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Sram is Underpowered actually, that's all
posté April 16, 2012, 21:07:06 | #21
90 lvl sram here...i dont know what is your problem with sram???he is absouloutly balansed...low dmg?200 crits?You dont get one fact clone 2x 200 crits + your own 2x 200 crits dat's 800 dmg for turn...dats more dmg than iops...invisible is weak?Yes lost invisible bcoz of heal is bullshit...but he is playable at all...i have 450 perception and have long invisible even with crobaks...min 6-7 turn...i dont know how did you play do with sram but you really need change your build because its seems like noobish build...in pvp many ppls make suicide bcoz they cant find me(even cra)you cant use some brains for doing something for being undetected?So sram just not your class...it is hardplay class that's all,but if you can handle this hardcore you will be have awesome kill machine...thats my point


posté April 16, 2012, 21:38:33 | #22
Wait...you have 450 perception on your stats? Or you have 450 perception when you are invisible?


posté April 16, 2012, 22:00:00 | #23
When i am invisible (100 with points+100 sram2thebone + invisible 9 lvl)


posté April 16, 2012, 22:35:34 | #24

Quote (KaMiNaRI @ 16 April 2012 22:00) *
When i am invisible (100 with points+100 sram2thebone + invisible 9 lvl)

I'm doing the same thing  


posté April 17, 2012, 07:05:37 | #25
Find mistakes on your self...you can probably waste more per than needed...example:you waste more mp than needed(hit and go away in 1 sell you waste all cells)and possibly you can lost your invis bcoz of lock...so i use 80 points for make 40 dodge with sram2thebone i have 60 dodge on my own+items and i have not big lock chanse at all...in pvp you just need more mp for being undetected...try new tactics and you will win


Tofurby on Diet * Member Since 2012-03-12
posté April 17, 2012, 22:40:43 | #26
All we need is some tweaks, like heals not reveals invis, and such. Or Hemorrhage is not killing your double.


posté April 18, 2012, 23:41:28 | #27
Would be nice if they would add the extra effects from hitting the sides or the back with fire element spells like in other elements (air-stays invisible, water-steals stats). For example hitting from behind would add extra Hemorrhage stacks (would be happy with even 1 extra stack ).


posté April 21, 2012, 07:20:14 | #28

Quote (KaMiNaRI @ 16 April 2012 21:07) *
90 lvl sram here...i dont know what is your problem with sram???he is absouloutly balansed...low dmg?200 crits?You dont get one fact clone 2x 200 crits + your own 2x 200 crits dat's 800 dmg for turn...dats more dmg than iops...invisible is weak?Yes lost invisible bcoz of heal is bullshit...but he is playable at all...i have 450 perception and have long invisible even with crobaks...min 6-7 turn...i dont know how did you play do with sram but you really need change your build because its seems like noobish build...in pvp many ppls make suicide bcoz they cant find me(even cra)you cant use some brains for doing something for being undetected?So sram just not your class...it is hardplay class that's all,but if you can handle this hardcore you will be have awesome kill machine...thats my point
lol no offence but air sram is the least skill-based style of all sram builds, simply because you rely on your opponent not seeing you, instead of actual skill.

I'm a lvl87 water sram, yes you will definitely kill me in pvp, but again, not because you have skill. putting everything in perception/dodge means your damage will be very low.

and to the original poster, I don't know about you but my water sram does around 450 per turn, with double I kill a crow in 1 turn, so that's around 1000, more if I'm lucky with crits. my base AP is 10, meaning my double will have 11 (12 if crit), with that kinda of AP the double casts 1 more spell than the real one, and it can almost always push opponent away at end of each turn and escape, unless my opponent kills my double every time, which is actually not too bad because he/she would already be loosing 2 AP per turn, and spending more AP to kill double means I will remain mostly unharmed.

many people complain about Guile halving your damage, what they don't realize is that it no longer serves the same purpose as Fourberie. in beta this spell was used to initiate combat, which gave srams an unfair advantage, since srams could backstab 100% unless the opponent is hugging a wall. and by the way, you also save MP by approaching your opponent with Fourberie, that's why I think it's OP and Ankama did a good job nerfing it. Guile is now used to position yourself AFTER you've dealt the damage, especially in a group, you can combine Fear and Guile to escape far behind the frontline if need be. my suggestion to you would be Diversion, when maxed you will be able to almost always backstab, but at the cost of 1AP.

however, you will always have problems fighting invisible srams, xelors and cras. the sram is just not designed well to go against those classes (perhaps you'll have easier time with invisible sram).

my opinion of the sram class is that they're very fun and challenging to play, I wouldn't want to be an air cra or invisible sram simply because it would be boring.


