b-baller's profile
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Member Since : 2006-12-02
1043 Posts (0.44 per day)
Most active in : General Discussion
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 November 19, 2012, 12:50:55 |
#1
spells i used were crack rock blow and smasher, creates a good amount of coag, ideally 10 ap is what you want. I stacked hp after and ap, and dont regret it, but what i do regret is my specialties. As an earth sacrier your dmg can be awful, but you take hits like a champ in full groups you kinda have upwards of 6000 hp for a fight due to the effects of coag. Sacrifice and Transpo, I wish I lvled as an earth sacrier, you kind of play savior for lack of a better word.
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 November 15, 2012, 03:47:22 |
#2
Quote (Valediction @ 13 November 2012 06:16)  All of these really hot people make me sad... Glad I came to terms with my ugliness and fatness a long time ago.  So here are my pictures.
Fam cut the hair, you're not the type for that look.
but i also do support coming to terms with who you are. Weight is something that could change, but if your fine with how you look, do you.
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 November 14, 2012, 15:18:23 |
#3
imo, no, but i also never really thought the were
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 November 13, 2012, 16:12:49 |
#4
Quote (HateSpawn @ 13 November 2012 13:11)  Fame on a low-population, bad french game. Makes up for being a college fail-out.
I love that anyone could do what you do.
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 November 12, 2012, 22:01:02 |
#5
great post but the link is leading me back to the wakfu home page
air sounds nice, but so does earth, water sounds boing to me
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 November 10, 2012, 16:46:33 |
#6
Quote (RaVeN-Fifteen @ 10 November 2012 14:01)  Lil update. I decided to jump on my sram the other day. I have max invisiblity, that thing that gives me +100 perception, and I max statted perception...
So My turn I turn invisible, I have 500 perception, and other turns 400. Maybe it's just me, but I used other moves without trauma so i cld stay invisible, but i quickly became visible again fighting lil bow meows..
Once again. I don't play srams often. I might be doing something wrong.. i think (pretty sure) theres a turn limit on it
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 November 10, 2012, 16:44:40 |
#7
Quote (RaVeN-Fifteen @ 10 November 2012 14:26)  I'm not sure how many people have tried to do this, but why don't we just think this through? As for gear.. I'd say the White Crow set is air/fire. Does anyone else know a good idea? The pros here is that you get a nice amount of dmg for both air, and fire. The cons is.. No one will probably take you into their group to even get the set...
It sucks, but that's what they do.. I can try to help though. And you should try to reach out to other Sacriers too! Conflicting ideas isn't a bad thing, You can always choose what you would like to do, but having other people helping you, even if they disagree can open up your options much more. that being the case i guess this idea would be best for later. Dual element sets as of now arent easy to get and trying to make normal sets add upwell has not looked like a good idea to me in the past. Sacs would probs be one of the better classes to go dual element though...
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 November 09, 2012, 22:11:22 |
#8
Quote (stryve @ 09 November 2012 20:31) 
Quote (HateSpawn @ 09 November 2012 20:11)  What exactly are the writers... Writing? Not sure if that's an intrusive question, but from the general knowledge required, it sounds like guides. Except for the whole, knowing lore part (entire reason why I won't be applying. While interested in the Lore, I don't know much of it.)
That's the only unclear thing about it. My W-E wishlist is just faster updates, and if possible, including what slots are in gear. I had the site updated within 4 hours of the patch this last go around i believe.
Writers will be writing content I cannot gather from the game myself. Things like class write ups, zone overviews, its nothing major and currently i don't have much a desire to maintain a guides section.My hope is long term if i find someone who is truly dedicated, that they could step into a semi-admin role, helping identify issues w/ content, etc.
Lore knowledge isn't required, it just would be nice. That I guess I could see myself doing more, I'd be willing to help if you think i could do well with it.
However im gonna be gone for the next 8 weeks
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 November 08, 2012, 17:39:56 |
#9
Quote (Rindon @ 08 November 2012 14:03)  Am I the only one that thinks one 12 hour potion doesn't make up for a week of crashes, down time, not being able to play, etc?
I pretty much lost a week on my subscription from not being able to play, and all I get is a 12 hour potion, and some kibble? This is completely unacceptable. I want the play time put back on my subscription.
If I hadn't just resubbed for 3 months I would have let my sub lapse, and will be doing so on my second account. well they basically took 1.50$ from you, im personally not upset about it and didnt even notice the week of downtime really.
An honestly looking at the potion id probably pay a good 5$ for that, which i guess in a way makes this a win from my perspective.
It may not be the same for others but I generally have an easy time getting over things like this.
