
March 05, 2012, 02:41:19 |
#8
Quote (Pointyy @ 05 March 2012 01:41)

I guess, but 40% is as good as 0%. You can't expect to stay invisible.
I agree, right now I'm a lv 40 air sram and even as an Air Sram I feel that
Invisibility is a gimmick. On first look people are like "Oh look you can go invisible".
My reasons for saying say this are:
1) You lose invisibility way too easily. Even with high perception you will lose invisibility if you get locked or attacked by any source of damage even if it's friendly fire. In PvE you will always have to disengage after attacking in melee because the monster will put attacking the block you were on in order to detect you a very high priority.
2) To make Invisibility a viable option you must invest a lot of status into perception and dodge then you need to invest skill points into invisibility, sram to the bone, shadow master. In order to do this you must be high levels also.
All of this just to be invisible? Not worth it IMO. In PvP a player can take a guess with an AoE skill and detect you right away after going into invisibility. Also remember that when you put points into these status to get invisibility you lose out on HP/Damage and other stats.
*edit*
And while we are on this topic I might as well add that perception is the most useless stat never. If it isn't for invisibility this stat wouldn't exist. My guild mates don't even care about perception because they go "Fear sram? lul yeah right". Why don't they just change invisibility to a set amount of turn and make perception a more useful stat for every class.
This post has been edited by DrKerlim - March 05, 2012, 12:44:12.