This post has been edited by Siuling - April 21, 2012, 07:29:09.
posté April 23, 2012, 06:02:09 | #29

Quote (Nsuidara @ 11 April 2012 23:24) *
now Cra > Iop > Saci > Enu > Eca > Feca > Sadi > Eni > Osa > Sram ^^ mshshshs
jut to be on the realistic side the way it goes is actually

Cra > Xelor > Panda > Iop > Eca > Eni > Feca >Sram > Sadi > Sac > Enu > Osa


posté April 23, 2012, 11:17:43 | #30

Quote (zillko @ 23 April 2012 06:02) *

Quote (Nsuidara @ 11 April 2012 23:24) *
now Cra > Iop > Saci > Enu > Eca > Feca > Sadi > Eni > Osa > Sram ^^ mshshshs
jut to be on the realistic side the way it goes is actually

Cra > Xelor > Panda > Iop > Eca > Eni > Feca >Sram > Sadi > Sac > Enu > Osa

I'm pretty sure I can win against panda almost always, tried many times with a panda high level than me, not lost once. and Iop too not sure about Eca maybe can try with Rotharie XD

I think you can put Xelor and Cra together since I saw you win against capt just hope for a small map


posté April 23, 2012, 16:44:40 | #31

Quote (Siuling @ 23 April 2012 11:17) *

Quote (zillko @ 23 April 2012 06:02) *

Quote (Nsuidara @ 11 April 2012 23:24) *
now Cra > Iop > Saci > Enu > Eca > Feca > Sadi > Eni > Osa > Sram ^^ mshshshs
jut to be on the realistic side the way it goes is actually

Cra > Xelor > Panda > Iop > Eca > Eni > Feca >Sram > Sadi > Sac > Enu > Osa

I'm pretty sure I can win against panda almost always, tried many times with a panda high level than me, not lost once. and Iop too not sure about Eca maybe can try with Rotharie XD

I think you can put Xelor and Cra together since I saw you win against capt just hope for a small map
ive now won on normal maps also but i ment damage out put you can win in pvp but he said damage i think panda can get to target faster and do more damage before u even reach?


posté April 23, 2012, 17:33:50 | #32
I doubt it since most of my wins depend on kiting... if they are more mobile they should escape from my methods. btw panda was Sin

I am now going for perception at lvl95 I will have max Shadow Master and lvl101 max Perception, until then I will not duel with you :/


posté April 23, 2012, 19:45:37 | #33

Quote (Siuling @ 21 April 2012 07:20) *

Quote (KaMiNaRI @ 16 April 2012 21:07) *
90 lvl sram here...i dont know what is your problem with sram???he is absouloutly balansed...low dmg?200 crits?You dont get one fact clone 2x 200 crits + your own 2x 200 crits dat's 800 dmg for turn...dats more dmg than iops...invisible is weak?Yes lost invisible bcoz of heal is bullshit...but he is playable at all...i have 450 perception and have long invisible even with crobaks...min 6-7 turn...i dont know how did you play do with sram but you really need change your build because its seems like noobish build...in pvp many ppls make suicide bcoz they cant find me(even cra)you cant use some brains for doing something for being undetected?So sram just not your class...it is hardplay class that's all,but if you can handle this hardcore you will be have awesome kill machine...thats my point
lol no offence but air sram is the least skill-based style of all sram builds, simply because you rely on your opponent not seeing you, instead of actual skill.

I'm a lvl87 water sram, yes you will definitely kill me in pvp, but again, not because you have skill. putting everything in perception/dodge means your damage will be very low.

and to the original poster, I don't know about you but my water sram does around 450 per turn, with double I kill a crow in 1 turn, so that's around 1000, more if I'm lucky with crits. my base AP is 10, meaning my double will have 11 (12 if crit), with that kinda of AP the double casts 1 more spell than the real one, and it can almost always push opponent away at end of each turn and escape, unless my opponent kills my double every time, which is actually not too bad because he/she would already be loosing 2 AP per turn, and spending more AP to kill double means I will remain mostly unharmed.

many people complain about Guile halving your damage, what they don't realize is that it no longer serves the same purpose as Fourberie. in beta this spell was used to initiate combat, which gave srams an unfair advantage, since srams could backstab 100% unless the opponent is hugging a wall. and by the way, you also save MP by approaching your opponent with Fourberie, that's why I think it's OP and Ankama did a good job nerfing it. Guile is now used to position yourself AFTER you've dealt the damage, especially in a group, you can combine Fear and Guile to escape far behind the frontline if need be. my suggestion to you would be Diversion, when maxed you will be able to almost always backstab, but at the cost of 1AP.

however, you will always have problems fighting invisible srams, xelors and cras. the sram is just not designed well to go against those classes (perhaps you'll have easier time with invisible sram).

my opinion of the sram class is that they're very fun and challenging to play, I wouldn't want to be an air cra or invisible sram simply because it would be boring.
Same as say"Sadida can kill only because his dolls" or Sacrier only killing because his big Health and i can continue this more...


