November 11, 2013, 18:38:37 |
Quote (Shaleigh1 @ 23 October 2013 16:18)
Quote (Noobility @ 17 October 2013 17:30)
Quote (Shaleigh1 @ 17 October 2013 07:15)
In a battle I don't have to plan for it does not matter what build I have. I am building for those battles where it does matter. In those I do not want to lose a lot of damage just because I wanted to be more flexible in some meaningless xp grinds vs monsters I can beat in my sleep. .
Lol I know some people who would say the opposite. Why would you make build a character around only 1 fight a week?
And yeah, you hate ecaflips, we get it.
No need to be rude
So why would one build an entire toon around battles that one is going to win easily anyway? I am not building for one battle, I am building for the important battles. That is usually a lot more than one per week especially now with a lot of wabbit bosses being pretty tough to beat.
Those are the battles that count too, so even if it was 1 per week it'd be worth it. Since if you screw up your build for those battles you won't get the end game gear you need and a vicious cycle ensues.
Anyone who designs ones character around the mindless 1 click spam grind when farming xp versus some random mob is weird and I have to say I never actually met such a person.
@Everat, hybrids do not lose a lot of damage anymore versus mono builds that is true and makes them very, very viable (even though a pure earth Enu still exceeds those 600% easily pre combat).
I just don't see the benefits for a Zerker based earth Enu. The transformation out of Zerker still is too rssource consuming in my opinion to make it worth it. With basically guaranteed backstab and a lot of bonus buff damage on pure earth Zerkers you even slice through 500% res mobs as if it were butter.
On a water Enu that is a whole other story imo. I am playing a water/fire hybrid there and am loving it. Because here fire actually fills in where water is weak. So mosty aoe.
Well, I might give an earth/fire hybrid a spin one day. It isn't entirely un-intriguing I gotta say
The dodge spec however I consider a waste of ressources.
I wouldn't say untransforming is very resource consuming at all, WP just has to be managed a little bit for a hybrid (non-fire/water). Also, building around farming mobs isn't a bad idea because it effectively makes your farm much quicker and more efficient, and you can have other characters for specific boss encounters.
That being said, I run a fire/earth Enutrof myself and don't find myself having an issue with such a trade-off. The spells I've taken are meteor, fusion, deadly nightspade, and shovel shaker. In fights that I know are going to end within 5-6 turns, which is the vast majority of them, I detransform every turn that I do transform because WP isn't being spent on anything else other than prime of life. In longer fights, I try to anticipate a turn in advance when I will need fire spells, -MP from earth spells, and/or the drheller's abilities and detransform accordingly. Even in very long fights, I've never really felt that WP has been a limitation. Fire/earth as an Enutrof is incredibly flexible with meteor for long-range aoe, fusion for long-range single target, deadly nightspade for single-target burst damage or very long range -MP, or shovel range for situational damage on two targets or inflicting -MP to multiple targets. I often find myself using mostly fire spells when enemies are group or far away then transforming later in the fight and sometimes even using fire spells then transforming mid-turn.
As for specific bosses, Magmog is actually better as fire/earth due to having massive fire resistance despite fire spells not being useful there, meteor and deadly nightspade are both very nice to have in Dragon Pig, the other three UBs usually die within six turns, and swapping elements and inflicting -MP is quite effective against the first two wabbit island bosses. As for the other three wabbit island bosses, Enutrofs in general are pretty effective at deactivating their invulnerabilities and should probably be delegated to that role, so element build there isn't too relevant aside from taking out the other mobs quickly.