March 19, 2012, 15:52:14 |
#1
Fire Crâ Stats
So I'm playing a level 41 Fire-Crâ at the moment, but I'm still unsure what to skill statwise.
While most of the crâ specialities are pretty much straight forward, and it is also possible to skill every single of them to max, at some point, normal stats are something I am still unsure.
I would like to go with quite some points in Critical Hit chance, not only because it adds some damage to the skills but also because all of the Fire AoE have a secondary effect, which has a much higher procc chance when you crit.
Exploding Arrow would see additional damage, Blinding Arrow would allow me to shut down other range classes more effectivily with a higher crit chance.
I also want at least one additional AP so that I can use some of my support skills even when I want to shoot Exploding Arrow, without depending on equipment stats.
On top of that I want one additional MP so that I can either maintain my range, if enemies try to close range to me, or if not needed, convert this BP for some additional damage via support skill.
The rest of my points would go into Int and HP, for some additional damage and survivability.
Currently I planned this:
Crit 16
AP 1
MP 1
Int 200
HP 105
What do you think about this build?
This post has been edited by Varonth - March 20, 2012, 00:01:29.
While most of the crâ specialities are pretty much straight forward, and it is also possible to skill every single of them to max, at some point, normal stats are something I am still unsure.
I would like to go with quite some points in Critical Hit chance, not only because it adds some damage to the skills but also because all of the Fire AoE have a secondary effect, which has a much higher procc chance when you crit.
Exploding Arrow would see additional damage, Blinding Arrow would allow me to shut down other range classes more effectivily with a higher crit chance.
I also want at least one additional AP so that I can use some of my support skills even when I want to shoot Exploding Arrow, without depending on equipment stats.
On top of that I want one additional MP so that I can either maintain my range, if enemies try to close range to me, or if not needed, convert this BP for some additional damage via support skill.
The rest of my points would go into Int and HP, for some additional damage and survivability.
Currently I planned this:
Crit 16
AP 1
MP 1
Int 200
HP 105
What do you think about this build?
This post has been edited by Varonth - March 20, 2012, 00:01:29.

