July 01, 2013, 18:42:10 |
Quote (Niddhoggy @ 01 July 2013 10:37)
I honestly don't see why they shouldn't be added for Enutrofs. The idea needs a Drheller and still gives them a chance of stealing an item. It's all about the names really, if we change the name of the spells to Kamaball, Kama Roller, they'll work the same way but be an 'Enutrof' spell, if that's what you're talking about, that's the least of the problems here
It's not because it's a treasure hunter class that one of the branches should be ignored due to the drop machine related mechanics, Enutrofs are not alts.
Some of your ideas are debatable. Others are really interesting. It's always fun to just imagine new spell ideas and brainstorm possibilities, and even if the suggestions themselves aren't picked up, they could inspire different changes down the line.
The reason I don't think they should apply to Enutrofs is that it would be a very risky attempt to fix something that isn't broken in the least. Enutrofs right now are totally fine. Heck they're in a really good
spot, being one of the best classes to have around as a direct damage dealer with great range. Of course they still have a few issues (every class does): Fire is somewhat unpopular (though it's being improved nearly every patch), Refinement/Cutting is of dubious use as a high level spell, and Mass Clumsiness is just as unwanted as it ever was. But these little niggles do not call for such drastic changes.
When you revamp a whole class to that degree, you're forcing a new playstyle on every player of that class. If the class is weak, unpopular and struggling, that's usually not a terrible thing. But if you're trying to improve something that's already good, you might make some people quite unhappy. Let me give you an example: I have a range statted, another on my weapon, and a possible third on my hat. This gives me a 6-7 range on DN and SK, and 4-5 as Drhellzerker. This allows me to hit people at range (diagonally too!) without having to worry about lock. If I am chasing someone who's running, I don't have to go all the way up to them, I can reach them from farther away, saving mp. In your suggested Earth changes, every Drhellzerker spell is fixed at 1 or 2, so my entire playstyle is gone. Shovel Kiss buffing allies as Drhell, giving +mp to self as enutrof, these are also things I use commonly which would be going away.
Would the new skills be better for me? Maybe, maybe not. Therein lies the problem; it would be taking away something I like to replace it with something I might
like. With a new class, none of this is a problem.
Of course, I'm not actually worried about anything. I trust Ankama to know better than that, and I'm not suggesting you stop thinking up new ideas either; like I said, you never know when some idea might get picked up and inspire something else. Maybe someone will find the Drheller bounce ideas interesting and implement something similar to possible Fogger changes down the line, for example.
I love this idea and look really fun to play but is this really official or this is just an idea from a fan made? sorry for my ignorance. thanks
It's fan-made theorizing.