This post has been edited by KaMiNaRI - April 23, 2012, 19:46:09.
posté April 23, 2012, 20:30:16 | #34

Quote (KaMiNaRI @ 23 April 2012 19:45) *

Quote (Siuling @ 21 April 2012 07:20) *

Quote (KaMiNaRI @ 16 April 2012 21:07) *
90 lvl sram here...i dont know what is your problem with sram???he is absouloutly balansed...low dmg?200 crits?You dont get one fact clone 2x 200 crits + your own 2x 200 crits dat's 800 dmg for turn...dats more dmg than iops...invisible is weak?Yes lost invisible bcoz of heal is bullshit...but he is playable at all...i have 450 perception and have long invisible even with crobaks...min 6-7 turn...i dont know how did you play do with sram but you really need change your build because its seems like noobish build...in pvp many ppls make suicide bcoz they cant find me(even cra)you cant use some brains for doing something for being undetected?So sram just not your class...it is hardplay class that's all,but if you can handle this hardcore you will be have awesome kill machine...thats my point
lol no offence but air sram is the least skill-based style of all sram builds, simply because you rely on your opponent not seeing you, instead of actual skill.

I'm a lvl87 water sram, yes you will definitely kill me in pvp, but again, not because you have skill. putting everything in perception/dodge means your damage will be very low.

and to the original poster, I don't know about you but my water sram does around 450 per turn, with double I kill a crow in 1 turn, so that's around 1000, more if I'm lucky with crits. my base AP is 10, meaning my double will have 11 (12 if crit), with that kinda of AP the double casts 1 more spell than the real one, and it can almost always push opponent away at end of each turn and escape, unless my opponent kills my double every time, which is actually not too bad because he/she would already be loosing 2 AP per turn, and spending more AP to kill double means I will remain mostly unharmed.

many people complain about Guile halving your damage, what they don't realize is that it no longer serves the same purpose as Fourberie. in beta this spell was used to initiate combat, which gave srams an unfair advantage, since srams could backstab 100% unless the opponent is hugging a wall. and by the way, you also save MP by approaching your opponent with Fourberie, that's why I think it's OP and Ankama did a good job nerfing it. Guile is now used to position yourself AFTER you've dealt the damage, especially in a group, you can combine Fear and Guile to escape far behind the frontline if need be. my suggestion to you would be Diversion, when maxed you will be able to almost always backstab, but at the cost of 1AP.

however, you will always have problems fighting invisible srams, xelors and cras. the sram is just not designed well to go against those classes (perhaps you'll have easier time with invisible sram).

my opinion of the sram class is that they're very fun and challenging to play, I wouldn't want to be an air cra or invisible sram simply because it would be boring.
Same as say"Sadida can kill only because his dolls" or Sacrier only killing because his big Health and i can continue this more...
im on about pandas being better damage out put vs monsters not pvp lol xD


posté April 23, 2012, 23:13:44 | #35

Quote (KaMiNaRI @ 23 April 2012 19:45) *
Same as say"Sadida can kill only because his dolls" or Sacrier only killing because his big Health and i can continue this more...

er... I don't think you get my point.

all Srams need to make decisions and adjust positions etc... in a pvp fight, so do full Perception air Srams, but, once they go invisible and stay invisible, they have a much easier time playing. this is because no one is willing to invest points on Perception, this stat is only useful to a invisible Sram and people who are REALLY determined to kill invisible Srams, simply put, air Srams players have a weapon that is useless for most other players, this is why I think it's boring. obviously you won't agree because you are one, and I respect that, let's just agree to disagree

and regarding your comparisons, I must say it made me lol, when a Saddie/Osa summons a doll/pet, he/she has more to mange and keep track of in the fight, it gives them an advantage but also require more effort to make more calculations and plans (completely opposite to air Sram going invisible), plus, EVERY player can raise their effectiveness against dolls/pets by investing in useful stats like elemental resistance, dodge etc... (unlike Perception). and a tank (not all Sac have big hp) doesn't have a spell that changes his play drastically so I failed to see the comparison here.


