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Aellia's basic guide to the Enutrof, Skinflints welcome.
posté April 23, 2011, 18:08:21 | #1
Aellia's basic guide to the Enutrof I'm going to keep this basic and only focus on elemental specific builds. While I am sure there might be some very effective hybrid specs.
This guide will be covering the basics that I have learned from the Enutrof in 0.303.
If you feel there is something I could add to it, by all means post and worthy information will be amended to the first post.

Earth Branch/Drhellzerker

The main focus of the Earth branch is combining it with the Drhellzerker to become an unstoppable killing machine. (maybe.) You must always bear in mind that you must attack every turn or you'll lose your transformation. You can only use earth spells in the Drhellzerker form, which makes things simple in terms of gear bonuses.

The Drhellzerker transformation converts your current AP into MP. Your total MP for the whole transformation is based on the AP you had when you transformed.
For example if a Xelor takes -2 AP from you so that you only have 4AP when you transform... Your MP for that transformation will be 7 for the rest of the battle or until you lose the transformation.
Likewise if you gain a positive AP buff, for example a Xelor buffs you +2 AP, then you transform with 8 AP, You would have +11 MP for the rest of the battle or until you lose that Drhellzerker transformation.

Shovel Kiss, Ruel's signature move. While it has a minimum range of 2. It has a 15%-70% chance to give you an additional MP point. Excellent for a chance to squeeze in an extra Shovel Kiss while in Drhellzerker form.

Shovel Shaker
is your heaviest hit, but to deal it's full potential you must position your pet so that it is standing at the end of the Tremor (the square after). Your pet will then deflect the attack back to you and deal a second attack... It's a bit like tennis.
In Drhellerzerker form the cost to cast Shovel Shaker changes from 4 ap and 1 Wakfu to 6 mp.

While boosting support skills there are three main ones you'll wish to focus on and a possible forth.

Phone a Frhend increases the Rank of the Drhellzerker buff, the exact effects of higher rank transformation are currently unknown. Increased MP for your Drheller, helps when positioning your Drheller for Shovel Shaker.

Combat training gives several bonuses to your Drheller and helps turn it into a combat pet when combined with Phone a Friend.
Each rank unlocks the following bonuses in this order:
Drheller's Claw; your Drheller's only attack,
your Drheller gains+25% hp of your Enutrof's health points,
chance Drheller's Claw will reduce movement points on the target
and +25% damage and resistance for your Drheller.

Drhellzerker doesn't give your form any additional strength or bonuses, however it does reduce the cost to transform. Going from 3 AP and 3 Wakfu to 1AP and 1 Wakfu at maximum level.
This would allow you to use Drhellzerker 3 times in battle when combined with the cost of summoning your Drheller.

Finally the Prime of Life. This has two elements to it, the first part is chance to turn MP loss, into MP gain. For example when the enemy uses a slowing skill on you.
The second is a chance to gain MP when you take damage.
This covers the Drhellzerkers greatest weakness, having their MP reduced so they cannot attack during a turn and lose their transformation.

Water Branch/Thief

Water Enutrofs are all about the loot, but sadly lack the kind of support bonuses that flavour the other two builds. Of its 5 spells, 3 of them have a chance to cause a bag of loot to drop from the enemy. This can be looted by anyone including the monsters. If a friendly person loots the bag, they gain an additional damage buff of 5% for a small bag and 10% for a large bag.

Loot bags can be picked up by Drhellers who have a specific skill for doing so, costing 4 AP. When a Drheller picks up a loot bag the Enutrof still gains the buff.

The spell purge has the ability to turn small bags of loot into large ones, which increases the rarity of the item inside. However purge can also cause the bag to explode, dealing water damage to each adjacent square.

Upon dropping the item the enemy is debuffed with "Broke". Which prevents it from dropping another item and allows your Tax spell to deal more damage.

Your fifth spell, Refinement is your heavy hitter and the Enutrof's strongest single target skill of all three branches. At player level 10 and skill level 8 with 31% water bonus it hits for about 40 damage. On the downside it destroys an item the monster could have dropped in battle and gives you the "Broke" debuff, which prevents you from causing the enemy to drop items with your other skills.

For support there isn't really much you can focus on, however there are some nice bonuses.
Treasure tracker: Gain bonus damage from your prospecting, 4% bonus damage for rank 1 and 2% bonus damage for each additional rank after the first.

Phone a friend gives your Drheller additional movement points, which allows you to use your pet to retrieve a loot bag easier.

Geology can add some bonuses to combat if you get a lucky placement at the start of the match, but isn't really essential.

It has been suggested that stacking Prospecting could be the way to go for a water Enutrof but lacks testing.

Fire Branch/Miner with added explosions

The fire Enutrof is entirely based around dealing your damage on Mine squares in order to gain additional damage or effects. This requires you to carefully plan your attacks, placement and mining spots. This means your main focus for support is Geology and Mine Mover.

