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Earth Enu statistics?, Where should an Earth-focused Enutrof spend his points?
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January 08, 2012, 15:36:44 |
#1
Earth Enu statistics?
I'm currently only level 11 with my Earth Enutrof, focusing on Phone a Frhrend and Drhellerzerker for my specialties. I haven't spent any characteristic points yet because I'm saving up for extra MP.
But I was wondering, what should I go with after that? HP seems the most obvious choice for sure, but should I go straight HP or add some other things? Maybe add some Dodge to ensure I can make use of the Drhellerzerker bonus every turn? Is Strength important at all for an Earth Enutrof (for increasing Earth dmg)? Is going Prospecting + Treasure Tracker worth it? Maybe something else I haven't though of? Thank you for your help. |
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January 11, 2012, 14:07:30 |
#2
I'm actually curious about Prime of Life. It supposedly restores your MP when you are supposed to lose it. If you attack or move does it restore MP? If so, then in Drhellerzerker form you end up getting more actions overall right? I'm only level 9 myself though so I don't know if this is worth it for later levels.
I put a point into combat training too. So far it isn't useful. The pet seems to get an attack at level 5 only according to the tooltips. It only digs mines so far and can pick up pouches I cut off mobs (although I haven't been able to make one drop yet). |
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January 12, 2012, 03:15:27 |
#3
Well, I've finally hit 21 earlier today and got my extra MP, but I can't say I'm happy about it or enjoyed getting there.
If Earth Enutrof is supposed to be a damage class (and I don't know what else it would be), it sure is horrible at it. The damage is downright pathetic unless you get the 150% Furzerker bonus from moving around, which means that to keep up your damage you constantly need to risk getting locked by mobs, and if once you do you lose your Drhellerzerker buff and you'll have 0 AP the next turn, essentially losing 2 turns in a row (1 for the lock and 1 because you can't do anything). And even if the conditions are perfect and you manage to keep from getting locked every turn and you have enough space to move around every turn, the damage is still pathetic (and by pathetic I mean like 50% less!) compared to that of any decent Iop or Sram, and those classes have far less trouble actually dealing that damage every turn. And sure I can steal an MP or two, but that's kinda pointless when the enemy has no reason to run away from my low damage anyway. Perhaps it's meant for hit and run attacks, but that would be an extremely slow (read: boring) and unreliable way of fighting, not to mention that most enemies either have ways to close the gap or can attack from range. Maybe there's something I'm missing here. I'm certainly no expert or something, so maybe I'm just doing it wrong. But as far as I can see Earth Enutrofs just plain suck. I might remake my guy and try for a Water Enu and go full Prospecting. Sure my damage will still suck, probably even worse than it does now, but at least I'll have more range to stay out of harm's way, and I can be of use in a party getting some extra drops from mobs. Quote I'm actually curious about Prime of Life. It supposedly restores your MP when you are supposed to lose it. If you attack or move does it restore MP? If so, then in Drhellerzerker form you end up getting more actions overall right? I'm only level 9 myself though so I don't know if this is worth it for later levels.I put a point into combat training too. So far it isn't useful. The pet seems to get an attack at level 5 only according to the tooltips. It only digs mines so far and can pick up pouches I cut off mobs (although I haven't been able to make one drop yet).
I haven't actually seen Prime of Life proc at all, but that might be just because I haven't leveled it. I use it sometimes if I really need an extra MP to reach an enemy, because not hitting an enemy every single turn means you lose your buff, costing you 2WP and a turn (so PoL's cost of 1WP is relatively low). Just another reason Eart Enu sucks IMO, even though it's usually not that much of a problem hitting guys, as long as you don't get locked at the start of your turn. Combat Training is, as far as I know, completely useless if you use Drhellerzerker. It's more for Fire or Water Enus, I think, so it can find mines for Fire or fetch bags for Water. As a Drhellerserker you only call your Drheller so you can merge with it, and Combat Training doesn't do anything for the merge. I suppose it's nice if you don't use the 'zerker and make the Drheller reflect Shovel Shaker attacks, but that seems to me like a positioning nightmare, not to mention that the Drheller tends to die really fast if you send it anywhere near an enemy. This post has been edited by theAargh - January 12, 2012, 03:33:19. |
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January 12, 2012, 05:35:23 |
#4
Even though MP is good for an Enutrof, I'd say prospecting works very well.
