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Fire Cra Guide
posté December 02, 2011, 10:17:40 | #1
Fire Cra Guide Hi Guys,

After playing Wakfu for a while (around a month), I decided to make a guide for fire cra (which seems to be quite popular). This guide is based on my personal experience, therefore mistakes can happen! Please use it on your own risk.

Here's the link to the guide:

Click here

I hope it's useful and can provide some basic guidance for newbie to make a great cra on Wakfu.

Regards,
Soushiro from Alfheimr (Long live Brakmar!)


This post has been edited by SoushiroK - December 02, 2011, 13:41:54.
posté December 02, 2011, 17:03:34 | #2
I have to disagree in some points of your guide: first, leveling Hightered Vision and Expert Mechanic to level 1 gives you the RA/Mech bonus, which is good (thing that you haven't mentioned). Second, fire Cras are all about AoE damage, your build is mainly a crit-based ranged Iop, and doing the same way a different element Cra won't change (you could use earth element instead to produce major critts with Arrow Blow in CC and Lashing arrow from far away, it would be better, wouldn't it?) I don't say it's wrong, but it's not the gameplay of a fire Cra.

I played for like ~26 levels a fire Cra, and I had a lot of fun with it using his AoE combined with beacons - you can surround your enemy with beacons then hit in the center with any AoE spell and see red numbers fly from the enemy.

Also, your leveling guide should be revised, but that's a persional opinion.
Wodents are way better than Gobblies to level your spells - 12XP to spells for 200XP, while Gobblies give 14XP to spells and 500XP to you, that is unpleasant when you are level 10 with all your spells level 6. Then, from level ~11 is better to go for Gobbettes or Tofoones, since they give more exp than a Tofu/Baby Tofu same-level group would give. Not to mention that as a fire build, levelling on Scaras isn't the best choice, since they're kinda resistant to fire element. They're only good for the fact that most of them stay at range, but for that there are better monsters. Your guide is also mostly centered on Brakmar (only Brakmar has Scaras), you have to consider also that someone could prefer Bonta/Amakna or Sufokia.


posté December 02, 2011, 17:50:23 | #3
Thanks for the opinion, I'll make sure to note it out.

What you're suggesting is a AoE type of Fire Cra, it's not what my guide's trying to achieve (actually I've already prepared a draft for those type of built, but it's harder to explain, so I'm planning to release it in some other time), and the other one is for Earth Cra (which is also another topic i'll explain another time). But overall I like this built I've explained in the "1-on-1 fire cra". According to my experience, it can match iop's damage while it has longer range. (practically the best 1-on-1 ranged DPS available)

Level 11 go to tofoones is crazy hard! Unless you have a tons of healing items, you will need to wait for the HP to be regenerated for each fight. And I hate gobbete because we practically needs to kill her before her children.

About wodents vs Gobblies, I'm the typical player who's really fast at getting bored killing the same mobs over and over again. that's why I'm suggesting the reader to kill another mob as soon as they can.

About scara's resistance, it's not really matters actually, the damage differences is only 1, or at the most, 2 which isn't very significant because at this point every critical hit should do 30+ damage. I didn't really make this mob guide based on damage counts, but turn counts for each enemies (scarafly = 3 turns, scaramel = 4 turns).

I'll add some other mobs for anyone who's not in brakmar. I'm currently researching on amakna and bonta to get a better idea about which mob should I choose.


posté December 02, 2011, 22:14:38 | #4

Quote (SoushiroK @ 02 December 2011 17:50) *
Thanks for the opinion, I'll make sure to note it out.

What you're suggesting is a AoE type of Fire Cra, it's not what my guide's trying to achieve (actually I've already prepared a draft for those type of built, but it's harder to explain, so I'm planning to release it in some other time), and the other one is for Earth Cra (which is also another topic i'll explain another time). But overall I like this built I've explained in the "1-on-1 fire cra". According to my experience, 1. it can match iop's damage while it has longer range. (practically the best 1-on-1 ranged DPS available)

2. Level 11 go to tofoones is crazy hard! Unless you have a tons of healing items, you will need to wait for the HP to be regenerated for each fight. And I hate gobbete because we practically needs to kill her before her children.

3.About wodents vs Gobblies, I'm the typical player who's really fast at getting bored killing the same mobs over and over again. that's why I'm suggesting the reader to kill another mob as soon as they can.

About scara's resistance, it's not really matters actually, the damage differences is only 1, or at the most, 2 which isn't very significant because at this point every critical hit should do 30+ damage. I didn't really make this mob guide based on damage counts, but turn counts for each enemies (scarafly = 3 turns, scaramel = 4 turns).