Of the fire spells, 4 out of the 5 gain additional effects when cast on a mining square.

Meteor is weak but has a low cost, when cast on a mine it deals damage in a 3x3 area.

Ember is short range but on a mine it has a 100% chance to cause Immolation on the target.

Firedamp Explosion deals damage in a plus shape. When cast on a mine square, the zone is extended. It has the longest range of all fire spells.

Hot Magma is the fire Enutrofs heavy hitter. The skill has a range of 1-3 and hits for 3 squares in a line. If one of those hits a mine square it transforms that square into a Volcano barraging a large area around it with fire.

Geology shows more Mine nodes on the battlefield the more ranks you have in it. Thus reducing the amount of placement you may have to do during the battle.

Mine Mover at full rank allows you to move a mine you are standing on up to 7 squares away. This skill lets you to move the mines on the battlefield in a way that will best allow you to fully utilize your fire spells bonus effects. Rank 0 allows you to move it by 1 square. Rank 1 by 1-3. Rank 2 by 1-5 and Rank 3 by 1-7.

Additional Support Skill Information

Faking it is a skill that lets you pretend to be K.O'd temporarily. It is a passive that has a 10-50% chance of triggering when you are below 5% health. To players this will cause you to appear as if you are K.O'd allowing for a surprise attack when they turn their back. Sadly this is a highly situational skill and costs a lot of points for quite an unreliable ability.

God Enutrof's Blessing essentially increases the loot drop rate for you and you alone by 2% for the first rank, then 1% for each additional rank up to a maximum of 5%.

Mass Clumsiness removes 1 MP from all units on the battlefield, friend or foe, and in exchange gives the Enutrof a stackable buff of +10 dodge and increases in +10 increments to +40 dodge. At rank 3 its casting cost is reduced to 3 ability points and 2 wakfu, meaning it can be cast in combat more than once. When used twice in one turn; +80 dodge can be highly useful to get away from an an enemy and sometimes -2mp can cripple an enemies movement just enough to force it to remain at range for a turn.

Phone a Friend rank bonuses:

The HP is based on your Enutrof's maximum HP.


Reason for edit : Added more to the guide (Mod edits: Tidied up. Good guide. Cheers, Dalikaeor.)
posté April 23, 2011, 18:36:35 | #2

Quote (Aellia @ 23 April 2011 18:08) *
Combat training has a vast number of uses and is an all round a useful skill to have.Each rank unlocks the following bonuses in this order: Your Drheller's only attack, +25% hp for your enutrof, +25% damage and resistance and chance Drheller's Claw will reduce movement points on the target.
When in Drhellzerker form you gain all of these bonuses.
Are you sure about gaining bonuses when in Drhellzerker form?
I tested Combat training level 2. When i was in Drhellzerker form i didnt get any hp bonus. Therefore, i think there's no bonuses on Enutrof when he in Drhellzerker form


posté April 23, 2011, 21:58:47 | #3

Quote (Smackftw @ 23 April 2011 18:36) *

Quote (Aellia @ 23 April 2011 18:08) *
Combat training has a vast number of uses and is an all round a useful skill to have.Each rank unlocks the following bonuses in this order: Your Drheller's only attack, +25% hp for your enutrof, +25% damage and resistance and chance Drheller's Claw will reduce movement points on the target.
When in Drhellzerker form you gain all of these bonuses.
Are you sure about gaining bonuses when in Drhellzerker form?
I tested Combat training level 2. When i was in Drhellzerker form i didnt get any hp bonus. Therefore, i think there's no bonuses on Enutrof when he in Drhellzerker form
I am not 100% sure, but the spell does say "25% hp for Enutrof"...
Which implies that the Hp bonus is for the Enutrof, not the Drheller.
So you would already have the bonus before you merged. Which is likely why you didn't see a change when you merged.


posté April 23, 2011, 22:43:29 | #4
Man, dont trust Ankama
If it says 25% to Enutrof's HP it means nothing.
I checked by myself this support spell and it gives no bonus HP to my enutrof before and after merge. Perhaps, its a bug or not I dunno.


posté April 23, 2011, 22:47:25 | #5

Quote (Smackftw @ 23 April 2011 22:43) *
Man, dont trust Ankama
If it says 25% to Enutrof's HP it means nothing.
I checked by myself this support spell and it gives no bonus HP to my enutrof before and after merge. Perhaps, its a bug or not I dunno

As it is a passive bonus, I'm fairly sure your health points went up when you upgraded Combat Training.


posté April 23, 2011, 22:56:33 | #6

Quote (Aellia @ 23 April 2011 18:08) *
Phone a Friend gives your pet increased movement points and health points. When merged your HP is combined with your pet..