I got to 31 as an earth Enutrof with all points into prospecting, with Treasure Tracker leveled I could do 40 damage with Shovel Shaker without Dhrellzerker mode. I have also about 110% chance of taking 1 MP away with shovel shaker and around 105% chance with Deadly Nightspade. However... I realized that I could do muuuch more damage, since TT seems to be bugged. I have 40% of pp as damage bonus out of fights, but inside them it drops to 20% It's a matter of versatility, I chose damage and drop, you chose versatility and mobility with is also nice. Edit: The damage of a full PP water Enu with TT maxed should be very nice. If I were water and my main spell were tax (level 26~). And if TT were working on it's 40% bonus rather than 20%, the damage of tax on a broke target can reach up to 60 in a good set ^^ This post has been edited by Arthropoda - January 12, 2012, 05:38:03. |
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January 12, 2012, 12:31:03 |
#5
Well I went the tank version of earth enu with a bit of prospecting ability early on. One of my earliest points I put in geology. With the very cheap mine mover (unleveled) I just place myself as far away from enemies as possible (if i want to prospect which I sometimes don't) then I go directly on top of the mine if possible and move it to get a gold one. That's 30% more chance of getting broke state aka dropping a pouch which is huuuuge compared to the 5 you start with.
As for the actual earth drhellzerker I got 4 points in phrend and 5 in drhellzerker then went crazy with enu's blessing. I dropped 35+ gems already... I have it maxed. The plan after this is maxing the phrend and drhelzzerker and after that maybe prime of life after prime no clue. All the ability points went into hp since drhell heals for 20% of your max when you shift which is pretty big. And HP is it's old broken self. I'd only go prospecting with a water enu and only if you always play in a team. For equipment at 41 I'm wearing best parts of crab moogr chafer and boo sets for maximising earth damage. I plan to change to tree set at some point and wear a crocobur for the Mp. Fighting is all about finding monsters that like to run from you but not too much. A drhellzerker that has to hit in melee deals much less damage than a moving one. You can also easily kite 3 move monsters and probably 4 move ones too if the map is big enough. With a full HP build you can outlast most things that hit and run. The hardest part is the early game. After you get some earth gear and levels you are pretty strong. Not sram (hint nothing is that thing is broken) or iop strong but you're not supposed to be. You can heal you get a toooon of gems. You can get a chance at dropping a dragonlyre in wild praire (wild praire and hoodlums have guaranteed equip drops with pouch) and of course in boss fights another chance at the big cheese is nice (they mostly too only have equips for drops). All in all I'm very satisfied with my earth enu he's decent without being a broken sram. |
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January 12, 2012, 13:04:36 |
#6
[...] That's quite a difference in damage from what I've seen from my Earth Enu, because I don't do a whole lot more than that WITH full 150% Drhellerzerker bonus using Shady Shovel, which already deals significantly more damage than Shovel Shaker unless you use the Drheller to reflect it back at you, which a Drhellerzerker is unable to do. I suppose Treasure Tracker + 10 levels worth of equipment and spell levels makes a big difference, but still, right now I don't really see how an Enu gets to that kind of damage by level 30.
[...] I think it's obvious to anyone that an Enu can get better drops than any other class with the right skills. My Enu isn't specced for maximising drops, but I know that it has plenty of skills to do that. But, if you wanted to make the most out of that, you'd go Water not Earth. Not only can a Water Enu cause the enemy to drop extra pouches, it also has an actual use for the broke state by means of Tax.
And either way, your damage will still be very low, especially if you spend a lot of points on treasure-increasing skills rather than damage-increasing ones. Even if you find an enemy that you can do hit and runs on easily (I can hit and run a Gobball all day as long as I don't get locked) or one that runs away from you, that's a very unreliable way to fight. If you get locked too often or are fighting multiple enemies, things quickly become a lot more difficult. Not to mention its a slooow way to fight. In the time I'm hit and running one enemy, a Iop can kill three or four. So yeah, I agree that an Enu can get great drops, but if that's what you're going for I don't see the point in A) making a character just to get drops, supposedly so a different, better character can use them (I certainly see the point of making one character provide for another, I just don't see the point of a class who has this as the only advantage, since it's a boring way to play and you'll need a party to carry you pretty much all the way) and And sure, comparing it to a Sram is a bit off since most people agree that the Sram is overpowered, and comparing it to a Iop is a bit off since Iops are supposed to be the biggest up-front damage dealer. I'm not saying I should be on the same level damage-wise as either of those, I'm just saying that as a melee-focused character I should at least be able to keep a similar pace. When they deal twice the damage in half the time, it means I'm basically dead weight in a party and my only role is to gather treasure that others can make far better use of than me. For gear an Enu is great, but in combat it just doesn't keep up. |
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January 12, 2012, 13:28:10 |
#7
Except there are really no special abilities worth their salt to increase my damage are there. If I go treasure tracker I have to go prospecting too and then I'm a weak kitten that can't take any hit and the damage isn't that great either even if I max all of that since I'd have to get gear for hp instead of earth damage. My shady shovel deals 80 damage with move bonus and hiting from a side which is easy to do and never ever move if you're in melee range the chance to getting locked and losing two turns is simply not worth it.
