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Fire sram end game strat
posté April 03, 2012, 10:17:18 | #21

Quote (AKAawesome @ 02 April 2012 22:00) *
much faster with 100% more damage, and in PVP goodfuckingluck

Not really. You're underestimating the usefulness of steals.


Ugly Gobball * Member Since 2012-02-16
posté April 03, 2012, 17:13:28 | #22
abcdef


This post has been edited by 1234565594 - April 04, 2012, 23:30:38.
Squited Arachnee * Member Since 2006-08-07
posté April 03, 2012, 23:17:06 | #23

Quote (AKAawesome @ 02 April 2012 17:21) *
Paraphrase: insult, insult, condescending, my build is best, your build sucks, breaking forum rules, bla bla bla, in conclusion, insult insult insult.


That's all I heard. Maybe you should try it again without all the name-calling and arrogance.


posté April 04, 2012, 21:56:24 | #24

Quote (Schmendrick @ 03 April 2012 23:17) *

Quote (AKAawesome @ 02 April 2012 17:21) *
Paraphrase: insult, insult, condescending, my build is best, your build sucks, breaking forum rules, bla bla bla, in conclusion, insult insult insult.


That's all I heard. Maybe you should try it again without all the name-calling and arrogance.


He has a point. This thread was supposed to be about discussing Fire Sram's endgame strategy. Now it's completely derailed into childish name-calling, and bickering about which build is best - this wasn't the purpose of the thread at all, and personal insults should have no place on this forum.

If we want to compete over 'which is the best build', someone should make a seperate thread for it and we can take the discussion there. It's completely unfair to fellow forumers using a topic to derail it just to insult and boast, and it's also completely against forum rules (which are stated to the right of every post you write).

These forums are supposed to be places of friendly discussion where we can share strategies about our favourite class, the Sram, and talk about its tactics, class match-ups and tree builds. I don't understand why people feel the need to disregard all that and insult people just to make themselves feel better about their own choices. It's completely uncalled for and makes these forums feel hostile and unwelcoming to new visitors - and that's not right.

I propose we just quit this irrelevant bickering, and actually start talking tactics.

In particular, I'd like to ask about stats. Once you've put stat points into 8AP, what then? Should you put points into Intelligence, Critical Hit or something else entirely?


This post has been edited by Blitziii - April 04, 2012, 21:56:59.
Ugly Gobball * Member Since 2012-02-16
posté April 04, 2012, 23:27:50 | #25
my suggestion be mp if u already 8ap  


posté April 04, 2012, 23:40:38 | #26
No wonder srams don't get any buffs, if this is the kind of behavior you guys normally have  


Ugly Gobball * Member Since 2012-02-16
posté April 05, 2012, 08:12:09 | #27
my apologies.....so how have u guys been coping with our current fire srams? please kindly share , d love to see them.

i probably stick to 9ap 5mp and training up my skills for dmg, since 11ap 4mp is mere impossible, how bout u guys?

ign Lega.


This post has been edited by 1234565594 - April 05, 2012, 08:33:26.
posté April 05, 2012, 13:41:24 | #28
I don't play a fire sram. I play water. But I guess I can still add my opinion.

I'm guessing we're talking about a visible fire sram here?

9 AP is pretty much essential. It can be reached either by buying 2 ap with stats and getting the last one from a set, or buying 1 ap with stats and getting two from a set.

As for MP, I'm not sure it is points into for a visible fire sram. I mean, what would you use it for? Invisible srams need to get in, stab, get out. You guys would, in my opinion, be better off with some HP as you will get hit a few times per battle.

If I were to make a visible fire sram I would buy 1 ap, then look for hp and crits.

As for equipments. I'd find something to get me to 9/4 or possibly 9/5 with high hp and crits. Because I assume the whole point with this build is to make a front line DPT character?


posté April 05, 2012, 14:46:17 | #29

Quote (Deqor @ 05 April 2012 13:41) *
I don't play a fire sram. I play water. But I guess I can still add my opinion.

I'm guessing we're talking about a visible fire sram here?

9 AP is pretty much essential. It can be reached either by buying 2 ap with stats and getting the last one from a set, or buying 1 ap with stats and getting two from a set.

As for MP, I'm not sure it is points into for a visible fire sram. I mean, what would you use it for? Invisible srams need to get in, stab, get out. You guys would, in my opinion, be better off with some HP as you will get hit a few times per battle.

If I were to make a visible fire sram I would buy 1 ap, then look for hp and crits.

As for equipments. I'd find something to get me to 9/4 or possibly 9/5 with high hp and crits. Because I assume the whole point with this build is to make a front line DPT character?