I haven't seen it increase the Enutrof's max HP or does it only combine HP if you've taken damage?

Thanks for the guide too, looks great. Especially helpful since I don't read/speak French and I'm probably too lazy to try an online translator.


posté April 23, 2011, 22:58:44 | #7

Quote (Altarinal @ 23 April 2011 22:56) *

Quote (Aellia @ 23 April 2011 18:08) *
Phone a Friend gives your pet increased movement points and health points. When merged your HP is combined with your pet..

I haven't seen it increase the Enutrof's max HP or does it only combine HP if you've taken damage?

Thanks for the guide too, looks great. Especially helpful since I don't read/speak French and I'm probably too lazy to try an online translator.

I just went and tested this and you are correct, Hp doesn't combine... I've edited the guide to reflect this.


posté April 23, 2011, 23:06:11 | #8
I was disappointed last night when I realised the MP didn't combine.


posté April 23, 2011, 23:08:47 | #9

Quote (Aellia @ 23 April 2011 22:58) *

Quote (Altarinal @ 23 April 2011 22:56) *

Quote (Aellia @ 23 April 2011 18:08) *
Phone a Friend gives your pet increased movement points and health points. When merged your HP is combined with your pet..

I haven't seen it increase the Enutrof's max HP or does it only combine HP if you've taken damage?

Thanks for the guide too, looks great. Especially helpful since I don't read/speak French and I'm probably too lazy to try an online translator.

I just went and tested this and you are correct, Hp doesn't combine... I've edited the guide to reflect this.
As i said before
Thats sad because if you go earth branch it means you'll be in Drhellzererk form all the time but dont get any passive hp or dmg or resist bonuses.


posté April 23, 2011, 23:17:39 | #10
One thing not mentioned for the Drhellzerker form was Shovel Shacker changing from a 4AP 1WP cost to a 6MP cost.


posté April 23, 2011, 23:28:18 | #11

Quote
As i said before
Thats sad because if you go earth branch it means you'll be in Drhellzererk form all the time but dont get any passive hp or dmg or resist bonuses.
That isn't what you said, you clearly quoted combat training not Phone a friend. But it doesn't matter now...

If you read what I posted, combat training at maximum rank gives your Drhellzerker form +25% damage and resistance.


Quote
One thing not mentioned for the Drhellzerker form was Shovel Shacker changing from a 4AP 1WP cost to a 6MP cost.
Added, Thanks.


posté April 24, 2011, 00:23:14 | #12

Quote (Aellia @ 23 April 2011 23:28) *

Quote
As i said before
Thats sad because if you go earth branch it means you'll be in Drhellzererk form all the time but dont get any passive hp or dmg or resist bonuses.
That isn't what you said, you clearly quoted combat training not Phone a friend. But it doesn't matter now...

If you read what I posted, combat training at maximum rank gives your Drhellzerker form +25% damage and resistance.


Quote
One thing not mentioned for the Drhellzerker form was Shovel Shacker changing from a 4AP 1WP cost to a 6MP cost.
Added, Thanks.
I think you didnt get what i meant.
If Combat training at level 2 doesnt get 25%hp bonus to Enutrof when you are in Drhellzerker form it will not give you damage and resistance bonuses at 4lvl as well!


posté April 24, 2011, 05:18:32 | #13

Quote (Smackftw @ 24 April 2011 00:23) *

Quote (Aellia @ 23 April 2011 23:28) *

Quote
As i said before
Thats sad because if you go earth branch it means you'll be in Drhellzererk form all the time but dont get any passive hp or dmg or resist bonuses.
That isn't what you said, you clearly quoted combat training not Phone a friend. But it doesn't matter now...

If you read what I posted, combat training at maximum rank gives your Drhellzerker form +25% damage and resistance.


Quote
One thing not mentioned for the Drhellzerker form was Shovel Shacker changing from a 4AP 1WP cost to a 6MP cost.
Added, Thanks.
I think you didnt get what i meant.
If Combat training at level 2 doesnt get 25%hp bonus to Enutrof when you are in Drhellzerker form it will not give you damage and resistance bonuses at 4lvl as well!

Tested rank 2 and changed guide to reflect what it actually does.


posté April 24, 2011, 08:10:21 | #14
I think Enutrofs are the anti-Xelor class. While in Dhrelzerker (did i spell it correctly? ), they make their strenght attacks to cost MP rather than AP. And since Xelors cant reduce MP, they will be completetly weak against strenght Enutrofs. (we are talking about AP reduction built on Xelor..)


posté April 24, 2011, 10:01:43 | #15

Quote (jgtf @ 24 April 2011 08:10) *
I think Enutrofs are the anti-Xelor class. While in Dhrelzerker (did i spell it correctly? ), they make their strenght attacks to cost MP rather than AP. And since Xelors cant reduce MP, they will be completetly weak against strenght Enutrofs. (we are talking about AP reduction built on Xelor..)
Hard to say till we see the version 3 Xelor.


posté April 24, 2011, 10:43:40 | #16

Quote (jgtf @ 24 April 2011 08:10) *
I think Enutrofs are the anti-Xelor class. While in Dhrelzerker (did i spell it correctly? ), they make their strenght attacks to cost MP rather than AP. And since Xelors cant reduce MP, they will be completetly weak against strenght Enutrofs. (we are talking about AP reduction built on Xelor..)

