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What skills to increase? (Earth Enutrof)
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September 16, 2011, 12:18:32 |
#1
What skills to increase? (Earth Enutrof)
Hello again! You remember me asking about the skill points before and gives out theory of it
Here's some question 1. Should I increase all to health points? 2. Should I increase all to dodge? 3. Should I increase health points and dodge? 4. Should I increase health points and initiative? 5. Should I increase ap? 6. Should I increase mp? 1. If I choose '1', I'll be gaining more hp to increase my survivability from incoming attacks (Drhellzerker need either be close or mid range so... yeah they NEED hp) 2. If I choose '2', I'll be able to escape the attacks incoming or gaining 150% damages from moving 2 cells (Yes, it's true if you raise your Phone a Frhend to 9, and combine with Drhellzerker, each cell gives 75% damage by moving 2 cells) and use your best attack there is i.e Shady Shovel, my favourite ^^ 3. If I choose '3', I'll be able to escape and as well as increase my survivability from the match, low hp = death. 4. If I choose '4', I'll be the.. who knows what position I'll be than last and as well increase survivability 5. If I choose '5', I can increase my combat skill like Killer Shovel and Deadly Nightspade together. And do you know it permanently increase your mp by 1 if you become Drhellzerker 6. If I choose '6', I can manage to run around and gained 10mp in Drhellzerker mode :3 plus if you got 8ap PLUS level 100 Shovel Kiss, imagine how many MP you gained! > So? What should I increase? |
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September 16, 2011, 17:27:25 |
#2
Pick whatever strikes your fancy. You don't need to go all-in with any stat. But so far I've noticed these guidelines:
You'll generally try to stay at range, so you won't be needing lock. You won't be too far away to be attacked or be locked yourself, so at least some HP is important. Dodge is also nice to have, but probably not critical. Initiative is also nice to have, but you don't have any abilities to set up for your teammates to combo from, so it's not that important. In fact, you probably want to move after them (But before the enemy), so don't put too many points into it, if any at all. Also note the Treasure Tracker skill, which turns this normally dubiously useful stat into a straight-up damage bonus. AP and MP are great to have on any character, and Enutrof have some 5+2 and 4+3 AP comboes he can't normally do. And 3 MP-consuming abilities. Just my thoughts. Not suggesting any "right" way to distribute your points. |
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September 16, 2011, 18:33:15 |
#3
I do know we don't need all of the stats
And ofcourse we don't need lock, because we need the 150% dmg by moving 2 cells than making ourself like Sacrier or Iop. How you said it, that means it should be 2:1:1? 2 health points 1 dodge 1 initiative But right now I currently have 135 skill points, should I wait till I get 1ap or mp and move to my current objective which is the one above? Oh yeah the 5+2 combo, does Earth Enutrof have that o_o maybe for Water Enutrof yeah (Rascalry/Purge + Tax) Anyway, I thank thee for replying me ^^ Also, between Treasure Tracker and Combo Trained, which would you prefer? (After maxing Phone a Frhend, Drhellzerker and Prime of Life) |
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September 16, 2011, 19:00:41 |
#4
I'm not that good with earth spells, yes, the comboes are mostly fire and water-based.
I think you should take an MP since you're so close to it, anyway: if you intend to spend most of your time in drhellzerker mode, it'll come in handy. As for the rest of the stats, you probably won't even need that much dodge and initiative, but go with that proportion and just stop raising them when you feel you have enough - I don't know the exact formulae and values for different monsters (Does anyone?) and I cannot anticipate what situations you'll find yourself in, so you'll have to feel for it yourself. But if you want to make like an Iop and maximise your damage at the expense of everything else - max out treasure tracker and prospection. 20% of 200 is 40 - a significant number to add to any attack, no matter how it's calculated - and that's before equipment. Treasure Tracker/Combat Training dilemma, depends on three things: whether you intend to raise prospection (Then tracker), how much you time expect to spend out of drhellzerker mode (Since you don't rely on mines as much with earth spells, you can afford to have your drheller attack), and whether or not combat training affects your drhellzerker mode. Personally, I'd go with tracker, but that's me, and I seem to have a completely different playstyle than you. This post has been edited by Grichmann - September 16, 2011, 19:01:39. |
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September 16, 2011, 20:59:24 |
#5
I'm playing an Earth Enutrof too & I really recommend +1 MP. It really helps you open up new combo, run farther and can possibly help from losing Drhellzerker mode. After that I think you will need more health point. Any class that cannot do self heal (water Ecaflip, Eniripsa), move around a lot at low cost (xelor), attack at extreme distance (Cra) or can create blocks that actually attract enemies (Sadida) should get more health. You don't actually need high init (unless for PvP) because it won't be much of a difference in a group. Dodge can be useful though when after securing a hit, you may want to walk 2 steps to get damage bonus. But you can get decent dodge from some equipments. Prospecting should only be increased if you have invested substantially into Treasure tracker and have decent health point, else it should only be a build for water or fire Enutrof (especially fire because of long range) due to their low damage (hidden states take luck to activate).
Ability wise, I recommend maxing Phone a friend to max out the walking damage bonus in Drhellzerker mode. Level 5 or 7 or 9 in Drhellzerker to get a more ease transformation turn. I even put 1 point into God Enutrof's blessing but so far this ability rarely shows its effect (only 1%). I wouldn't know when it activates either. Unlike its description, Combat training only affects the stats of Drheller. I haven't seen any increase in my Enu's max HP at the moment of increasing the ability's level. It may possibly only start working when you level up though (increase your HP base on new maxHP%), for that I'm not sure. Prime of Life, unlike its previous abusable version where 1 WP can gives you a lot of MP. The skill is not as useful now. It can only gives you 2 MP at level 9, 100% chance to convert MP loss (resulting from states like bound but probably not from lead leg state) into gain and 30% to +MP when you receive damage. These conditions are very situational because there are rarely any skill/monster attack that can decrease your MP by countable amount. Also, when you activate Prime of Life, it's not guaranteed that you will get hit. Moreover, you have to use 1 WP to cast it once but you might need more WP to retransform in case you lose Drhellzerker mode (lead leg/ stunned). So Treasure Tracker is probably the 3rd best ability to invest in, even if you don't invest any point into Prospecting. |
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September 17, 2011, 05:34:20 |
#6
Ok then, I'll increase my mp and then move to the objective
in Drhellzerker mode, even AP loss like Demotivate or some sort decrease your mp, not sure which monster decrease AP alot though. Yeah, that's true, Lead Leg and Stunned the worst :\ So after mp, I should go for 3:1 3 health point 1 dodge Thanks again for replying this topic ^^ |
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January 11, 2012, 14:13:07 |
#7
Oh man thank you guys. I was looking for this thread. Wasted a point into combat training and I feel bad about it already. I'm gonna go with what you guys said moving forward. Again thanks!!
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