I'm an Air Sram so I too cannot speak from experience, but I guess this would be the direction I would lean towards if I were playing with Fire.

While high MP is heavily important for us Invisible Srams, Fire Srams seem to be more focused on keeping locked on their targets and draining their health consistently. There seems to be no real need for Fire Srams to do so much running around, compared to Air Srams who have to 'get in, stab, get out' to stay hidden.

I'd guess if a Fire Sram DID need a one-off MP boost during a battle (to finish a fleeing target or whatever), you could make do with using Scram. In my opinion, Scram's definitely a handy skill to have if you're not taking extra MP, regardless of which elemental tree you're in. That leaves you with more stat points to pour into HP, or Crit/Int (whatever works for you).

But I agree about AP - it seems essential for Fire Srams. It's just a question of where you get that AP from; is it better to get AP from stats or sets?


This post has been edited by Blitziii - April 05, 2012, 17:47:04.
Tofurby on Diet * Member Since 2012-03-12
posté April 06, 2012, 20:59:21 | #30

Quote (Blitziii @ 05 April 2012 14:46) *
I'd guess if a Fire Sram DID need a one-off MP boost during a battle (to finish a fleeing target or whatever), you could make do with using Scram. In my opinion, Scram's definitely a handy skill to have if you're not taking extra MP, regardless of which elemental tree you're in. That leaves you with more stat points to pour into HP, or Crit/Int (whatever works for you).

But I agree about AP - it seems essential for Fire Srams. It's just a question of where you get that AP from; is it better to get AP from stats or sets?
IMO,

Scram need WP, while Fire Sram using it for cast Double. Double is the main point for Fire Sram to apply Hemorrhage to opponents, and its very difficult to protect Double because of '1 hit KO', so saving WP is very essential. Based on this, additional MP for Fire Sram without depending on Scram is helpful, while MP also increase original Sram and Double mobility in battle, and don`t forget, Execution cost MP.

Although AP is also very important to Sram, but its all comes back to player style of play



ps: I`m Fire Sram 


posté April 06, 2012, 21:05:08 | #31
Yep, good points there Anoch. Guess having that extra MP's important to all Srams, no matter what elemental tree you're using.  


posté April 25, 2012, 14:31:25 | #32
I found Scram slightly useful because of my doubles Wakfu points. I'm pooling HP right now, and generally don't need the MP, while my double can easily get killed due to bad placement. Since my double isn't using Invisibility either, and obviously can't summon another double, all of its WP is basically useless.

That is not to say I would prioritize it.

My current leveling plan is Double - > Diversion -> Master Stabber - > ? Possibly Scram at this point, not too sure what would be worth the points.

As for my attribute points, I'm going 100 hp - > AP - hp. I'm working as a sort-of tank, which is working out quite well at the moment. Most Srams are getting killed big-time due to a severe lack of HP, so I'd rather level my skills and get damage from those, than put points into it. A dead damage dealer is no damage dealer.

I'm planning on running hemo-less, purely because that state doesn't seem to stack with any elemental stats, making it less-than-useful for anything other than Execution. And since Diversion applies Hemo stacks as well, I don't feel the need to use hemo-applying damage spells. Therefore, I'm focusing on Torment.

Torment got 14 damage per ap, not counting the additional 5 % (Since it's a variable). So with an 8 AP build, I have Diversion, FB, Torment, from myself and my double.

Not sure how viable this sort of build is, so I'd love to hear some comments on it.


posté April 27, 2012, 05:53:04 | #33
93 lvl fire sram and the person who keep this topic going until this day is me.


100 attribute point for hp and 6 doubles , i suggest u think more about how can u survive until u can kill an enemy with 1k-1k6 hp only by tanking,


others i wont comment.

tks + enjoy fire sram.


Ign : Lega

PS* this my second account.


This post has been edited by hungsquared - April 27, 2012, 05:54:48.
Ugly Gobball * Member Since 2012-02-16
posté April 27, 2012, 05:56:07 | #34
bzzzz

forget to log out that 2nd account when posting zzzz anyway the above is my post

sorry for inconvinience.


Ign : Lega.


Grizzled Dandelion * Member Since 2012-05-09
posté May 19, 2012, 23:35:01 | #35
My Opinion ... Points to INT (most of it) , Initiative , DODGE, HP mix it w/e u like.
Sram specialities - Double (most of it) Sram reflecs , Look around you
I see other Specialities but most of them is for Air Sram ...
Don't Give a Single Fk what the ppl think . I post this for The Guy who asking Build for Fire Sram


Tofurby on Diet * Member Since 2011-04-26
posté May 22, 2012, 10:50:59 | #36
Is it some kind of feature that my double don't get master stabber state?