Back to www.wakfu.com

No flash

Forum

Official changes for the Cra [FR Forum]
posté April 17, 2012, 14:38:20 | #41

Quote (chowchow123 @ 17 April 2012 14:22) *
So are you suggesting ankama to nerf sacriers? Because the nerf they're about to make on the cras seems perfectly fine to me; they might not be the strongest class anymore but they're still very powerful.

PS. Hey buddy compare the range of smasher and storm arrow please (:

I hardly consider 225 damage at lvl 80 powerful, also the range is kind of obvious, but then again, the fact that we cant hit anything up close and that all the pvp maps are small and not unlimited kind of makes up for it. Or did you forget that "buddy"?

After this nerf, even a lvl 75 water enu can out damage me when hes not even on a mine.


This post has been edited by MadMessiah - April 17, 2012, 14:40:09.
posté April 17, 2012, 14:42:04 | #42
LOL As i suspected, they totally screw air and earth cra ... Half server will be empty no Good job!


posté April 17, 2012, 14:52:44 | #43
It's kinda funny, how people say, that dmg of air Cra will still be good.
This would good damage for heal eni, pp enu, tank sacrier. But not for a class, who can only do damage and nothing else.

Look at Air Sac. He's got AMAZING utility and people were crying, when they nerfed his light speed damage by about 1/3.
And now Air Cra. He's got almost ZERO utility (especially with riddling nerf), they cut Storm's damage by 2/3 (plus aoe nerf) and you say it's totally ok?

Please, forget for a while how much you hate air Cra and try to be objective. I'll keep playing my air Cra, but I can say now, that my character will be one of the most useless chars in the game. Damage below average, godawful tankyness, pathetic utility.


This post has been edited by krowakot - April 17, 2012, 14:56:07.
posté April 17, 2012, 15:04:05 | #44
Ok so we can use storm arrow once at 50% dmg on the back three, so without a crit I would do about 200 dmg (thats spell lvl 94, lvl 90 char with 300% air dmg) and 100 dmg to anything in the other 3 squares, so that means cra's are now fucking useless.

I've seen xelors do over 1k dmg pvp and 1.4k dmg normal, aswell as all other chars do 600+ dmg normal and now cra's without a crit does 100 dmg? what the fuck?

The only thing that was OP for cra's was the critical hits, the normal hits was fine now you've fucked that class up, thanks for wasting my time on that char.

And what other attacks has an air cra got? homing arrow? good range but a CRIT does about 50 dmg, so basically if anything with over 800hp fights a cra, the cra loses, all you have to do is get closer cuz he can't do shit against that much hp.


This post has been edited by Puguzz - April 17, 2012, 15:06:39.
posté April 17, 2012, 15:36:32 | #45
You guys know whats fucked up? An Eni lvl 80+ doing almost 600 dmg a turn.
Now go and think what will Air Cra do after the nerf.

ya, shit their pants.

_/.


posté April 17, 2012, 15:44:50 | #46
Yep, that's what I'm saying. Once they nerf Cras, Fecas and fire Xelors - Eni and Sac will probably be the new OPs.

The thing is, there isn't so gigantic gap between air Cra and the other classes, like crying people describe on forum. But Ankama midnlessly listens to them, so they gonna give gigantic nerf to air Cra.


This post has been edited by krowakot - April 17, 2012, 15:46:54.
posté April 17, 2012, 15:52:18 | #47
Are you serious? Are you sure you've seen air cra?
Eni doing almost 600 dmg at lvl 80+? Wow, Cra can do 600 dmg at lvl...60-70? Aoe. With much better range.


posté April 17, 2012, 15:54:58 | #48
Damage dealer doing more damage than a healer? Holy crap, that should never happen!


This post has been edited by krowakot - April 17, 2012, 15:55:53.
posté April 17, 2012, 16:02:51 | #49
Ranged dmg dealer. Aoe dmg dealer. 20 lvl lower dmg dealer.


posté April 17, 2012, 16:04:31 | #50
all u Cras just mad - u deserve that nerf so bad.


posté April 17, 2012, 16:21:50 | #51
yeah nerf~ now i got new move 1 lashing 2x arrow blow earth cra FTW!!~


This post has been edited by NightWithoutLight - April 17, 2012, 16:23:28.
Reason for edit : add word
posté April 17, 2012, 16:26:39 | #52

Quote (Rotharie @ 17 April 2012 16:04) *
all u Cras just mad - u deserve that nerf so bad.


You see that is just typical. All cra players here admitted that cras needed a nerf, even a heavy one. Nobody is debating that at all.

Ankama however announced officially to destroy earth cras entirely and air cras almost with this. Also, there are classes in the game that are just as strong or close to what air cras have been before.

Fire Xelors, earth Fecas, Iops, Enis and some Sacriers to be more precise.


posté April 17, 2012, 16:29:13 | #53

Quote (Shaleigh1 @ 17 April 2012 16:26) *

Quote (Rotharie @ 17 April 2012 16:04) *
all u Cras just mad - u deserve that nerf so bad.


You see that is just typical. All cra players here admitted that cras needed a nerf, even a heavy one. Nobody is debating that at all.

Ankama however announced officially to destroy earth cras entirely and air cras almost with this. Also, there are classes in the game that are just as strong or close to what air cras have been before.

Fire Xelors, earth Fecas, Iops, Enis and some Sacriers to be more precise.
Yeah! nerf those filthy earth Fecas!!


posté April 17, 2012, 17:16:47 | #54
As i expected, many cras will complaints  


posté April 17, 2012, 17:42:44 | #55
Cra's normal damage was average, with 3 shots i was doing 500-600 dmg normal, it was only the critical hits that needed lowering and everyone knows that, if they complain cra's are too powerful that means they're shit at pvp and got owned by one.


posté April 17, 2012, 17:44:23 | #56
Im a cra and not complaining, but they should make 2 uses per turn and/or make it 3AP/2MP what was not correct was doing almost the same damage as Fire Cra (almost same CRIT damage on Explosive and Storm Arrow) the difference is Storm Arrow can be casted 3 times and Explosive just 1. Air Cras received a great nerf and Im not talking about Xelor, Ecas, Fecas, Enis because is out of the topic  


posté April 17, 2012, 18:52:00 | #57
Good job Ankama, this is a step on the right direction.


posté April 17, 2012, 19:03:29 | #58
Looks like arguing with some cra haters is pointless. Let's just wait for May, when you will take air Cra to the group and notice that he doesn't do a crap.


posté April 17, 2012, 19:29:22 | #59
What if Ankama planned to ultra nerf Cra with the Rogue release, so all the range class players will test the new one?


@Topic
Really. Am I the only one who think that Beacon Sneaking needs to be AP/MP/WP cost?
Like 1~2 AP and 1 WP for activation and the MP cost will be the range that you can teleport.

And hoping for the Earth Cra to get a new diagonal range skill. Only straight line skills are the cancer that will kill my beloved earth branch.


This post has been edited by LeroyoreL - April 17, 2012, 19:31:27.
posté April 17, 2012, 20:01:14 | #60
Maybe let's just all switch to fire. For some reason Ankama forgot to nerf that too. We could still faceroll, solo dungeons and hard mobs and instakill everything if we have Feca in group.


This post has been edited by krowakot - April 17, 2012, 20:01:57.