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Fire Crâ Stats
posté March 19, 2012, 15:52:14 | #1
Fire Crâ Stats So I'm playing a level 41 Fire-Crâ at the moment, but I'm still unsure what to skill statwise.

While most of the crâ specialities are pretty much straight forward, and it is also possible to skill every single of them to max, at some point, normal stats are something I am still unsure.

I would like to go with quite some points in Critical Hit chance, not only because it adds some damage to the skills but also because all of the Fire AoE have a secondary effect, which has a much higher procc chance when you crit.

Exploding Arrow would see additional damage, Blinding Arrow would allow me to shut down other range classes more effectivily with a higher crit chance.

I also want at least one additional AP so that I can use some of my support skills even when I want to shoot Exploding Arrow, without depending on equipment stats.
On top of that I want one additional MP so that I can either maintain my range, if enemies try to close range to me, or if not needed, convert this BP for some additional damage via support skill.

The rest of my points would go into Int and HP, for some additional damage and survivability.

Currently I planned this:
Crit 16
AP 1
MP 1
Int 200
HP 105


What do you think about this build?


This post has been edited by Varonth - March 20, 2012, 00:01:29.
posté April 23, 2012, 06:58:32 | #2
forget HP.


posté April 24, 2012, 10:22:20 | #3

Quote (Varonth @ 19 March 2012 15:52) *
The rest of my points would go into Int and HP, for some additional damage and survivability.

Currently I planned this:
Crit 16
AP 1
MP 1
Int 200
HP 105


What do you think about this build?
I dont see why you need an extra AP? Fire Cra has attacks that use alot of AP, so 1 is not going to make a difference. and if you are thinking about long range shooting, just wait until you get a set/item that gives you 1 AP so you can use it with Explosive Arrow.

MP the same. you are wasting good attacking % on something that you will not need. just keep retreat arrow on your skilltab and crowd control at maximum range so you can run further away (basically dont wait until the enemy is locking you to use it)

HP is not going to make a difference. in all MMORPGs you see rangers are fast moving semi-squishy. you gonna die no matter what happens if an enemy gets too close, so dont let them. investing in full INT is the way to go.

As for crits, they cost too much to lvl and you lose out potential damage for a chance at doubling you damage. basically, you are trading higher damage for a chance to make more.

On another note, if you really want to invest in something other than full INT, why not 80 points for 1 range?

In the end, its what works for you, so dont be discourage to experiment, but just keep it in mind.


This post has been edited by Layven - April 24, 2012, 10:24:08.