This post has been edited by Siuling - April 23, 2012, 23:20:10.
Narcissistic Larva * Member Since 2012-03-02
posté April 23, 2012, 23:50:10 | #36
air sram is really a good class for pvp  


posté April 24, 2012, 13:49:47 | #37

Quote (Siuling @ 23 April 2012 23:13) *

Quote (KaMiNaRI @ 23 April 2012 19:45) *
Same as say"Sadida can kill only because his dolls" or Sacrier only killing because his big Health and i can continue this more...

er... I don't think you get my point.

all Srams need to make decisions and adjust positions etc... in a pvp fight, so do full Perception air Srams, but, once they go invisible and stay invisible, they have a much easier time playing. this is because no one is willing to invest points on Perception, this stat is only useful to a invisible Sram and people who are REALLY determined to kill invisible Srams, simply put, air Srams players have a weapon that is useless for most other players, this is why I think it's boring. obviously you won't agree because you are one, and I respect that, let's just agree to disagree

and regarding your comparisons, I must say it made me lol, when a Saddie/Osa summons a doll/pet, he/she has more to mange and keep track of in the fight, it gives them an advantage but also require more effort to make more calculations and plans (completely opposite to air Sram going invisible), plus, EVERY player can raise their effectiveness against dolls/pets by investing in useful stats like elemental resistance, dodge etc... (unlike Perception). and a tank (not all Sac have big hp) doesn't have a spell that changes his play drastically so I failed to see the comparison here.

Well. Invisible Srams are 100% incapable of fighting when visible. They give that ability up when they use all their stat points and skill points to help them fight while invisible.


Scary Polter * Member Since 2012-02-09
posté April 24, 2012, 14:25:26 | #38

Quote (Deqor @ 24 April 2012 13:49) *
Well. Invisible Srams are 100% incapable of fighting when visible. They give that ability up when they use all their stat points and skill points to help them fight while invisible.
Orly? I didn't know, Srams have -100% damage reduction when they're visible. I thought the point of invisibility is to gain as big advantage as you can, before you become visible and then finish off weakened enemy. Oh stupid me.


This post has been edited by krowakot - April 24, 2012, 14:25:50.
posté April 24, 2012, 16:13:05 | #39

Quote (krowakot @ 24 April 2012 14:25) *

Quote (Deqor @ 24 April 2012 13:49) *
Well. Invisible Srams are 100% incapable of fighting when visible. They give that ability up when they use all their stat points and skill points to help them fight while invisible.
Orly? I didn't know, Srams have -100% damage reduction when they're visible. I thought the point of invisibility is to gain as big advantage as you can, before you become visible and then finish off weakened enemy. Oh stupid me.

They do, in general, have a lot lower %dmg, lower resists, lower hp and lower AP than other classes/builds. Because they have to focus on other things, mainly dodge, perception and MP.


posté April 24, 2012, 16:26:09 | #40

Quote (krowakot @ 24 April 2012 14:25) *

Quote (Deqor @ 24 April 2012 13:49) *
Well. Invisible Srams are 100% incapable of fighting when visible. They give that ability up when they use all their stat points and skill points to help them fight while invisible.
Orly? I didn't know, Srams have -100% damage reduction when they're visible. I thought the point of invisibility is to gain as big advantage as you can, before you become visible and then finish off weakened enemy. Oh stupid me.

Have you ever play as Sram at high lvl in pvp? Oh wow, I bet you are a Cra's player. Great.

Find Sram in PVP is so easy, and generally a Cra has more initiative than a Sram. I met some Cra who made me 800 damage at first turn. 800 damage on 870 hp that I had. Did you understand? 800 damage at first turn. Sometimes 600 if I was lucky. No one Sram can make you 800 damage at first turn, and Sram is probably the weakest class in terms of resistance and defense.

A Cra can simply destroy a visible Sram in 2 turns.

So wait.

Traps are visible in PVP, we cannot wear an Insigna in PVP because our copy doesn't wear insigna too, the ability cost is simple crazy (a lot of Wakfu point), we have the worst defence of the game and we don't have the best damage. Any AOE spell can find us easy, against Feca or other classes we don't have a single chance of win, damage is halved after guile, we cannot spend point on damage because we need perception, dodge and other things and we need to stay invisible for improve our damage. But we have to attack in close combat, if you lock a Sram you can destroy him fast. You can destroy our copy just with a simple hit. Invisibility costs 2 wakfu, double costs 1 wakfu and any other support spell cost wakfu too. Just find us 2 times and simple destroy a max of 2 copy and a Sram is dead.

If a Sram finish his Wakfu point (and trust in me, is really easy to use 6 wakfu points with a Sram) will die fast. That's all.

So please, tell me what the hell we have to do.

Sram is simply underpowered.

Oh and I didn't talk about PVM, but there are a lot of problems too. For example if an Ecaflip roll a card who heal us, we become visible.

Oh, wow this is great.


This post has been edited by Nukio - April 24, 2012, 16:43:52.