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Earth Beacon, Trying to balance the Cra's Critical Metagame
posté October 17, 2011, 19:58:23 | #1
Earth Beacon Hey, guys what do you think about Earth Beacon, when being hit by a critical hit, make Quake Status double the chance(it'll be 100% only on the level 100) or 100%(doesn't matter the level)?

Every branch has a skill that give 100% of secondary status when critical happen.
Air has Storm Arrow, Fire has Burning Arrow why Earth can't has one too(the only two skills in earth branch that has secondary effect are Earth Beacon and Destructive arrow[and this skill cannot be 100%, it'll be broken])?

Let's discuss about it.


posté October 17, 2011, 21:02:27 | #2
As far as I can see, spells with indrect triggers don't work with the Crit system.


posté October 17, 2011, 21:30:12 | #3

Quote (GoldfishGod @ 17 October 2011 21:02) *
As far as I can see, spells with indrect triggers don't work with the Crit system.
We all know that.
There isn't the focus of the topic, man.

What I trying to do is make some sinergy with critical hits and the earth branch.


This post has been edited by LeroyoreL - October 17, 2011, 21:35:58.
posté October 17, 2011, 21:37:25 | #4

Quote (LeroyoreL @ 17 October 2011 21:30) *

Quote (GoldfishGod @ 17 October 2011 21:02) *
As far as I can see, spells with indrect triggers don't work with the Crit system.
We all know that.
There isn't the focus of the topic, man.

Quote (LeroyoreL @ 17 October 2011 19:58) *
Hey, guys what do you think about Earth Beacon, when being hit by a critical hit, make Quake Status double the chance(it'll be 100% only on the level 100) or 100%(doesn't matter the level)?
How do you think a "different effect" is going to work if not via the crit system, when the trigger is a Crit itself, and the static effect of the beacon isn't?

As to "balancing out" 100% states on all elements... they don't need to. Rebound is a good, unique effect. Lashing Arrow has nothing but greater damage than something like Plaguing Arrow, but that's the point. Stun is powerful. Arrow Blow is unique as a melee attack for Cra.


This post has been edited by GoldfishGod - October 17, 2011, 21:41:18.
posté October 17, 2011, 23:38:37 | #5

Quote (GoldfishGod @ 17 October 2011 21:37) *

Quote (LeroyoreL @ 17 October 2011 21:30) *

Quote (GoldfishGod @ 17 October 2011 21:02) *
As far as I can see, spells with indrect triggers don't work with the Crit system.
We all know that.
There isn't the focus of the topic, man.

Quote (LeroyoreL @ 17 October 2011 19:58) *
Hey, guys what do you think about Earth Beacon, when being hit by a critical hit, make Quake Status double the chance(it'll be 100% only on the level 100) or 100%(doesn't matter the level)?
How do you think a "different effect" is going to work if not via the crit system, when the trigger is a Crit itself, and the static effect of the beacon isn't?

As to "balancing out" 100% states on all elements... they don't need to. Rebound is a good, unique effect. Lashing Arrow has nothing but greater damage than something like Plaguing Arrow, but that's the point. Stun is powerful. Arrow Blow is unique as a melee attack for Cra.
Destructive Arrow is lame.
It cost so much for it effect.

Plaguing is far superior to Lashing and you know it. No LoS > Damage.

The rebound is ok, but why not changing the current engine? Why cannot beacons crit?
The quake status is good , why we can't get 100% like Burning or Tornado with critical?

Are you understanding what I'm try to discuss?


posté October 18, 2011, 00:06:37 | #6
Yes, I understand.

But look at what you're asking for.

You want something like burning at 100%... that is literally additional damage. Lashing's high damage is already "additional damage" directly in the base damage.

Incandescent Beacon doesn't give 100%, so you aren't comparing like for like.. e.g. the range and cost, and trigger effects of Seismic Beacon are all totally different from the spells with 100% on crit.

I don't want some copy-paste spell design just because of "symmetry".

And no, I don't think Plaguing is instantly better than Lashing... it's a trade-off.

Earth has a consistently higher, more reliable, damage output... one that doesn't rely on chance. Maybe you manage to Crit and get 100% chance of burning, but you won't Crit 100% of the time. It's the choice between the elements that makes your character unique.

If you have a problem with Earth's power, don't suggest it should be more like Fire or Air.. you can just play Fire or Air (or both, or all 3, etc)


This post has been edited by GoldfishGod - October 18, 2011, 00:15:32.