While I was versing piwis on a map with the -AP boundary I thought I could walk on it with no effect while in Drhellzerker form. Unfortunately I lost MP for each -AP square I walked on to, I would imagine any Xelor -AP spells would work the same.


posté April 24, 2011, 12:43:10 | #17

Quote (Altarinal @ 24 April 2011 10:43) *

Quote (jgtf @ 24 April 2011 08:10) *
I think Enutrofs are the anti-Xelor class. While in Dhrelzerker (did i spell it correctly? ), they make their strenght attacks to cost MP rather than AP. And since Xelors cant reduce MP, they will be completetly weak against strenght Enutrofs. (we are talking about AP reduction built on Xelor..)

While I was versing piwis on a map with the -AP boundary I thought I could walk on it with no effect while in Drhellzerker form. Unfortunately I lost MP for each -AP square I walked on to, I would imagine any Xelor -AP spells would work the same.
Thats.... umm... Strange :S
It might be bug or then.. Enutrofs wont be their weakness >=D
(+1 more point for Xelors ^^)


posté April 27, 2011, 20:13:42 | #18

Quote (jgtf @ 24 April 2011 12:43) *

Quote (Altarinal @ 24 April 2011 10:43) *

Quote (jgtf @ 24 April 2011 08:10) *
I think Enutrofs are the anti-Xelor class. While in Dhrelzerker (did i spell it correctly? ), they make their strenght attacks to cost MP rather than AP. And since Xelors cant reduce MP, they will be completetly weak against strenght Enutrofs. (we are talking about AP reduction built on Xelor..)

While I was versing piwis on a map with the -AP boundary I thought I could walk on it with no effect while in Drhellzerker form. Unfortunately I lost MP for each -AP square I walked on to, I would imagine any Xelor -AP spells would work the same.
Thats.... umm... Strange :S
It might be bug or then.. Enutrofs wont be their weakness >=D
(+1 more point for Xelors ^^)

Still a Xelor alone would not be a sufficient enough to cause Drhellzerker transformation to fall off.
You would need to both reduce their MP pool by at least 6 and knock the Enutrof back so that Air Raid Spade is out of range.

However a Xelor might be useful in preventing the Drhellzerker transformation altogether, atleast if the Enutrof has not ranked up their transformation support. For example an unranked Drhellzerker costs 3 wakfu and 3 Ap. So when it transforms it would only have a MP pool of 6, that is at best 3 spaces forward and 1 air raid spade.

If you could reduce the MP pool by 3 and then make sure you get out of the Air Raid Spade range... You would cause the Enutrof to have wasted their transformation. Which would mean, at low rank they couldn't re-transform again that battle. Since in total an unranked transformation costs 4 wakfu (1 for the Drheller, 3 for the transformation).

So with this in mind, The Drhellzerker support skill has increased value.


posté April 28, 2011, 20:44:41 | #19
Alright I decided to go water/earth with the pet as annoyer/shield

So let me add some stuff

first off:

Close combat lvl 3:
It gives the drheller attack a chance to remove 1 mp from the target.
The estimated percentages are if you(the Drheller) attack from:
Front: 25%
Side: 50%
Back: 75%

Close combat lvl 4:
It is bugged at the moment so wasting 75 sp is useless for now(poor me)

Phone A Frhend:
Each lvl adds 1 Mp/Ap to the Drheller starting at 1 Mp and 5 Ap
Futhermore like all summons it's hp is a certain % of your own.

If you get lvl 2 Close combat you will have 50% total.


Besides that the mines are bugged so you cannot use the red ones(which gave 10 PP at first) to boost your attack with Treasure Tracker.
When the red mines still gave PP Treasure Tracker did not give any bonus %. Thus I conclude that for now Treasure tracker can only add % based on your normal, unbuffed, PP.


Last thing I wanted to add was that Enutrof skills cost 15,25,50,75 SP in that order


This post has been edited by Cheesestrip - April 28, 2011, 20:51:17.
posté April 28, 2011, 23:47:04 | #20
Anyone playing a fire enu?

I made geology level 2 so the extra mine spots.
I use water attacks for loots and when the fire attacks cannot reach the enemies.
I find that the exp gain for my water skills is much higher than my fire ones, how come?

I would like suggestions to the allocation of my future points too.