And fighting slow monsters or monsters that run away is what we are built to do. No other class can kite quite so easily so early on. If you use killer shovel you have a 3 range and 6 move all you need is a big map. And the ones that run away well those are even better since you charge your extra 150% damage every time. And it's not like I'm useless in melee either. I can tank hits until I get to 80% life then shift and I'm full life, I also can do a shady shovel and then 2 killer spades with late game gaining another killer spade or two depending on gear and maxed prime of life. And I do pouching because I can and it doesn't hurt my build in the least. It also gives me money and make me wanted in any party while I can still solo the kind of monsters that are good for my build all the while being pretty balanced as a class. |
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January 12, 2012, 15:35:20 |
#8
[...] You'd need to max out Phone a Fhrend and Drhellerzerker to begin with if you want to make the most of it. That alone takes up all of your points for the first, I dunno 30 levels at least? If you leave PaF too low you'll have a hard time getting that 150% bonus damage up and running and without leveling 'zerker you don't get that 20% heal (though depending on how you play and what you fight that heal isn't the biggest priority I guess). After that it the build breaks open a bit more, allowing for cool things like Enutrof's Blessing, Treasure Tracker or Prime of Life (though I have no idea how useful PoL actually is once leveled). HP vs damage is kind of a moot point since most classes have to deal with that issue. A Iop boosting HP in stead of his main damage stat is going to have exactly the same situation, except they'd still deal good damage even with full HP. The point is that damage is low with or without boosting it through Prospecting. And hey, if there were special abilities worth their salt to increase your damage, we wouldn't need to have this discussion because there would at least be a way to deal good damage.
I agree that getting locked and losing two turns isn't worth it, but that's part of the whole point. No other melee class has this much of a debilitating weakness, on top of the Enu's other weaknesses. Sure yeah, you get 80 damage at level 40 with Shady Shovel and move bonus, once per turn if you don't get locked, cornered, etc. At the same time, other melee classes are doing more than that without having to fulfill such requirements as moving around all the time, without having to kite everything, and still being able to kill melee mobs that can lock you. And on top of that, they all have skills that make it easier to get in the perfect position (Sram can teleport, turn his enemies, or become invisible; Iop can jump or charge; Earth Pandawa has several teleports or can throw enemies away; Sacrier has the entire Air line devoted to getting in the right positions and several support abilities as well - Enutrof has... nothing at all). And sure if you play your cards right you can get off a Shady Shovel and multiple Killer Spades or Deadly Nightspades, but what's the point? You only get your damage bonus on the first attack anyway, so you'll use it on SS because it has the highest base damage, but KS and DN are very low damage even if you did use the bonus on them, and they only use up MP you could have used to kite. So basically I don't see how the ability to get off multiple attacks is even relevant in this context. And dealing +150% damage every turn consistently? Unless your enemy is constantly running from you, that's kind of tricky if you have 4 points in Phone a Fhrend like you say you do, since you'd have to walk like 4 squares every single turn. With 4 MP to walk and 5 MP to use Shady Shovel, you won't have enough MP left to kite at all unless you have like 13 MP or more. If you had 9 points in PaF so you'd only have to walk 2 squares to get the full bonus it'd be a lot easier, but still you'd still risk a lock every turn since you have to get next to the enemy to actually use Shady Shovel. I agree with most of the things you're trying to say, but I do not agree with the conclusions you draw from them. If all the Enu is good for is kiting a few types of mobs and getting extra items to drop, while other classes can fight those mobs AND also ones you can't kite (albeit with less drops, but I already touched on that in my previous post - as I said, acting as the party treasure generator is a lot easier and more effective as a Water Enu), I simply do not see why you would call the Enu balanced at all. If the circumstances are perfect it is only slightly less effective than other melee classes, and in all other cases it is a lot less effective than them. I'm not saying it's impossible to play as an Earth Enu or that they're fundamentally broken, I'm just saying that it's worse than every other melee class except for getting more treasure, at which it is outclassed by a Water Enu. They get zero synergy from their other trees, their one gimmick (translating moves into damage) is too unpractical and has too little support and synergy from other abilities, and after all they end up being worse than everyone else at the things they're supposed to be good at. That's not what I'd call balanced. |
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January 12, 2012, 16:00:49 |
#9
[...] That's quite a difference in damage from what I've seen from my Earth Enu, because I don't do a whole lot more than that WITH full 150% Drhellerzerker bonus using Shady Shovel, which already deals significantly more damage than Shovel Shaker unless you use the Drheller to reflect it back at you, which a Drhellerzerker is unable to do. I suppose Treasure Tracker + 10 levels worth of equipment and spell levels makes a big difference, but still, right now I don't really see how an Enu gets to that kind of damage by level 30.
