July 21, 2013, 05:17:30 |
Quote (blasphemousmisery @ 20 July 2013 20:14)
To Troyle or any dev. I feel like as an air iop our lack of any range, spell effects and damage compared to many other classes should be considered to be buffed to better compete with the rest of the classes as well as fire and earth of iops. Yes air iops have spells that are cheap to cast but at the same time the damage doesn't compare to others and with the lack of what I mentioned earlier it's hard to be included in most UBs since the air branch is all close combat and won't deal as much damage as some of the other classes that many replace the air iop for. The air branch is fun but is lacking and should really be considered for a slight buff in some way shape or form
With the upcoming changes to gear and spell levels making multi-element a lot more viable, have you thought about going Air/Fire? In between Compulsion and Authority, Iops are in a good position to do so.
You could get Jabs, flurry and Gutting Gust to max in air, then level SIP and wrath in fire, giving you a powerful damaging option to close the gap and land jabs/flurry, or if you find yourself in need of AoE, wrath away and spend the rest on air.
This post has been edited by Icekin - July 21, 2013, 05:18:13.