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 November 08, 2012, 17:04:50 |
#10
Quote (RaVeN-Fifteen @ 08 November 2012 06:24)  From what I've seen pure air without invisibility does work, and it works nice! I still think that an invisibility build could still work, but then again I'm a sacrier. My sram is lvl 38 i think.. I'm probably going to try an invisible build though since I love the concept itself. And if you want tips I would ask Sara Sithis.
She's told me she has a good idea for an invisibility Sram. maybe you can try your luck there? im a sac with a sram too, being untouchable is nice.
Its worked well for me, havent tested in pvp.
i feel the ability to not be seen by you opponent its invaluable and if used correctly is incredibly dangerous
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 November 08, 2012, 17:00:29 |
#11
Quote (SamVua @ 08 November 2012 10:32)  Yeah, on a punish I do at least 100 to myself. That's pretty annoying when I'm just trying to grind on low hp for the dmg bonus. you may be the air type then...but to be honest you probably do like 650-700 with the spell, 5 ap spell doing that much looks good from my side
This post has been edited by b-baller - November 08, 2012, 17:00:55.
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 November 05, 2012, 06:28:28 |
#12
I couldnt find good gears for it cause im not financially set for life, so it didnt work out well but this combo can have a high base damage.
I dont like self damage so i never got too into the idea of it...
if your going to do this though id probably roll with sac fist blood thirsty and punishment or sac fist and bloodrush
This post has been edited by b-baller - November 05, 2012, 06:30:12.
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 November 04, 2012, 21:41:32 |
#13
Quote (Rindon @ 04 November 2012 20:42) 
Quote (Th3LimiT @ 03 November 2012 12:22)  Shh, b-baller, shh. We don't need more nerfs. I'm already tired of dying from self damage and I've been back on Wakfu for like a week and a half. I deal 2x as much damage to myself as a mob does during a fight. It is sad really... They need to make one of the specialties reduce the amount of damage a fire sac deal to himself. ive never been fire so i cant speak on it, but looking at the damage totals that fire sacs have put up...
id be in a good mood if we got a buff
but i really think we could use some tweaking
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 November 04, 2012, 15:48:24 |
#14
i really wish they had this in there, but something tells me its already in the works
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 November 03, 2012, 01:38:18 |
#15
i dont get it
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 November 02, 2012, 15:49:03 |
#16
Quote (Jontae @ 02 November 2012 15:03)  Back then there were Air Rogues, Fire Rogues, and Water Rogues. That was the way it should've stayed, not to mention that each branch had it's own bombs. I feel your right but bombs i think are kind of tough to balance
they are aoe so there damage shouldn't be as high as single cell spells, yet they take some positioning. So does this mean their damage should be average? Well if it is you're really going to have to worry about the setup and make sure theres actually a challenge to setting things up.
The difficulty with this is the setup for these bombs has to cater to all relevant monsters and classes. If their setup caters to one type of monster some will complain about their lack of ability to fight everything else. While some may admit its too easy for them. If its easy for them to take out certain classes then theres a whole nother set of problems
they are balance-able but i feel like its not an easy task. But the way they are now...now where close to where they should be imo
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 November 02, 2012, 15:09:09 |
#17
I would like to know how much power se actually has.
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 November 02, 2012, 02:10:25 |
#18
Quote (Vanelfanel @ 01 November 2012 21:38)  How bout everyone stop being asses. THe guy is generally pissed and no ones offering some nice solutions
I wont be playing much anymore but if im on hit me up. Ill get some keys for a dungeon one up from scara or well do scara and try to get you the legendary scara Click here
IGN Van El
or
Mister Tee
Or
Jajuka
Dont quit because ankama does this alot. The best thing you can do is find some higher gear. Your gonna end up having to find that gear sooner or later anyways.
hatespawn... who the hell convinced you to redo your sac when a respec was coming anyway??? im mean serious? comeon although irrelevant I think someone said he was doing it for cosmetic reasons
ps I support the general idea of your post.
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 October 31, 2012, 23:15:17 |
#19
Quote (LoliSauce @ 31 October 2012 07:52)  Affect fire a lot? I'll be honest, I'm not even sure what "Damage bonus effects final damage" is supposed to mean. Are they both going to do a secondary followup hit like old Torment? Doesn't seem right, because that's the mechanic that made Torment busted in the first place.
Btw, I'm pretty sure you have the Invis damage point wrong. Normally Invis inflicts a -50% damage penalty on all attacks made BY the invis sram (not against it) unless you're using a srambush attack. Now, that penalty is reduced if you're fighting larger groups. So with this giving Sram back their damage output while Invisible and also majorly nerfing enemy Perception, Invis is legit again. Air Sram just got a whole long stronger (and it wasn't even weak in the first place). i think its only fair we mention shadow master...by final damage i think they meant increasing the the final damage of the spell
so say you have 40 lvls of hemorhage on your target... then you use execution intead of doing like 600 damage you'd do 840
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