4 years ago
Fire/earth Enutrof is really nice and fun to play in my opinion. My Enutrof focuses in meteor, fusion, deadly nightspade, and shovel shaker. I would say meteor and deadly nightspade are definite staples for fire and earth respectively; outside of those two, all the rest of the fire and earth spells are good candidates for secondary spells aside from firedamp explosion. It's nice to be able to use the drheller when needed while using fire spells or removing MP and transitioning in and out of drhellzerker when you know the fight won't last more than a few turns. Range is extremely important for both fire and earth though, so I would not recommend this build without access to a magmog set or other 120+ gear, as moowolf set takes up the helmet slot. I personally statted range and have +1 range on helmet, weapon (scepter of wage), and sometimes amulet (white crow amulet) if necessary. Long range on meteor and deadly nightspade is really nice. Enutrof is one of the best classes to have at every UB, and being fire/earth, you'll have a lot of resist for magmog, especially if you stat into both elements.