You dont get one fact clone 2x 200 crits + your own 2x 200 crits dat's 800 dmg for turn...dats more dmg than iops...invisible is weak?Yes lost invisible bcoz of heal is bullshit...but he is playable at all...i have 450 perception and have long invisible even with crobaks...min 6-7 turn...i dont know how did you play do with sram but you really need change your build because its seems like noobish build...in pvp many ppls make suicide bcoz they cant find me(even cra)you cant use some brains for doing something for being undetected?So sram just not your class...it is hardplay class that's all,but if you can handle this hardcore you will be have awesome kill machine...thats my point
lol no offence but air sram is the least skill-based style of all sram builds, simply because you rely on your opponent not seeing you, instead of actual skill.
I'm a lvl87 water sram, yes you will definitely kill me in pvp, but again, not because you have skill. putting everything in perception/dodge means your damage will be very low.
and to the original poster, I don't know about you but my water sram does around 450 per turn, with double I kill a crow in 1 turn, so that's around 1000, more if I'm lucky with crits. my base AP is 10, meaning my double will have 11 (12 if crit), with that kinda of AP the double casts 1 more spell than the real one, and it can almost always push opponent away at end of each turn and escape, unless my opponent kills my double every time, which is actually not too bad because he/she would already be loosing 2 AP per turn, and spending more AP to kill double means I will remain mostly unharmed.
many people complain about Guile halving your damage, what they don't realize is that it no longer serves the same purpose as Fourberie. in beta this spell was used to initiate combat, which gave srams an unfair advantage, since srams could backstab 100% unless the opponent is hugging a wall. and by the way, you also save MP by approaching your opponent with Fourberie, that's why I think it's OP and Ankama did a good job nerfing it. Guile is now used to position yourself AFTER you've dealt the damage, especially in a group, you can combine Fear and Guile to escape far behind the frontline if need be. my suggestion to you would be Diversion, when maxed you will be able to almost always backstab, but at the cost of 1AP.
however, you will always have problems fighting invisible srams, xelors and cras. the sram is just not designed well to go against those classes (perhaps you'll have easier time with invisible sram).
my opinion of the sram class is that they're very fun and challenging to play, I wouldn't want to be an air cra or invisible sram simply because it would be boring.
This post has been edited by Siuling - April 21, 2012, 07:29:09.