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Hybrid Cra?
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January 17, 2012, 17:50:27 |
#1
Hybrid Cra?
Well i'm here thinking since we can use all spells of a Cra.
For example if i unlock all spells and use them all in a battle, will my cra elemental stats go up in all ways? Here i have a Fire Cra, i'm lv15 i decide to start using Earth Elemental spells, will this make my Cra Hybrid? Will it ruin my Fire Cra Build? How does this affects my status? |
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January 17, 2012, 18:29:03 |
#2
an hybrid build have to split exp between elements, get items with +dmg% that usually is lower than +fire/air/earth/water% damage.
what do you need from earth branch being a fire cra? i ask that because i don't see what advantages gives you the earth branch... look at the air branch instead it gives you all that you miss from your fire spells (range/no los/pushback). |
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January 17, 2012, 18:33:49 |
#3
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January 18, 2012, 02:50:30 |
#4
Well i'm here thinking since we can use all spells of a Cra.
For example if i unlock all spells and use them all in a battle, will my cra elemental stats go up in all ways? Here i have a Fire Cra, i'm lv15 i decide to start using Earth Elemental spells, will this make my Cra Hybrid? Will it ruin my Fire Cra Build? How does this affects my status? I personally would Approve Hybrid Building, The spell System in wakfu is done in a way that Rewards people for balancing their elemental builds. The best system for Spell leveling is to try to get all spells to level 10 (1% res and Dmg for each 5 levels) that gives you 10% resist and damage in each element, and it gives you a good sense of Organisation when you can see all your spells on a good level, And you can actually measure what way to go is best for yourself, Because low level damage is all the same really. one of my Favorite Cra builds is probably Fire/Air , Because there are many Equipment sets for this build and its good for teamwork Keep in mind that level 10 spell takes up about 11 fights to get to level 11, but level 5 spells take about 10 fights to get to level 10 if you unlock all spells it does not have any effect on other spells. This post has been edited by Venusquake - January 18, 2012, 02:52:40. |
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January 23, 2012, 17:04:51 |
#5
Quote The best system for Spell leveling is to try to get all spells to level 10 (1% res and Dmg for each 5 levels) that gives you 10% resist and damage in each element
That is outdated information btw. The new patch doesn't give you any damage or resi buffs anymore for leveling spells. Which is sad. You now have to invest points into the abilities raising damage for certain elements which nobody does since hp are simply better. |
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January 25, 2012, 02:24:21 |
#6
That is outdated information btw. The new patch doesn't give you any damage or resi buffs anymore for leveling spells. Which is sad. You now have to invest points into the abilities raising damage for certain elements which nobody does since hp are simply better. I don't see anything wrong, I still get damage bonus from lvling spells. |
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January 25, 2012, 09:28:07 |
#7
you get it but it's smaller than the previous version and the exp you need to get spells is way higher at this point is better to increase stats.
This post has been edited by prespicboy - January 25, 2012, 09:29:07. |
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January 26, 2012, 06:26:54 |
#8
Yeah I didn't make myself entirely clear there. It got nerfed so now you get 1% att bonus every 5 spell lvls, but no resistance bonus at all. So the bonus is hardly worth mentioning.
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January 26, 2012, 14:36:10 |
#9
Yeah I didn't make myself entirely clear there. It got nerfed so now you get 1% att bonus every 5 spell lvls, but no resistance bonus at all. So the bonus is hardly worth mentioning. resistance when you lvl 10 spells, which is quite annoying. |
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January 26, 2012, 17:39:04 |
#10
Weird, that must have slipped past me then. Will confirm this later on.
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