4. I'll add some other mobs for anyone who's not in brakmar. I'm currently researching on amakna and bonta to get a better idea about which mob should I choose.
1. It exactly what I meant! Your build is a critt-ranged Iop, no more and no less. But I think Cras should be more than this.
2. Of cours eit is, darling, if you level your spells on Gobblies, which give too many xp and not so many spell xp. I usually level from 11 to 14-15 on lone Gobbettes - at that level you probably have more than 110HP and do more than 10 damage per turn even if you are an earth Ecaflip with a completely weak branch, I suppose.
As for the healing items stuff, finding a one-monster mob is hard, and often until you do your HP is fully (or nearly) restored .
3. It's mostly a strategic thing levelling on Wodents instead of Gobblies: the first ones are a lot easy, a lot fast and sometimes a lot boring, but they give you great spell-experience - at level 15 your spells would be on your same level, while playing on Gobblies gives you over the double of the XP (that means you reach levels faster) but leaves behind the spells, which receive a mere 14xp (only two points difference between Gobblies and Wodents).
4. I can help you with this. At the moment I've created a new Cra and I've leveled it to level 15 using my way, and tomorrow I'll tell you when a Fire Cra can level up - note: my build is a general fire Cra. It has all the spells around the same level and has a strategy for any kind of fight. Though I think Fire cras, even if their spells have an AoE (nearly all), it's great on 1vs1 too. during this weekend, I may post some strategies based on fire Cras.


posté December 03, 2011, 04:26:00 | #5
Good thoughts!

I've revised the guide to lv 1-12 = wodents. I've just tried creating a new cra's and test it out on incarnam, it appears that not much times are needed to reach lv 12.

4. Thanks a lot for helping! Please let me know your suggestion and where is the best place to hunt them. I'll go there and calculate how many turns is needed and if you can, please propose an enemy that is not trying to lock you (hold you in melee range like tofoones and scarafly) because it can help prevents this cra's build from spending MP. (which is a great deal for the critical rate)


posté December 03, 2011, 12:45:47 | #6
Well, I think the Boars (Young Wild Sows and Glais) could be a good place where to level from level 19 to 26, because the first ones always stay at range and do like 20 damage per hit (if you position yourself good you can make them attack you in alternate turns, Later I will post images to explain how to do this.
Glais are really good from level 20, and as a Cra the issues are minimal. I am now fighting them at the Gnarled forest, and with the wisdom candy on I get 5100 exp (about 1/4 of my level) and 248/348 exp for spells (don't remember well) for a 3-4 minutes fight. As for enemies who try not to lock you, there are the named above boars*, Prespics (but they are invisible as well), the Moofly and the Moogrron or the Moogrr (one of the two cows in the fields, I don't remember which one runs away) and some Treechnid in Bonta, In Amakna there are the Flowers (exept the ~20-23 level ones that lock you), but beware the Darkover that remove all your MP far more easily than the Demonic ones, and also tha Dandelion is a lot easy because it, as I remember, does very low damage for its level from summons (20 water AoE damage for every little Dandy) and the Exploding Sunflower does high damage but it never moves so it's a suitable target when over 30. There are also the Strawcrows (or Scarcroolates) that don't even go in cc and they push you away if you do, and they are level 25. Also if I don't misremember Puddlies should stay kinda at range and the Sourpuss Toads too (but these ones deal around 90 damage per turn...

I've never been in Sufokia so I can't tell.


Edit:*these are good if you are mobile, because a Glai deals a lot of damage but you can make her do it once every ~4 turns (36 damage per Skewering).

I tried to explain better this via Paint:
To try not to confuse I colored the movement in two different colors. First turn is Glai's (Pink) then Cra's (red) then Glai's again (light blue) then Cra's (beige). The green one, as written, is the pushback. With this system Glai hits for an average ~4-5 damage per turn (36-38/6)




This post has been edited by Cheese- - December 03, 2011, 14:04:50.
posté December 03, 2011, 14:32:40 | #7
LOL that's quite a list you made! And the explanation for glai is very interesting, I think I'll start with this one. (although since this one need the cra's to move, it's not really suitable for my 1-on-1 cra's guide which rely on LDC).

Cheese-, after counting on your grid, the battle arena should be at least 12 x 10, is this the normal occurrences when we fought glai?