My Shady Shovel was lv 20 at 31 while Shovel Shaker is 26. I was wearing Crab set plus some pieces of Royal Gobball Set. Crab set gives a nice prospecting Bonus and with royal gobb ammy I've reached +40 PP bonus |
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January 12, 2012, 16:10:01 |
#10
Water enus are nice but completely useless solo since they have so little hp. And comparing the enu with a sram and iop (who was the previously op class and is not anymore simply because srams are leaps and bounds worse) is not exactly fair. They're not the strongest fighters but they do ok. I'm not saying they couldn't use some buffs and other classes some nerfs but there is nothing inherently broken about them they're just mediocre at many things and balance is mediocrity...
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January 13, 2012, 03:07:17 |
#11
Water enus are nice but completely useless solo since they have so little hp. There´s no real reason for a Water Enu to have less HP than an Earth Enu unless you specifically chose not to raise HP. Which I did by the way, but that´s not the point. A Water Enu could use the exact same build you described and still get a lot more drops just because they have skills that actually make stuff drop. Also, a smart Water Enu can use his Drheller to block or distract enemies, which is something the Drhellerzerker can never do.
Quote And comparing the enu with a sram and iop (who was the previously op class and is not anymore simply because srams are leaps and bounds worse) is not exactly fair. They're not the strongest fighters but they do ok. I'm not saying they couldn't use some buffs and other classes some nerfs but there is nothing inherently broken about them Wow, it´s like you didn´t even read anything I wrote. I specifically SAID they weren´t fundamentally broken, and that they´re not impossible to play or anything like that. I also compared them to other classes than just Iop and Sram, which you would have noticed if you´d read it.
Also, it seems to me that Iop and Sram aren´t overpowered as much as most other classes are various degrees of underpowered. However, that´s an irrelevant observation in this case, since the issue is the difference in power, not where the balance should lie. Quote they're just mediocre at many things and balance is mediocrity... No offense intended, but that´s the dumbest thing I´ve heard all week. Being mediocre is NOT the same as being balanced, especially in a game like this. In case you´ve never played this game, let me tell you that every class has something they´re especially good at. For a Iop it´s straight melee damage, for an Osamodas it´s summoning critters, for an Eniripsa it´s healing, etc. Theoretically, an Earth Enu´s forte would be hit and run tactics, but apart from a large MP pool (which they need for attacking, unlike other classes) they have absolutely zero skills to support that, and as I said before their damage is still weak even if conditions are perfect.
So in theory, everyone has something they´re better at than everyone else, and also things they´re not so good at. The average Iop can´t do much damage when he can´t reach the enemy, the average Osamodas can´t do much damage when his summons are dead, and so forth. Problems start to occur when a class is aimed at one thing, but another class does that thing better. Imagine if an Eniripsa could summon Coneys that were more powerful level for level than an Osamodas´ summons. This would basically make the Osamodas a useless class (mechanically speaking at least). The exact same thing is true for the Earth Enutrof. It is a melee focused class that has worse melee power than any other melee focused class. Now, I´m not saying the Earth Enutrof is the worst class in the game. It might be, but I´m not willing to judge that especially since my experience with some classes is very limited. I´m also not saying that it´s the only class that is poorly balanced, or that it´s the only class with badly designed spell lines. Judging from the state of the game, balance is just not something Ankama does very well. And that´s not so strange considering that balancing a game like this is incredibly complex. What I am saying is simply that there´s no way an Earth Enutrof can match up to the other melee classes, which doesn´t even make it mediocre but just plain bad. If you have fun with your Enu that´s great, that´s the most important thing and just because a class is underpowered doesn´t mean you can´t have fun with it. That doesn´t change the fact however that, the way I see it, it´s a weak class with badly designed mechanics. Quote My Shady Shovel was lv 20 at 31 while Shovel Shaker is 26. I was wearing Crab set plus some pieces of Royal Gobball Set. Crab set gives a nice prospecting Bonus and with royal gobb ammy I've reached +40 PP bonus I see. I suppose higher level gear does make a significant difference. I admit I underestimated the influence your equipment can have. The same effect comes into play for every other class though, so it doesn´t invalidate my main point. Also, as Oberyn-Martell has been all too keen to point out, boosting Prospecting at the expense of all else does leave you very vulnerable, especially since you´ll be in melee range a lot and your damage will still suffer compared to most. This post has been edited by theAargh - January 13, 2012, 03:08:55. |
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