One more Cheese-, may I know your in-game nickname?


posté December 03, 2011, 15:33:51 | #8
Lol yeah my grid is a lil bit rustic


My IGN is Telemack (I think)


posté December 03, 2011, 15:45:59 | #9
I've just tried planting a lot of gobball seeds, and the probability that it's spawning lone gobbette is quite high (I'm not sure if map is an influencing factor?). At the meantime, I've changed my guide from Gobball to Gobbette as well (as lone gobbette is easier to kill and give higher experience points)

Nah, I would like to invite you to join me, together we can create a fantastic guide

And I wanna ask which name should I put on this guide? You've contribute quite a lot, I'll put some credit to you.


posté December 03, 2011, 16:57:57 | #10
Put Telemack, this is just the account I'm too lazy to log off from to return my usual forum-account.

You can find me on-line right now if you want. I can help you with putting the AoE/beaconship part of the guide (you say to focus on Blazing arrow in your guide, but I always find wiser to level all the skills of a branch simultaneously). Even if it's a 1-vs-1 build Beacons combined with AoE spells can do major damage to a single target too.

My experience about leveling places is that wide because I play since closed beta and I've never decided what class to play (I had and I still have and army of characters around level 25), so during my try-out I discovered step by step smarter ways to level up faster.

Edit: I looked at the guide: Gobbettes from 12 to 22 is too much! They give something like 2300xp, and the cap from level 19 should be over 20.000xp, which requires a quite some gobbettes to be killed, which becomes waaay boring after level 16. I may suggest instead a level 20 monster (like Scarafly,or Young Wild Sow) when it is possible, also because the spell exp/exp rapport should be considered. Level 20 monsters already around 90 spell-exp (don't remember well, soonish I'll check), and as soon as possible switch on monsters over level 21, because htey give over 200 spell exp and yet good exp for yourself.


This post has been edited by Cheese- - December 03, 2011, 17:58:50.
posté December 04, 2011, 08:39:33 | #11
Hmm, I've just tried.. blibli family isn't suitable for this type of cra because they will try to lock you down. I'm still searching for alternatives from lv 20 mobs. (Scarafly's already on the list) Gonna try puddly soon..

For the note, I'm lowering the scaramel level requirement from 30 to 26, I've just tried that it is very possible to kill the scaramel with only a few scratches (around 60-90 HP lost/fight) on the lv 26 cra.


posté December 04, 2011, 12:21:46 | #12
A lone Glai or a Sow won't try to lock you, only Bliblis (normal and aggresive) do that.

Edit: I moved to Amakna with my Cra: Puddlies go towards you, field plants are a good mob to level up on with any type of Cra: exept Spiny Gluttons and the level 2 ones, and maybe the Darkover roses (but in the end they are easy, if you use the AoE spells you'll hit it behind their bush). Evil Dandelions are easy as pie: they hit 20-30 damage and have 350HP, and they are level 31, that means amazing exp.

For your build as a very good monster from level 19 to 26 is the Scarcroolate: level 25, around 20 damage (+9 poison on MP though, if you use DLC), 250hp (I think) and nearly no resistance to fire element.

Also I found a really OP fire weapon that could suit every fire Cra (not only Cras though): the Elegant Shovel. 5AP, 38 damage, 55 when critical, level 20, gives dodge (10) and water damage (5%). This can be used against melee foes with DLC to do major damage. I do, with an average 80% fire damage bonus (+CM bonus) 60 to 70 damage (depends on the resistance of the opponent. to a beacon I do around 78 damage) and 90 damage when critical (121 to a beacon).
Surely it will be nerfed, but until the end of the month it can be used.


This post has been edited by Cheese- - December 04, 2011, 22:35:10.
posté December 05, 2011, 07:51:29 | #13
Sry for late getting back to this thread.

I can't believe I missed scarecroolate! yes it is as easy as pie and will be a very good choice of mobs. Added to the guide.

Still looking for Evil dandelions, any idea where is this mob usually spawn?

Edit: saw a few of them on fertile prairie, but they're usually accompanied.
Edit 2 : found them (the lone version) at Gobballfield Countr, but they didn't spawn a lot. Only a few spawned for every dozen seeds planted


This post has been edited by SoushiroK - December 05, 2011, 10:43:12.
posté December 05, 2011, 18:51:12 | #14
You actually can find them in Fertile Prairies too... They're kinda weak for their level, and a really good source of exp...


posté December 07, 2011, 03:32:28 | #15
Guide updated with Lv 35-40 mobs.


This post has been edited by SoushiroK - December 07, 2011, 03:33:06.
posté January 15, 2012, 17:09:39 | #16
I'm a little bit confused here.

Right now the only thing i used my points on are Expert Mechanics to 5 so i can have 2 beacons in play.

But what about the rest? Heightened Vision maybe?

And about the skill points, save them for AP you say?